
The highly popular and quirky "idle game that you want to actively keep playing". Explore, craft, gather & manage resources, find secrets and build your base out of nothing! Buy land to explore and expand!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Genres
Sums Steam only; Xbox, PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−70% | 44.1Kreviews | 89% | — | $7.2M |
| $19.99 | 3.8Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 980 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
респект
fun
Игра каеф, затягивает очень сильно. Своих денег точно стоит. Прошел на 100%
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Simplified Chinese, Portuguese - Brazil, Japanese, Korean, Russian, Thai, Turkish, French
| $19.99 |
| 3.6Kratings |
| 84% |
| — |
| not modelled |
| $19.99 | 641ratings | 88% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 986 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
*Forager* is one of those games that starts with “I’ll just play for 10 minutes” and then suddenly it’s dark outside and you’ve accidentally built an industrial empire on a tiny island. The loop is incredibly addictive. You gather resources, expand your land, unlock new systems, and constantly feel like you’re unlocking *just one more thing*. It mixes exploration, crafting, automation, and light combat in a way that always gives you something to work toward. What makes it really stand out is how quickly it scales from simple to overwhelming in the best way. One moment you’re chopping trees, the next you’re optimizing factories, solving puzzles, and managing production chains like you suddenly became a very stressed island CEO. The progression feels fast and rewarding, and there’s always a sense of momentum. Even when things get chaotic, it stays fun because everything feeds back into that satisfying “expand and improve” loop. Overall, *Forager* is a bright, chaotic, and highly addictive sandbox experience that keeps throwing new systems at you just when you think you’ve seen it all. If you enjoy games that constantly escalate in scale and complexity, this one is dangerously easy to lose yourself in.
为童年补票
好玩,为童年补票了。
прикольная игра. понравилась.
Jogo muito mal polido, triste porque era um dos meus jogos favoritos da infância e gostaria que tivessem dado mais continuidade, eu recomendaria pra quem gosta de um sandbox, mas sinceramente tem jogos mais atualizados e melhores para se comprar
Pretty fun exponential game. Combat is a bit simplistic, the void is extremely repetitive, but generally setting up big crafting assemblies and grinding areas is fun.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 497 | 92% | — | |
| $38.1M | 66.6K | 93% | $19.99 | |
| $2M | 4.2K | 84% | $14.99 | |
| $1.8M | 3.5K | 89% | $19.99 | |
| $1.5M | 4.1K | 86% | $12.99 | |
| $65.1K | 152 | 69% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.2M | 10.1K | 94% | $19.99 | |
| $7.2M | 7.3K | 74% | $24.99 | |
| $7.2M | 29.1K | 97% | $9.99 | |
| $7.1M | 8.4K | 88% | $21.99 | |
| $7.1M | 49.6K | 89% | $9.99 | |
| $7.2M | 6.2K | 86% | $27.99 |