
XCOM meets Football Manager. Develop your club, earn experience in turn-based matches, learn new skills, achieve new classes, upgrade your facilities, buy and sell footballers, grow your youth academy, make difficult choices. It's a deep strategy game that respects your time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 17 → 0.86/day in the week after.
About
If you’ve played traditional football managers, you’re probably familiar with the following feelings:
Complex attributes: Footballers have many attributes, and you don’t always understand which ones truly affect the match outcome. Often, the only strategy becomes buying high-level players instead of finding a footballer whose unique attribute perfectly suits your tactics.
Unclear results: You never really know why you win or lose. This forces players to search for "winning" formations on forums instead of analysing the opponent and consciously selecting footballers capable of exploiting their weaknesses.
Financial complexity: Club funds quickly disappear, and it’s hard to understand how to manage finances and strategically plan expenditures.
Football, Tactics & Glory is a game about full control and a complete understanding of what’s happening on the pitch and in the club:
Transparency of attributes: You always know exactly how each footballer’s attribute impacts the encounters, allowing you to customise formations for each opponent, defeating even stronger teams with the right player selection and tactical approach. This also makes transfers much more interesting and exciting.
Control over tactics: Feel like a real coach, making smart tactical decisions, not just changing formations hoping for luck.
Control over luck: Luck plays a big role, as in real football. But you can minimise its impact by understanding your players’ abilities and building the team around your playstyle.
Strategic financial planning: The game’s economy is designed so that you always feel in control of your finances. The game demonstrates the importance of strategies like "developing" footballers for sale and finding promising talents who will become your future stars.
No micromanagement: This is a game about strategic planning, not micromanagement. Instead of wasting time on increasing an attribute by 0.01%, you make decisions that significantly affect the club’s fate. Therefore, the game lacks the boring elements of football managers: endless spreadsheets, routine tasks, and unimportant mechanics.
Great variety: FTG is so deep that even after hundreds of hours, you’ll continue discovering new and interesting things. The game world develops uniquely each time, creating new challenges and exciting emergent stories. This makes each campaign different from the last one.
The game values your time: You can complete one football season in a few real hours instead of days, as in other football managers. At the same time, each season is packed with events and interesting decisions.
Comprehensive tutorial: The game explains all elements in detail. And if you still have questions, the active community will answer them on the forum or Discord.
Good turn-based mechanics allow complex systems to be simplified, while retaining their essence and emotions. For example, XCOM perfectly conveys the feel of firefights with aliens, and Civilization — the development of a civilisation.
Our turn-based system uses key football concepts to make match outcomes and your tactical decisions clear and transparent. Once you understand how these mechanics work, you’ll feel the emotions inherent in real football.
Additionally, the ability to take your time with each move allows for comfortable gameplay. Especially if you’re over 40 and don’t have the reaction speed you once had.
Yes, it’s a serious football manager that’s easy to start playing due to its apparent simplicity, but hard to stop because of the depth of its features.
Take your club to the top: Start in the lower league and lead your club to the heights of world football. Or choose any club in the Premier League or another league of your choice.
Create your own leagues and clubs: With the built-in editor, you can create real clubs and leagues.
Use modifications: Take advantage of numerous mods created by the player community.
Dynamic game world: Other clubs buy and sell players, train them, and develop youth — the game world lives and evolves with you.
Promotion and relegation system: Each country has a Premier League and several lower leagues. Teams are promoted or relegated between leagues depending on their final position. Top teams from different countries participate in continental tournaments similar to the Champions League and Europa League.
Club development: Improve infrastructure, hire coaches, and develop your Youth Academy.
Unique players: A powerful face generation system makes each footballer unique. The face editor is also available for you.
Online matches: Play a friendly match with a friend online.
Co-op play: Create a tournament and play a season with friends on one computer (or online via Remote Play Together). Up to 32 people can participate in the tournament.
Twitch integration: Viewers can interact with the game via chat.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 828 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Wenn man was mit Managersimulation mag, ist das hier schon witzig. Der "manuelle" Part ist auch witzig umgesetzt. Für mal einige Stunden zwischendurch macht es definitiv Laune!
Juegazo de fútbol al estilo XCOM los partidos. Eres el manager de un club de fútbol y tienes que llevarlo a lo más alto, a la primera división. Muy entretenido.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Ukrainian, French, German, Spanish - Spain, Czech, Italian, Simplified Chinese, Portuguese - Brazil, Turkish, Korean +3 more
Hours played at review time, across 832 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
tattica,gdr,gestionale di calcio...un gioco fatto con passione si vede...giocavo hai vecchi pes,finalmente un gioco di calcio come piace a me con tante statistiche e gestione del club partendo dall'eccellenza alla serie a... PRO: FATTO CON PASSIONE TATTICA SUL CAMPO E GESTIONE CLUB DAL BASSO TUTORIAL FATTO BENE TANTE STATISTICHE CHE CONSERVA IN TUTTE LE STAGIONI PUOI MODIFICARE TUTTO(GIOCATORI,CAMPIONATI,ECC.) COMPLIMENTI AGLI SVILUPPATORI DA PROVARE ASSOLUTAMENTE X CHI AMA LA TATTICA IL CALCIO LA GESTIONE
Interesting amalgamation of Football Manager and XCOM. As a massive fan of both IPs, this purchase felt natural, and so far I have been enjoying this game (with frustrations) . Each match is played out like an XCOM, chess-style turn-based match with limited number of actions you can do within that turn. By default, it is 3 actions, but certain skills give you extra actions if they succeed. Therein exists the rage-baiting RNG nightmare of FM/XCOM. Each action you take has a roll and results depend on your player's stats vs. the opponent's stats. Honestly, this feels naturally like a real football match where everything is quite chaotic and randomised, and many people will like it. But there is also the issue of just being dwarfed by enemy stats. If they have an elite striker and your defenders are normal, there's a high chance (though you can lower it with smart tactical setup) you're losing the game. And vice-versa — if you luck out on a high ACC striker, you basically cruise through early game because no defenders are stopping your precision shots from the stupidest wide angle that even IRL elite strikers fail with 99% of the time. Not a real complaint, since balance has to come from somewhere, but it is a personal frustration! Alas, my core gripe is with the absolutely abysmal transfer system which feels like a tiny figment of what FM offers, where everything is entirely based on RNG, and you can really only sell players for less-than-reasonable sums unless you luck out on email offers. You can add to the players' values with skill specialisation, but it feels like a contrived act of increasing difficulty? No one is offering 2m for a star striker that was bought for 4m, just saying. Even training players feels like a slog and dice roll, when you have to roll the dice to speed up their skills training or risk injuring them. It's all very RNG based, and that's fine if you know what to expect, but don't anticipate any managing sim intricacies at all — it is really mostly about the actual matches themselves. How you can achieve success in each match — beyond tactics and RNG rolls — through outside factors such as transfer market moves and player development, though, is genuinely quite arbitrary compared to FM. Overall, I wouldn't call the management aspects "simplified", but rather "slipshod". But hey, that might make the game too bloated and the learning curve too steep, so I also can see why it was done this way!
Como que eu baixo com os nomes dos jogadores reais? pois os mods da oficina so vem com o nome e a logo do time.
una droga....
Overall, the experience has been an enjoyable one thus far. It's not too deep that you get lost in the weeds, but there is enough of a touch of tactical thought that it can be fun for an hour here-or-there. At this point I'll take anything over the incredibly bug...I mean *bespoke* experience that is FM26. My one major complaint is the "training". Being forced to do the tutorials spread out over several months of gameplay is pretty bad in-and-of itself. Add on that you don't gain any experience for anything from doing the trainings, and it's even worse. But, what bothers me the most is the logic in the training. i.e. I just did the Crossing training and the game specifically says "You should always use the player with the higher passing to ensure success when crossing". But, during the final test at the end of the training, the solution kept being "pass the ball to the player with incredibly low passing". It was infuriating. Several of the trainings had me audibly say "That doesn't even make any f&^%^%* sense!" So, just be prepared to be quite frustrated. But, again, overall a nice little timesuck when I'm eating or taking a break from other things.
A bit of a learning curve, one has to be patient the first few days playing. Other than that, I can say I find it a very enjoyable game. I play it on the steam deck, in my hammok, maybe that's why :}. P.S. I am not a football person, it's still great. Would recomend for turn based enjoyers
高难度开局感觉没有好办法破局,养大爹也不好养,战术成功率比较低,但是总的来说确实挺上头的
its nice
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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