
Foodie Bear is an adorkable platform action game. Our fat hero will eat a lot during the journey. He will become fatter and fatter, face more dangers at the same time. He will eat his favorite ice cream eventually !!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 22 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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好耶
very cool platformer
아이스크림이고 나발이고 모르겠고 그냥 안먹겠습니다. 다이어트 해야죠 몸 만든다면서 무슨 아이스크림이야 바로 헬스장 등록하러 가시죠?
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 29 reviews with recorded playtime.
[h1] ダイエットは明日から[/h1] アイスクリームフェスに行きたい!という決意を胸に、クマが冒険をします。 道中を進んでいくたびにクマが太っていき、どんどん当たり判定が大きくなります デブ好きも思わずフフッとなる太り方をしていきます。 1回でも障害物や敵に当たったら即死で、容赦なく最初からやり直しになります。 ……が、道中で手に入るアイテムで買い物ができ、ショートカットや復活アイテムなどを解禁できるので、少しずつ進めるデザインになっています。 操作性はかなり良く、サクサク進めます。 何度かやり直しになりはしたものの、1時間半くらいで全部のアイテムをアンロックし、エンディングまで行けました。 ストーリーは少しの文章しかない上、アイテムの効果はすぐにわかるので、英語が読めなくても問題なく遊べます。
제작자님..깼어요 깼어!!!!햄버거 안먹고 깨고,먹고도 꺴어요 두번깼어!!!!꺄하하하
Foodie Bear, developed and published by Deep Black Studio, is an indie platformer that builds its entire identity around a delightfully strange concept. Instead of collecting items to become stronger or unlocking abilities that make traversal easier, players control a hungry bear whose constant eating gradually becomes his biggest obstacle. His ultimate goal is to attend the legendary Ice Cream Festival, but reaching it is anything but simple. Every snack consumed adds to his size and weight, turning a cheerful adventure into a balancing act between progress and survival. It's an unusual premise that immediately distinguishes the game from the crowded catalog of 2D platformers available on Steam. The game's central mechanic is both its greatest strength and its biggest challenge. As Foodie Bear devours treats scattered throughout the levels, his expanding body alters how he moves, jumps, and reacts to the environment. Early stages feel manageable, but before long, players must contend with sluggish movement and increasingly awkward platforming sequences. The design intentionally embraces inconvenience, creating a constant tension between laughter and frustration. There is a genuine sense of accomplishment in adapting to the bear's changing proportions, and the game succeeds in making players rethink how they approach familiar platforming conventions. Presentation is another area where Foodie Bear earns points. The visuals are simple yet charming, featuring a colorful cartoon art style that suits the lighthearted nature of the adventure. The bear himself is expressive and endearing, making it easy to overlook the occasional rough edges in the animation and level design. Each environment maintains a playful atmosphere that complements the game's whimsical premise. Accompanying the visuals is a soundtrack featuring compositions by Kevin MacLeod and Alexander Nakarada, whose music helps maintain an upbeat tone throughout the experience. The audio never overwhelms the gameplay, instead serving as a pleasant backdrop to the bear's increasingly chaotic journey. Replayability receives a boost through the inclusion of more than twenty randomized levels. Since stage layouts can vary between playthroughs, players are encouraged to remain adaptable rather than relying solely on memorization. The game also introduces collectible fat bubbles, which can be exchanged for helpful items that reduce some of the challenge. This small progression system adds an extra incentive to continue playing and offers assistance to those struggling with the game's intentionally cumbersome mechanics. While the randomization keeps things fresh, it can occasionally result in uneven difficulty spikes that feel more dependent on luck than player skill. Foodie Bear is not a game designed for everyone. Players looking for precise controls and tightly tuned platforming may find themselves discouraged by its deliberate awkwardness. The title openly commits to its unconventional identity, and it never attempts to compromise for broader appeal. However, for players who enjoy quirky indie experiences and physics-based humor, there is plenty to appreciate. The absurdity of watching an increasingly overweight bear struggle toward a distant festival gives the game a memorable personality that many indie releases fail to achieve. Ultimately, Foodie Bear succeeds because it fully commits to its premise. It transforms a simple joke into a complete gameplay experience, delivering moments that are equally amusing and challenging. Although its controls and pacing can occasionally test a player's patience, its charm, originality, and willingness to embrace unconventional ideas make it an enjoyable diversion for fans of experimental platformers. It may not redefine the genre, but it certainly leaves an impression. Rating: 7/10
Fun platformer
the game looks good but the stages are hard some are little easy could u make them all a little easy thats all i wanted also wheres the double jump? i have one more to collect it but when i look at the shop its not there
This game is an absolute masterpiece. It has changed my life. Please, ask me my opinion on this; +61 911
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Players by region
Where this game's players are, estimated from review languages.
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