
For Honor is a groundbreaking team-based PvP melee fighting game where Knights, Samurai, Vikings, Wu Lin, and more clash in endless battles. Pick unique heroes and master intense 4v4, 2v2, or 1v1 battles.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2688 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
satans own creation of a video game
actually good
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 12: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best MX #69, worst UK #99 · 7 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 23.57/day in the week to Jul 24 → 39.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Dutch, Japanese*, Korean, Polish, Portuguese - Brazil*, Russian*, Simplified Chinese +2 more
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game blows!?!?! I've been playing for years now on Xbox 4,000+. It's like the green goblin mask calling for me every time I see it. I can't get away from the temptation but it's so fun 20% of the time. The other 80% of the time it's 1v7 in a 4v4 game mode but it feels like you're the one getting punished lol.
I hit block towards the direction the enemy is swinging, I assume my character will block the attack. I assumed wrong. Fastest uninstall in my life.
ubislop are actively ♥♥♥♥♥♥♥ over linux players with their september 10th patch while not fixing massive issues in the game still they have said they are looking for ways to bring back linux players but the damage has already been done for the most part but for the moment i dont recommend for honor in the slightest and wont be playing until they bring back linux players
Needs to be destroyed
what a piece of ♥♥♥♥ great idea ubisoft... to make the game online only when u have THE ♥♥♥♥♥♥♥ servers on earth get disconnected constantly whoever works in the ubisofts server room pls do ♥♥♥ :)
Please reconsider your Linux stance. Help develop a good AC instead of blocking the only gaming OS that has a future.
outright a ♥♥♥♥ game with trashy balancing especially with the newest character released.
I originally got this game from the free giveaway all the way back in 2018, like many other people. I recently looked at this game again as it popped up in online discourse due to some recent controversies. On a foundational level, the game is definitely a pretty good game when it comes to meeting its very specific niche. It is a fantasy style action fighting game that people mostly play for the PvP but it does have some campaign elements. It is a game that caters to a very specific audience and that audience definitely seems to like it. Unfortunately for me, it just isn't a game that really clicks and I don't particularly enjoy it all to much. Though, I do have some fond memories of when I originally played it back in 2018. For the average person, it can be an incredibly hard game to get into from a mechanical point of view alongside the relatively low player count that includes a very dedicated existing player base. Back to the recent controversies, Ubisoft as a company has definitely never really shied away from them in the last decade or so. There are a variety of ideas that people have issues with For Honor like the microtransaction system, most characters needing to be purchased, in game balancing and optimization issues, required 3rd-party accounts, extensive anti-cheat measures that have an impact on players, and a variety of broader and major company wide issues in real life. The most recent controversy was with the announcement of changes that makes it impossible for the game to run on Linux systems, completely eliminating a portion of the community and the ability for many people who purchased the game to play the game. This includes the ability to play the game on Steam Deck which the game was inadvertently perfect for. One smaller issue that really only impacts me is related to the introduction of Steam achievements in 2025. I hadn't played the game since 2018 and wanted to try it out, but as I loaded the game to look at some stuff and idle for cards, I automatically received one achievement that I apparently had met the criteria for back when I originally played. As I have no intention to play the game, nor do I find much joy in playing and have no interest in forcing myself to, my achievements for this game will forever remain at 1%, permanently bringing down my Steam average achievement rate. Ultimately, this isn't something that truly matters but is something that I care about to some extent. Though I suppose, this is just another reality check that I will never be able to get 100% achievements in every game I own as different games have shut down or have achievements that are impossible to get in the modern day. Connected to this, For Honor has achievements requiring DLC that I do not own and have no interest in purchasing. I do genuinely hope this game stays alive and healthy for those who love it.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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