
The highly popular and quirky "idle game that you want to actively keep playing". Explore, craft, gather & manage resources, find secrets and build your base out of nothing! Buy land to explore and expand!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 623 reviews with recorded playtime.
Reviews
Themes across 618 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
好
[table] [tr][td][b]❗Status[/b][/td][td]Did Not Finish, Might Return[/td][/tr] [tr][td][b]🎮Played On[/b][/td][td]SteamDeck Primarily[/td][/tr] [tr][td][b]⏱️Game Length[/b][/td][td]21.4 hours in without finishing the main content.[/td][/tr] [tr][td][b]🔄Replay Value[/b][/td][td]Potentially high. The open-ended land building and automation systems give you a lot of room to set things up differently each time, and the constant progression loop is the kind of thing that could pull you back in after a break.[/td][/tr] [tr][td][b]💙Favorites[/b][/td][td]💬 Constant Progression Loop: There is almost always something unlocking, upgrading, or building toward the next thing. That steady drip of progress is genuinely dopamine-friendly and makes it very easy to keep going. 💬 Your Land, Your Way: The game is open-ended enough that you can set up your land and automations however you want. There is no single right way to do it, which makes the whole thing feel like yours. 💬 Fun Round Pixels: Everything is pixel art, but it is bright and round in a way that keeps it clear and soft. Some pixel games get muddy or hard to parse at a glance. This one does not, and the warmth of it makes the world easy to enjoy spending time in. 💬 Labor of Love: You can feel the care in the details. The variety of content, the little systems layered on top of each other, the overall polish in how it holds together. Someone really wanted this game to exist. [/td][/tr] [tr][td][b]🛠️Improvements[/b][/td][td]💭 Dungeon Difficulty Spike: Unlocking and tackling dungeons can feel like a sudden wall compared to the rest of the game's pacing. The progression loop is so smooth everywhere else that the spike lands harder than it probably should. Easing the ramp or giving players clearer signals about when they are ready would help a lot. 💭 SteamDeck Controls: Frequently, my controller buttons would stop registering in game entirely, requiring me to close and reopen just to keep playing. This happened enough that it became a real barrier. The game needs a proper fix for SteamDeck input before I would feel comfortable recommending it on that platform. [/td][/tr] [tr][td][b]🎯Verdict[/b][/td][td]Recommended, with a very clear caveat. Forager is a charming, open-ended crafting and exploration game with a progression loop that is hard to put down, and you can feel throughout that it was made by someone who really cared about it. I enjoyed my 21 hours with it. That said, I stopped because of two things: a steep difficulty spike around dungeons that felt out of step with the rest of the game's pace, and persistent SteamDeck control issues that required me to restart the game just to get my buttons working again. If you are playing on PC, this is an easy recommendation. If you are on SteamDeck, I would wait until the input issues are addressed before picking it up.[/td][/tr] [/table]
разраб совсем забил на игру и больше не делает обновы, а так прикольно, слишком душный гринд
I'm actually addicted, help
fun when you get good stuff and drones
bien
Terraria argentino
too bad development stopped, could have been so fun
ez game (the best 19 hours of my life)
Amazing little grindy game to play when you're looking for some quick fun
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
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Languages: English, German, Spanish - Spain, Simplified Chinese, Portuguese - Brazil, Japanese, Korean, Russian, Thai, Turkish, French
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
| 48K |
| 95% |
| $19.99 |
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