
XCOM meets Football Manager. Develop your club, earn experience in turn-based matches, learn new skills, achieve new classes, upgrade your facilities, buy and sell footballers, grow your youth academy, make difficult choices. It's a deep strategy game that respects your time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 17 → 0.86/day in the week after.
About
If you’ve played traditional football managers, you’re probably familiar with the following feelings:
Complex attributes: Footballers have many attributes, and you don’t always understand which ones truly affect the match outcome. Often, the only strategy becomes buying high-level players instead of finding a footballer whose unique attribute perfectly suits your tactics.
Unclear results: You never really know why you win or lose. This forces players to search for "winning" formations on forums instead of analysing the opponent and consciously selecting footballers capable of exploiting their weaknesses.
Financial complexity: Club funds quickly disappear, and it’s hard to understand how to manage finances and strategically plan expenditures.
Football, Tactics & Glory is a game about full control and a complete understanding of what’s happening on the pitch and in the club:
Transparency of attributes: You always know exactly how each footballer’s attribute impacts the encounters, allowing you to customise formations for each opponent, defeating even stronger teams with the right player selection and tactical approach. This also makes transfers much more interesting and exciting.
Control over tactics: Feel like a real coach, making smart tactical decisions, not just changing formations hoping for luck.
Control over luck: Luck plays a big role, as in real football. But you can minimise its impact by understanding your players’ abilities and building the team around your playstyle.
Strategic financial planning: The game’s economy is designed so that you always feel in control of your finances. The game demonstrates the importance of strategies like "developing" footballers for sale and finding promising talents who will become your future stars.
No micromanagement: This is a game about strategic planning, not micromanagement. Instead of wasting time on increasing an attribute by 0.01%, you make decisions that significantly affect the club’s fate. Therefore, the game lacks the boring elements of football managers: endless spreadsheets, routine tasks, and unimportant mechanics.
Great variety: FTG is so deep that even after hundreds of hours, you’ll continue discovering new and interesting things. The game world develops uniquely each time, creating new challenges and exciting emergent stories. This makes each campaign different from the last one.
The game values your time: You can complete one football season in a few real hours instead of days, as in other football managers. At the same time, each season is packed with events and interesting decisions.
Comprehensive tutorial: The game explains all elements in detail. And if you still have questions, the active community will answer them on the forum or Discord.
Good turn-based mechanics allow complex systems to be simplified, while retaining their essence and emotions. For example, XCOM perfectly conveys the feel of firefights with aliens, and Civilization — the development of a civilisation.
Our turn-based system uses key football concepts to make match outcomes and your tactical decisions clear and transparent. Once you understand how these mechanics work, you’ll feel the emotions inherent in real football.
Additionally, the ability to take your time with each move allows for comfortable gameplay. Especially if you’re over 40 and don’t have the reaction speed you once had.
Yes, it’s a serious football manager that’s easy to start playing due to its apparent simplicity, but hard to stop because of the depth of its features.
Take your club to the top: Start in the lower league and lead your club to the heights of world football. Or choose any club in the Premier League or another league of your choice.
Create your own leagues and clubs: With the built-in editor, you can create real clubs and leagues.
Use modifications: Take advantage of numerous mods created by the player community.
Dynamic game world: Other clubs buy and sell players, train them, and develop youth — the game world lives and evolves with you.
Promotion and relegation system: Each country has a Premier League and several lower leagues. Teams are promoted or relegated between leagues depending on their final position. Top teams from different countries participate in continental tournaments similar to the Champions League and Europa League.
Club development: Improve infrastructure, hire coaches, and develop your Youth Academy.
Unique players: A powerful face generation system makes each footballer unique. The face editor is also available for you.
Online matches: Play a friendly match with a friend online.
Co-op play: Create a tournament and play a season with friends on one computer (or online via Remote Play Together). Up to 32 people can participate in the tournament.
Twitch integration: Viewers can interact with the game via chat.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 828 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
C'est scandaleux à ce niveau, le jeu bugue systématiquement sur PC portable, c'est connu, depuis dix ans, personne n'a réparé ça. Impossible de voir la moindre cinématique, c'est crash immédiat et systématique. Penalty : crash. But : crash. Et la réponse du développeur est juste inacceptable, apparemment c'est normal sur un portable, il suffirait de régler un paramètre sur NVidea, pas de bol j'ai une carte graphique intel. Je ne comprends pas qu'en dix ans, ce fumiste se permette de répondre en boucle que c'est connu, et qu'il n'y a pas de problème, on parle d'un bug qui est reproductible systématiquement, donc super faciile à diagnostique, et il nous explique qu'en dix ans il n'a jamais cherché à le réparer? On parle d'un jeu avec des graphismes super faibles, pour 20 euros c'est une honte, c'est juste du vol. Tu n'as pas le droit de prendre ça autant par dessus la jambe, c'est inacceptable. Passez votre chemin, se faire prendre pour un pigeon à ce point ça doit se sanctionner.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Ukrainian, French, German, Spanish - Spain, Czech, Italian, Simplified Chinese, Portuguese - Brazil, Turkish, Korean +3 more
Hours played at review time, across 832 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ця гра мало спільного має з [i]XCOM[/i]. Є більш доречна гра на яку схожа [i]FTG[/i]. Мова йде про [i]Into the Breach[/i]. Обидві - своєрідна шахова битва проти штучного інтелекту. Сенс полягає в намаганні наперед прорахувати як буде діяти супротивник, аби розвинути свою складну гольову комбінацію з доступних фігур на полі. Цей процес достатньо адиктивний, хоча після декількох сезонів ви знайдете тактику яка буде працювати краще за інші. Наприклад, "Довгий пас" півзахисника з "Обвідним фінтом" нападника працює краще більшості інших патернів. Але окремо від тактичної складової існує ще стратегічна. І саме стратегічне планування мене засмутило. Воно примітивне й недолуге. Мова про ванільну версію гри. На відміну від інших футбольних симуляторів ви не зможете купувати футболістів які вам сподобались. Тільки з обраного скаутами меню. Але це навіть скаутами назвати складно. Ви не даєте їм ніяких задач. Це просто генератор чисел - всі футболісти в скаутських звітах абсолютно випадкові. Виглядає це так, наче ви риєтесь в сміттєзвалищі з недоїдками. І саме цей фактор уповільнює гру найбільше. Так, ви зможете перемагати команди сильніше за вашу, але вище голови не стрибнеш. А я не готовий ще 30+ годин витрачати на мікро- та макроменеджмент від'їдаючи свою дупцю за ПК. Я навіть пішов гуглити, чи є порт цієї гри на мобільні пристрої. На жаль... ні. Бо грі личить стиль коротких сесій посеред очікування в черзі або при відключеннях світла. А занадто довге сидіння викликає ефект фрустрації. Це вже більш суб'єктивно, бо мене надовго і на інші симулятори не вистачає. [i]Football Manager[/i] я закидаю значно швидше. Ванільну версію [i]FTG[/i] не рекомендую через відсутність базового менеджерського функціоналу. Покладаю сподівання на наступну гру від розробника, адже там обіцяне все те, чого не вистачає цій грі. [b]Оновлення після придбання DLC:[/b] Повівся я на відповідь від розробника і купив собі доповнення [i]Football, Tactics & Glory: Football Stars[/i]. Маю визнати, що мені сподобалось це оновлення ігроладу. Стратегія розвитку стає зрозумілішою з механікою обдарованості футболістів та можливістю купувати гравців напряму з інших клубів. Хоч я і застряг в третій лізі - я все одно маю план, який дозволить мені покращити моє становище в довгостроковій перспективі. Тому якщо купуєте ванільну гру, краще беріть одразу перше доповнення заразом. Ціна демократична, а зі знижками тим більше.
Good game. has its own originality among other football games. A lot of different statistical data, which is interesting to analyze. Most of all I like the ability to edit leagues, teams, football players and make your own game based on this
its more a casino game because of the RNG. You can have player with 99 stats and still lose against 01 stats every 2 shots. Something is really broken in this game.
ilk çıktığında oynarken keyif almıştım ama yeniden bir oynamak istedim şuan beni sinir etmekten başka bir şey yapmadı ne yazık ki...
I really enjoy this game, especially when I simulate 50 seasons, see which teams win the most Champions League and Europa League titles
Fantastic game! Turn-based football couldn't be done better than this. You can understand what happens and why it happens at every step. Congrats to Creoteam.
It's like XCOM meets Football Manager. In a match you need to make calculated actions, strategize to gain advantages over the enemy, weigh probabilities and use your players' skill moves and action points in the best way you can think of. Weather conditions also directly influence the match, snow makes it harder to perform skill moves, a heatwave makes your players drain their energy faster, rain makes tackles more wild and increases the chance of fouls, while also making the ball more slippery making shots less accurate. Outside of the match you turn into a proper football manager. You can optimize your starting 11, their positions, train them to be a specific kind of player you would use during a match, prioritize upgrading your teams' facilities in the way you want to evolve your club. Would you like to go for transfers and utilize players from other teams or would you like to build up your youth academy and develop grassroots players? Furthermore, you need to be on top of renewing your players' contracts, finding replacements if they are retiring and trying your best to manage a club from little, or from zero if you chose Hard Mode, to the top leagues and European competitions.
Man denkt immer immer wieder ein Spiel geht noch und plötzlich hat man wieder 3 Stunden gespielt. Es kann einfach schnell ohne großes taktisches Geplänkel gespielt werden. Wer kann allerdings sich schon beim Skillen der Spieler und der Aufstellung reinfuchsen. Das Spiel hat eine überraschende Komplexität.
This game is incredible. I came from playing hundreds of hours of Super Mega Baseball 3 and 4, and wanted a new game that would scratch that arcade sports management itch, and this absolutely nails it. Simple player stats, simple contracts, simple transfers, and a fair amount of depth when it comes to match gameplay all combines into an incredibly rewarding management experience. Highly highly highly recommend. DLCs are 100% worth it imo.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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