
Battle against Fahrul's tyrannical Queen alone or as a party of four players in the sequel to For The King, the massively popular turn-based roguelite tabletop RPG. Will you unravel the once beloved Queen's terrible secret?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Sep 14 → 5/day in the week after.
About

Once beloved by her people, Queen Rosomon has turned against her subjects, casting them into servitude in the darkness of Fahrul’s mines whilst building alliances with sinister and malevolent forces.
Gather your party in four player co-op or adventure alone through Fahrul as you risk everything to fight the tyrannical queen and bring an end to her oppressive reign.
From the creators of For The King, the much-loved RPG that blends roguelite and tabletop gameplay comes a new chapter in Fahrul’s history, designed on an updated engine bringing innovation and gameplay refinement for returning heroes and new adventurers alike.

For The King II is easy for anyone to pick up and play, but takes skill, patience, and strategic excellence to master whilst remaining infinitely replayable with a procedurally generated map that ensures no two playthroughs will ever be the same. Unique yet familiar dice roll inspired movement, encounter and combat mechanics add even more spontaneity and variety as your fortunes rise and fall on the roll of the dice.

For The King II provides a complete campaign with over 30 hours of gameplay, split into 7 separate adventures, each narratively linked. The journey is long and the path is treacherous but fear not, if your party fails you will start stronger and wiser on your next playthrough with better starting items to draft into your loadout.


Roll up, roll up! Put your skills to the ultimate test with the infinite dungeon mode - Dark Carnival. Led by the devious Ringmaster, your goal is to conquer as many floors as possible before you meet your inevitable demise. Collect carnival tickets to explore new paths, discover a host of themed rooms and spin the Wheel of Death as you try to escape your fate. How far will you make it through the Dark Carnival?


Traverse Fahrul solo or with up-to three friends in four-player co-op. As a solo player you can control all characters in your party, giving you complete ownership of the campaign map and combat strategy whilst in four-player co-op you must coordinate and negotiate with your party members. Play online multiplayer with your friends controlling your own character(s) or play offline co-op on the same PC.

Inspired by turn-based classics, For The King II adds strategic depth to much-loved combat mechanics with the new Battle Grid, where movement and position provide you and your enemies with strategic buffs and penalties. Defend the back row by equipping a mighty Tower Shield, push enemies into lethal pools of burning fire, or entangle melee troops with dark magic cast with weapons looted from vanquished foes. The choice is yours!

Fahrul is both beautiful and deadly in equal measure. On your journey you will encounter a wealth of diverse biome environments brought to life in a breathtaking art style. From lush forests, toxic swamps and lava-filled wastelands to pirate (no scratch that!) Merling-infested tropical seas, For The King II transports you deep into the wonders of Fahrul, leading you further than ever before into this stunningly-imagined land of adventure.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.49−66% | 16.2Kreviews | 71% | — | $2.7M |
| $24.99 | 2.5Kratings | 69% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 961 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
straightup worse than ftk 1, menues are horrible cant find what you want and way to muich on the screen that really doesnt tell you anything, half the time you cant look at your stats or skills when it would be useful, looks just feel heartless, the new endless mode carneval of whatever its called is just a less exciting version of hildebrandts cellar, performance wise the game runs worse doesnt look significantly better and doesnt feel smooth at all, shouldnt be a problem for any pc but still no need for it to be worse than ftk 1
[h1]难受 难受 难受[/h1] “地点奇遇”存续时间太短,等特色角色过去已经没了 ,浪费时间。 角色强度完全看武器,武器看爆率,爆率?脸黑的不用再说。 游戏里逃跑,杀怪之后有个莫名其妙的镜头飘移?何意味 发育时间过长,且能[b]“爽”[/b]的回合太短。1.5个小时发育,此时的强度和资源除了打BOSS已经完全没有用,是完全[/b],[b]完全[/b],[b]完全没有用了[/b]。这时候你想[b]“爽”[/b]?毛都没有,除了打点无意义又耗时间的小怪。而且打完一个图,下一个图从零开始,[b]啊啊啊啊啊啊啊啊啊啊[/b] 多人模式更是坐牢,每个人的思考时间就不说了。[b]为什么[/b],[b]为什么[/b],[b]为什么[/b]只有一个或多个人打怪,剩下的那个非要强制观战?坐牢两,三分钟你以为结束了?[b]NO[/b],还有可能遭遇战,再来[b]两,三分钟[/b]。这期间剩下的那个一点操作都不行。虽然这是跑团,但是也要讲游戏性啊 。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 5.57/day in the week to Jul 30 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
Hours played at review time, across 964 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
挺让人着迷的, 就是随机性即让游戏好玩, 也让游戏变得令人火大.:) 角色阵容多,道具武器装备琳琅满目,局外成长也有. 收集内容丰富! 再加上随机地图 可重玩性很高. 总之... 请坐下来慢慢玩!
Ну гра дуже цікава. Багато цікавих персонажів і класів, все грано збалансовано та й грати дуже приємно і комфортно. Саундтреу дуже якісно підібраний особлива подяка за українську мову. Грати з друзями в цю гру весело. ТОМУ ВСІМ РЕКОМЕНДУЮ!
这游戏完美了诠释成语 狗尾续貂 的全部含义
屎一样的反馈机制,不给你爽感的同时,增加一系列出其不意的机制恶心你,好让人感觉是“惊喜”,实际是一坨屎。
怎么说呢,跟刚发售比起来算是能玩了,但是一个剧情分成了5张地图。 还有我非常不喜欢这个每张地图大约在50个回合左右的设定。这种rpg游戏就应该浪费大量时间在地图上闲逛/探索/和朋友聊天,但大部分情况是剧情赶着你往前走(但是其实游戏内容也没那么丰富给你一直遇到不同的副本啊事件啊什么的。) 还有基本必须多少级去打多少级的怪,少一级或者装备差点数值就完全比不了野怪了。尤其是当我们想尝试越级挑战看看能不能获得什么额外奖励,但都是被等级比自己高的小怪一顿毒打,也没奖励。 建议开创意工坊,让玩家自己制作地图剧情角色。
Балдежная. По ощущениям, более быстрая и динамичная по сравнению с первой частью
Completed all levels on master difficulty, very challenging but beautifully balanced. very replayable every new game is different. absolutely recommend this game 10/10
When you think: "Nice beginning. Now lets start for real!" The kampagne ends and you have to start anew in the next Kampagne.... repeat
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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