
XCOM meets Football Manager. Develop your club, earn experience in turn-based matches, learn new skills, achieve new classes, upgrade your facilities, buy and sell footballers, grow your youth academy, make difficult choices. It's a deep strategy game that respects your time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 17 → 0.86/day in the week after.
About
If you’ve played traditional football managers, you’re probably familiar with the following feelings:
Complex attributes: Footballers have many attributes, and you don’t always understand which ones truly affect the match outcome. Often, the only strategy becomes buying high-level players instead of finding a footballer whose unique attribute perfectly suits your tactics.
Unclear results: You never really know why you win or lose. This forces players to search for "winning" formations on forums instead of analysing the opponent and consciously selecting footballers capable of exploiting their weaknesses.
Financial complexity: Club funds quickly disappear, and it’s hard to understand how to manage finances and strategically plan expenditures.
Football, Tactics & Glory is a game about full control and a complete understanding of what’s happening on the pitch and in the club:
Transparency of attributes: You always know exactly how each footballer’s attribute impacts the encounters, allowing you to customise formations for each opponent, defeating even stronger teams with the right player selection and tactical approach. This also makes transfers much more interesting and exciting.
Control over tactics: Feel like a real coach, making smart tactical decisions, not just changing formations hoping for luck.
Control over luck: Luck plays a big role, as in real football. But you can minimise its impact by understanding your players’ abilities and building the team around your playstyle.
Strategic financial planning: The game’s economy is designed so that you always feel in control of your finances. The game demonstrates the importance of strategies like "developing" footballers for sale and finding promising talents who will become your future stars.
No micromanagement: This is a game about strategic planning, not micromanagement. Instead of wasting time on increasing an attribute by 0.01%, you make decisions that significantly affect the club’s fate. Therefore, the game lacks the boring elements of football managers: endless spreadsheets, routine tasks, and unimportant mechanics.
Great variety: FTG is so deep that even after hundreds of hours, you’ll continue discovering new and interesting things. The game world develops uniquely each time, creating new challenges and exciting emergent stories. This makes each campaign different from the last one.
The game values your time: You can complete one football season in a few real hours instead of days, as in other football managers. At the same time, each season is packed with events and interesting decisions.
Comprehensive tutorial: The game explains all elements in detail. And if you still have questions, the active community will answer them on the forum or Discord.
Good turn-based mechanics allow complex systems to be simplified, while retaining their essence and emotions. For example, XCOM perfectly conveys the feel of firefights with aliens, and Civilization — the development of a civilisation.
Our turn-based system uses key football concepts to make match outcomes and your tactical decisions clear and transparent. Once you understand how these mechanics work, you’ll feel the emotions inherent in real football.
Additionally, the ability to take your time with each move allows for comfortable gameplay. Especially if you’re over 40 and don’t have the reaction speed you once had.
Yes, it’s a serious football manager that’s easy to start playing due to its apparent simplicity, but hard to stop because of the depth of its features.
Take your club to the top: Start in the lower league and lead your club to the heights of world football. Or choose any club in the Premier League or another league of your choice.
Create your own leagues and clubs: With the built-in editor, you can create real clubs and leagues.
Use modifications: Take advantage of numerous mods created by the player community.
Dynamic game world: Other clubs buy and sell players, train them, and develop youth — the game world lives and evolves with you.
Promotion and relegation system: Each country has a Premier League and several lower leagues. Teams are promoted or relegated between leagues depending on their final position. Top teams from different countries participate in continental tournaments similar to the Champions League and Europa League.
Club development: Improve infrastructure, hire coaches, and develop your Youth Academy.
Unique players: A powerful face generation system makes each footballer unique. The face editor is also available for you.
Online matches: Play a friendly match with a friend online.
Co-op play: Create a tournament and play a season with friends on one computer (or online via Remote Play Together). Up to 32 people can participate in the tournament.
Twitch integration: Viewers can interact with the game via chat.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 828 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
O jogo é muito bom! Estou viciado nele, é bem mais detalhado e desafiador do que eu imaginei. Ele também tem uma customização de times muito boa, podendo 'licenciar' os times de forma fácil, caso isso seja um problema pra você, além de uma ótima customização das faces dos jogadores. Detalhe importante é que acredito que ele seja melhor com as DLCs, elas não são algo apenas pra pegar seu dinheiro como ena maioria dos jogos, e realmente adicionam features que deixam o jogo melhor. Os desenvolvedores estão de parabéns! Detalhe legal, é que eles estão trabalhando numa nova versão do jogo, que pelo que vi terá novos gráficos e features interessantes. Recomendo demais!
Schön umgesetztes TableTop Fußball. Sehr zu empfehlen. Auch langfristig Spaß!
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Ukrainian, French, German, Spanish - Spain, Czech, Italian, Simplified Chinese, Portuguese - Brazil, Turkish, Korean +3 more
Hours played at review time, across 832 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
비추천을 주기는 했으나, 재미가 없다는 뜻은 아님. 오히려 10점 만점에 6~7점 정도의 수작...? 확실히 참신함이 주는 재미는 있음 하지만 오래 할 동기를 죽이는 단점이 너무 많음. 1. 한정된 맵에서 서로 3턴씩 주고받는 턴제 축구 말로만 보면 턴을 굉장히 효율적으로 써야할 것 같지만, 막상 선수들의 능력치가 올라가고 나서는 오히려 단순해짐. 우리 미드필더 패스 능력치가 올라가면 공중패스든 땅볼패스든 성공할 확률이 훨씬 높아지는 반면, 상대 미드필더 또한 보통 패스 능력치가 높지 수비 능력치가 높지 않기 때문에 결국 내가 원하는 루트로 공을 보낼 수 있음. 이는 AI도 마찬가지. 즉, 킥오프 이후 센터서클에서 공격진으로 패스 -> 공격진이 침투 -> 슛 이걸 AI랑 반복함(성공하면 골이 들어갔으니 상대가 같은 패턴으로 공격) 물론 TRPG 형식의 숫자 굴리기 싸움이라 실패하는 경우도 있음, 여기서 문제가 발생함. 3턴 동안 반코트 가로지르기는 가능하지만 풀코트 가로지르기는 힘듦. 즉, 방어를 성공한 쪽은 3턴 안에 공격하는 선택을 하기보단 공을 지키는 선택을 하게 됨 -> 근데 슬라이드 태클은 이를 무효화 할 수 있음 -> 방어 성공해도 무한 방어를 해야 하는 상황 발생. 차라리 축구장 범위를 넓히고 턴을 늘리든가, 한 공간에 아군&적군 동시에 들어갈 수 있게 해서 경합을 하게 하든가, 한 턴씩 주고받게 했다면 오히려 이런 단순무식한 상황이 덜 발생했을거 같은데 아쉬움. 2. 전문성 내 유닛을 LM으로 키웠다? 그럼 왼쪽 미드필더 지역에 있을 때만 2칸씩 이동 가능함(체스에서 룩이 직진으로만 움직일 수 있는 것처럼) 근데 실제 축구에서도 이러는가? 하면 당연히 아님. 활동량이 좋은 선수는 공격수든 미드필더든 어느 공간에 있어도 특유의 활동량을 발휘하는데, 이 게임은 그런게 없음. 패스 능력치가 덕배 절반을 못따라가는 내 CM을 중미로 뛰게하면 능력치 보정을 받아서 덕배가 됨. 근데 공미나 수미 포지션 범위로 들어가면 능력치 보정 뱉어 내는 건 둘째 치고 평소 잘하던 압박마저도 못하는 인형이 됨. 만약 전문성 시스템이 굳이 포지션 형태가 아니라, 선수의 성장과정에서 고착화 된 플레이 스타일이라는 느낌으로 필드 어느 곳에서나 적용되는 성장과정 특성 느낌으로 적용됐다면 오히려 몰입감이 있었을텐데 필드 위치에 따라 버프가 생겼다 디버프가 생겼다 해버리니 몰입감이 깨지면서 축구 게임 같지가 않음. 3. 스킬 시스템 양날의 검. 분명 선수의 단점을 보완하거나 장점을 살릴 수 있는 시스템이며, 전문성 시스템과 엮여서 이 게임을 깊게 탐구할 만한 가치를 주는 시스템이지만 선수 개인의 능력치의 의미를 퇴색 시키는 시스템이기도 함. 상대 선수 컨트롤 능력치가 아무리 높아도 슬라이딩 태클로 막으면 됨. 우리 윙어가 정확성이 떨어지면 컨트롤만 성장시키고 캐논슛을 쏘면 됨. 우리 스트라이커가 정확성만 높으면 헤딩 스킬을 배우거나 돌파 기술을 배우면 됨. 즉 주사위를 굴리는 게임이라 능력치가 중요해 보이지만, 의외로 선수의 능력치가 덜 중요한 게임이 됨. 갈수록 육성의 이유가 있나 싶음. 그냥 잠재성(포텐) 높은 선수 영입해서 스킬을 잘 뽑는게 더 중요하게 느껴짐. 어차피 공격수는 정확성, 윙어는 컨트롤, 미드필더는 패스, 수비수는 수비만 훈련시키면 되는데. 게임 시스템을 어느 정도 이해하고 나서는 스킬 밸류가 느껴지기 시작하고 그 순간 앞선 단점이랑 맞물리면서 게임이 급격히 재미 없어짐. 상대 선수 위치와 스킬, 능력치를 다 보여주고 시작하기 때문에 적어도 스킬 부분에 있어서는 유리하게 시작이 가능하기 때문.(숫자 억까까지는 막을 수 없어도...) 4. 육성 시스템 앞서 말한 스킬 시스템 덕에 육성의 의미가 줄어들었음+육성이 너무 오래 걸림+육성 포인트 분배가 너무 쉬움. 선수들이 전성기를 맞이하여 승격을 함 -> 은퇴 전에 팔아야 함 -> 돈이 부족하니까 유스나 어린 선수들이 스쿼드를 차지함 -> 전문성(포지션), 스킬, 능력치 다 없는 선수들 투성이 -> 강등권 OR 강등 -> 1~2년 시뮬레이션 돌려서 성장 -> 다시 승격 이거 반복임. 어떻게 보면 이게 실축 느낌이긴 하지만...... 이럴 거였으면 인게임을 좀 더 축구 느낌나게 빌드업도 좀 하고 치고받게 만들고 육성 시스템을 라이트하게 만들었어야 하지 않나 싶음. 결국 축구에 관심 있는 사람들이 이 게임을 구매했을텐데 오히려 축구는 못 보고 그냥 선수 포지션 뚫리고 스킬 배우기만 바라면서 시뮬레이션 돌리게 됨.(이 두 시스템 없으면 단순 숫자 싸움으로는 약팀이 강팀 못 잡으니까) 5. 불편한 UI 그럼 약팀이 강팀 잡는다는걸 전제로 전술을 쉽게 짤 수 있게 해뒀나? 하면 그것도 아님. 일단, 포메이션을 저장할 수 없음. 상대 선수 위치에 맞춰 매번 내 선수 위치 조정해주고, 바뀐 위치에 맞는 포지션의 선수로 바꿔줘야 하고(아까 말했던 전문성 시스템 때문에 멀티플레이어가 아니라면 RM을 AM으로 올려쓴다던가 DM으로 내려쓴다든가 할 수 없음), 포메이션을 여러개 쓴다면 그만큼의 선수를 보유해야 하고, 보통 그 선수를 3년 내로 다 재계약해야 하며, 그럴 정도로 돈이 풍족하게 주어지지는 않음. 즉, 확실히 재미는 있지만 1~5번의 단점이 너무 커서 이도저도 아닌 게임이 된 거 같음. 포지션, 스킬, 능력치, 잠재력(천재성) 등등 많은 요소가 파고들만한 가치를 준다고 봤는데 익숙해지면 한없이 단순해짐. '진짜 축구 게임을 하고 싶다!' 하는 분들에게는 비추천. '도파민 좀 느껴지고 짧게 끝나는 시원시원한 스포츠 게임 하고 싶다!' 하는 분들에게는 추천함.
Man denkt immer immer wieder ein Spiel geht noch und plötzlich hat man wieder 3 Stunden gespielt. Es kann einfach schnell ohne großes taktisches Geplänkel gespielt werden. Wer kann allerdings sich schon beim Skillen der Spieler und der Aufstellung reinfuchsen. Das Spiel hat eine überraschende Komplexität.
This game is incredible. I came from playing hundreds of hours of Super Mega Baseball 3 and 4, and wanted a new game that would scratch that arcade sports management itch, and this absolutely nails it. Simple player stats, simple contracts, simple transfers, and a fair amount of depth when it comes to match gameplay all combines into an incredibly rewarding management experience. Highly highly highly recommend. DLCs are 100% worth it imo.
C'est scandaleux à ce niveau, le jeu bugue systématiquement sur PC portable, c'est connu, depuis dix ans, personne n'a réparé ça. Impossible de voir la moindre cinématique, c'est crash immédiat et systématique. Penalty : crash. But : crash. Et la réponse du développeur est juste inacceptable, apparemment c'est normal sur un portable, il suffirait de régler un paramètre sur NVidea, pas de bol j'ai une carte graphique intel. Je ne comprends pas qu'en dix ans, ce fumiste se permette de répondre en boucle que c'est connu, et qu'il n'y a pas de problème, on parle d'un bug qui est reproductible systématiquement, donc super faciile à diagnostique, et il nous explique qu'en dix ans il n'a jamais cherché à le réparer? On parle d'un jeu avec des graphismes super faibles, pour 20 euros c'est une honte, c'est juste du vol. Tu n'as pas le droit de prendre ça autant par dessus la jambe, c'est inacceptable. Passez votre chemin, se faire prendre pour un pigeon à ce point ça doit se sanctionner.
Rundenbasierte Fussballsimulation. Absolut Süchtigmachend. Ich liebs.
Good game. has its own originality among other football games. A lot of different statistical data, which is interesting to analyze. Most of all I like the ability to edit leagues, teams, football players and make your own game based on this
its more a casino game because of the RNG. You can have player with 99 stats and still lose against 01 stats every 2 shots. Something is really broken in this game.
great idea but in bad hands, i don`t like it, handicap so high and no sense to scale. when you have to lose you loose 100% times but when you have to win you dont win 100% the times, need a cooperative league like fm that you can manage a team with friends, in my opinion the game with all expansions have to be 5 euros or less, need to put the hands in the project, i dont recommend to bought the game. if i could i will reclaim the money back.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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