
XCOM meets Football Manager. Develop your club, earn experience in turn-based matches, learn new skills, achieve new classes, upgrade your facilities, buy and sell footballers, grow your youth academy, make difficult choices. It's a deep strategy game that respects your time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 17 → 0.86/day in the week after.
About
If you’ve played traditional football managers, you’re probably familiar with the following feelings:
Complex attributes: Footballers have many attributes, and you don’t always understand which ones truly affect the match outcome. Often, the only strategy becomes buying high-level players instead of finding a footballer whose unique attribute perfectly suits your tactics.
Unclear results: You never really know why you win or lose. This forces players to search for "winning" formations on forums instead of analysing the opponent and consciously selecting footballers capable of exploiting their weaknesses.
Financial complexity: Club funds quickly disappear, and it’s hard to understand how to manage finances and strategically plan expenditures.
Football, Tactics & Glory is a game about full control and a complete understanding of what’s happening on the pitch and in the club:
Transparency of attributes: You always know exactly how each footballer’s attribute impacts the encounters, allowing you to customise formations for each opponent, defeating even stronger teams with the right player selection and tactical approach. This also makes transfers much more interesting and exciting.
Control over tactics: Feel like a real coach, making smart tactical decisions, not just changing formations hoping for luck.
Control over luck: Luck plays a big role, as in real football. But you can minimise its impact by understanding your players’ abilities and building the team around your playstyle.
Strategic financial planning: The game’s economy is designed so that you always feel in control of your finances. The game demonstrates the importance of strategies like "developing" footballers for sale and finding promising talents who will become your future stars.
No micromanagement: This is a game about strategic planning, not micromanagement. Instead of wasting time on increasing an attribute by 0.01%, you make decisions that significantly affect the club’s fate. Therefore, the game lacks the boring elements of football managers: endless spreadsheets, routine tasks, and unimportant mechanics.
Great variety: FTG is so deep that even after hundreds of hours, you’ll continue discovering new and interesting things. The game world develops uniquely each time, creating new challenges and exciting emergent stories. This makes each campaign different from the last one.
The game values your time: You can complete one football season in a few real hours instead of days, as in other football managers. At the same time, each season is packed with events and interesting decisions.
Comprehensive tutorial: The game explains all elements in detail. And if you still have questions, the active community will answer them on the forum or Discord.
Good turn-based mechanics allow complex systems to be simplified, while retaining their essence and emotions. For example, XCOM perfectly conveys the feel of firefights with aliens, and Civilization — the development of a civilisation.
Our turn-based system uses key football concepts to make match outcomes and your tactical decisions clear and transparent. Once you understand how these mechanics work, you’ll feel the emotions inherent in real football.
Additionally, the ability to take your time with each move allows for comfortable gameplay. Especially if you’re over 40 and don’t have the reaction speed you once had.
Yes, it’s a serious football manager that’s easy to start playing due to its apparent simplicity, but hard to stop because of the depth of its features.
Take your club to the top: Start in the lower league and lead your club to the heights of world football. Or choose any club in the Premier League or another league of your choice.
Create your own leagues and clubs: With the built-in editor, you can create real clubs and leagues.
Use modifications: Take advantage of numerous mods created by the player community.
Dynamic game world: Other clubs buy and sell players, train them, and develop youth — the game world lives and evolves with you.
Promotion and relegation system: Each country has a Premier League and several lower leagues. Teams are promoted or relegated between leagues depending on their final position. Top teams from different countries participate in continental tournaments similar to the Champions League and Europa League.
Club development: Improve infrastructure, hire coaches, and develop your Youth Academy.
Unique players: A powerful face generation system makes each footballer unique. The face editor is also available for you.
Online matches: Play a friendly match with a friend online.
Co-op play: Create a tournament and play a season with friends on one computer (or online via Remote Play Together). Up to 32 people can participate in the tournament.
Twitch integration: Viewers can interact with the game via chat.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 828 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Me like :)
After winning 10 consecutive Premier League titles, 4 times the European Cup, 4 Continental Cups, dozens of National Cups and bringing the team for literally nothing in the amateur league to world class the president calls me a traitor for leaving. 10/10 feels like a normal workplace. Besides that: the game is pretty cool and the DLCs are nice to have. If you can pick it up in a sale do so, its worth it if you like management games.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 5.5K | 89% | $29.99 | |
| $3.2M | 3.9K | 81% | $34.99 | |
| $3.2M | 5.5K | 80% | $19.99 | |
| $3.2M | 22.5K | 87% | $7.49 | |
| $3.2M | 4.3K | 83% | $24.99 | |
| $3.2M | 3.2K | 70% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 1.1K | 81% | $39.99 | |
| $58.4K | 103 | 96% | $17.99 | |
| $9.2K | 22 | 59% | $14.99 | |
| $865.2K | 2.3K | 91% | $15.99 | |
| $2.1M | 3.7K | 92% | $19.99 | |
| $173K | 207 | 81% | $19.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Ukrainian, French, German, Spanish - Spain, Czech, Italian, Simplified Chinese, Portuguese - Brazil, Turkish, Korean +3 more
Hours played at review time, across 832 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Più ci passi le ore e più ti rapisce. Assolutamente valido, lo consiglio a tutti gli amanti del genere!!!
一口气玩了12个小时。。。
I get to maintain my squad, bring up young players, develop the players I have, and I don't have to spend 600 hours in press conferences, spreadsheets, contracts, player morale, etc. I wasn't sure about the play system, but it works and it works well. Itch is scratched. I've been playing for 18 hours straight.
Good game, very unbalanced, but fun anyways.
Razones por las que recomiendo este juego con sus DLC: 1. cada liga se siente UNICA en su propia manera en ligas amateur, se siente un poco basico el juego: pasar-pasar-anotar, pasar-pasar-controlar balon (en la liga amateur, funcionan las tacticas amateur) en las ligas de segunda division, te empiezas a enterar que las habilidades importan, y bastante! y el juego se vuelve otro completamente diferente, donde tener habilidades desde nv 2 de verdad impactan el juego y la primera division directamente es un combate tactico donde todos tienen habilidades y cada formacion rival tiene sus debilidades y debes ver si tu equipo cumple los requisitos para explotarla 2. multiples formas de llegar a la victoria (enserio) no existe una tactica universal o "meta" para todo, cada formacion tiene sus pros y sus contras (especialmente en ligas altas) ofensivamente: pases largos+delanteros con alta punteria/ laterales con caño que manden centros a un DLC con habilidad de cabeceador / mediocampistas ofensivos que con su amago dejen mano a mano para el portero y forzar tiros de esquina, laterales con alto control que generen pentalties para vencer ese portero imbatible... etc defensivamente: laterales defensivos que impidan el acceso a la casilla de internada a los delanteros laterales oponentes,/un libero que impida los centros y caños del rival/defensas retrasados para denegar pases largos/defensas que cubran la debilidad de tu arquero (si tu arquero no tiene reaccion, metes defensas con reaccion para que no lleguen dribleando todo tu equipo) etc... y la energia de tus jugadores, te obliga a manejar multiples tacticas, porque usar los mismos 3 jugadores los desgastara y muy rapido, por lo que no los podras usar de manera consistente (los cambios importan) 3. su sistema de mejoras por un lado se siente un poco feo que se comparta la cantidad de fama requerida entre todas las mejoras, pero por otro lado, agrega una capa de complejidad de la direccion en la que quieres que se desarrolle tu club, (quieres desarrolar un club desde sus juveniles, o quieres contratar a los mejores ojeadores para tener las mejores ofertas?/quieres subir de nivel rapido a tus jugadores, o quieres evitar que se lesionen?) subir de todo un poco, no es algo que recomendaria, considero esta mas orientado a min/max la forma en la que te gustaria gestionar tu club (y por eso se comparte la fama entre todas las mejoras) 4, su soporte el desarrollador del juego KOS es muy activo en el discord oficial de la pagina y es un tipazo, tuve un bug raro en uno de mis archivos y el personalmente arreglo mi archivo de guardado para que pudiera continuar mi partida (un detalle que no cualquier desarrolladora hace de revisar personalmente tu caso y solucinarlo en menos de un dia!), pero ahi solo hablan ingles xD
Incredible game. The developers put so much time and effort into making this game, and it's absolutely worth it!. I will definitely be buying the sequal when it comes out.!
un degno erede di pc calcio 7
🐐🐐🐐🐐
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.