
Fight through the fog in this sci-fi roguelike deckbuilder where clever positioning, explosive chain-reactions, and the environment itself can make the difference between life and death.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Aug 30 → 3.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
As a deadly fog descends upon the world, the future of humanity rests in your hands! Assemble your train to determine your starting deck, plot your path through the bandit-infested world, and prepare for high-octane turn-based tactical battles where powerful synergies, clever positioning, and carefully planned chain-reactions determine the victor.

Choose from a variety of locomotives, carriages, and drivers to lead your expedition, with each decision adding a different set of cards to your starting deck, impacting the options and abilities you’ll have access to throughout your run. Gather resources to upgrade or purchase additional carriages that add more tactical tools to your deck as you journey through the fog and face off against a growing variety of enemy types with unique weapons, traits, strengths, and weaknesses. Will you rely on the spread and firepower of a minigun to quickly dispatch your enemies, use artillery to violently force chasing vehicles off-course, or hunker down behind shields and ram through your foes instead?
From hackers that can deploy decoys and take control of enemy vehicles to cranes that can push them around the battlefield, there are many ways to overcome the danger posed by the bandits and their leaders. Secure unique card upgrades and experiment with unexpected combinations to reveal powerful synergies – each with their own risks and opportunities.

With only a limited number of action points to use per turn, meticulous planning and careful execution will level the playing field as you face an enemy that constantly outnumbers and surrounds you. Force the enemy into the path of oncoming environmental dangers, push them off cliffs and into each other, or trick them into attacking one another as they telegraph their moves so you can plan yours. A clever use of Coal combined with a well placed Artillery Shot can force an enemy onto the tracks in front of you, only to be immediately crushed under your wheels. That same Artillery Shot could be used to destroy a leading vehicle and send it tumbling backwards to damage (and possibly destroy) everyone driving behind it, potentially paired with hacking cards that give you a chance to line more vehicles up first. The right order of operations will allow you to devastate the enemy convoys.
With over 170 cards featuring various status effects, support capabilities, damage outputs, and more, you’ll want to build a train that matches your preferred playstyle and unlocks powerful opportunities. Collateral damage, chain reactions, and manipulating the battlefield are all critical elements en route to victory.

Travel from region to region as you race to the edge of the fog, picking and choosing your path depending on a region’s specific modifiers and special rewards on offer. Branching paths within a region further allow you to finetune your route to the final destination based on the risks and rewards presented by each node along the way, ranging from battlefields to friendly waystations where you can upgrade and repair your train.
Every battlefield is different – some will see an ally come to your aid, others will give you less room to navigate and dodge the enemy, while still others might take place along the edge of a cliff creating a constant environmental hazard to use against your enemies. Many battlefields will offer a combination of factors that can help or hinder your advance, rewarding you with additional cards, modifiers, and scrap resources to use on your journey ahead. Chop shops and depots allow you to repair your carriages and locomotive, potentially giving you the opportunity to upgrade them and unlock additional cards, or buy and sell carriages to further modify your deck. Meanwhile, random encounters can provide rare opportunities in an otherwise unforgiving landscape, and boss battles at the end of each region will pit you against special characters on the battlefield, each with their own unique backstories and abilities to go with them.
Metaprogression allows you to unlock additional carriages, drivers, and locomotives to seek out new combinations and opportunities for future runs, or focus on upgrading your favorites to unlock even more cards to use in combat – the bandits are relentless and unforgiving, and while your choices during a run will have a significant impact, your choices between runs can unlock entirely new options to explore.
Fogpiercer puts you at the head of a rampaging train as it races towards safety and the future of humanity – intense turn-based tactical battles will see you constantly outgunned and outnumbered, but a shrewd tactician will always find a way to keep things on track.
Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 531 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Honestly not a huge fan, it feels pretty samey pretty fast, and the difficulty of the earlier runs where you have few cards to work with is pretty swingy. Slay the Spire has kinda nailed the concept of the difficulty curve, but this just feels lacklustre. Plus, the train cars that generate useful cards have SUCH low HP, it can sabotage your run way faster than a game like Slay the Spire.
as it says on the tin, a turn based tactical game that feels like Into The Breach but with trains and cards and all that good stuff. Back during the Next Fest, I played a lot of the demo and now I finally have the full game and it works as advertised, tons of fun and cards and everything!
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian +4 more
| $19.99 |
| 4ratings |
| 96% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 531 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Into the Breach with solid deck construction. You like any of those, you will probably like this game. Was a little bit unsure about variety in the beginning, but the extra carriages/cards you unlock can turn this into a really thinky puzzle game (in a good way). And yanking a raider truck with crane and throwing it into the river is just the best :D
TLDR: if youre looking for a casual game or a deck builder. skip. its a game about grinding for a chance to see your unlocks, Ive never in my life felt more punished for trying to enjoy a game. it just throws a bunch of ♥♥♥♥ at you and expects you to deal with it. Movement? its not about positioning, its about asking how fast you wanna restart your run. Loose a cart? well now you have to loose one HP each round if you dont spend 4 of the 6 ap you get. oh, now they destroyed the remnants of that cart? now you lose all your weapons and defenses attached to it. oh and you only get to start with 2 carts. managed to survive long enough? oh well you didn't beat it in X amount of turns so you get breadcrumbs the card system is so heavily RNG based its astounding. you don't unlock cards, you unlock the chance to find them, or have enough scrap to buy them IF THEY ARE in the shop. and if you get them, hope they show up in your hand.
rouge在哪?玩家只能在一条道上蠕动,一点伤害都不能吃,这个道总共前后就8格,我有4节车厢,开局在中心,玩到后面敌人一多直接把我四节车厢全锁定了,我不管往前蠕动还是往后蠕动都必有2节要死,更别提沟槽的boss还能锁定,给的全局加成的加成大部分也是史
If you like the demo, you will like the full version, too :) Was worth the one year wait.
Into the Breach with trains and cards. It's quite good and has great visuals. But the gameplay can be too repetitive because of how long the runs are. Also the first area tends to be too easy and feel like busywork before any kind of challenge begins.
This game is beautiful!!, the music is incredible!!!, the overall design is awsome!!, the theme its set in is also great!!, I love the unqiue gameplay that deviates from the norm for this genre!! I strongly reccomend this game if you like games of the same style!! I also saw that some feedback is wanted so, it would be nice if with the trains health bar's in the top left could also show how much damage each carrige was gonna take at the end of the turn, and i will also say the friendly units kinda suck, mainly the buggy and the minigun buggy they go to attack something and then that unit just moves out the way tho the mortar truck friendly is pretty good! (only way i think to fix this is instead of giving the friendly the first turn out of the enemys give them the last turn) I also had a small bug with mastermind that if you put a card to the top of the deck and draw it next turn if you restart that turn you dont get that card you get the previous top of the deck card
A roguelike deckbuilder for the roguelike deackbuilder fiends. While I personally wish there was greater depth to the characters and worldbuilding, the game itself is a blast and worth it at full price. My one gripe is the list of unlocks is relatively short at 1.0, but wanting more game in a game is the best kind of problem to have for as long as the devs plan to support it.
If you're a fan of deck building, turn based strategy games then you won't be disappointed!
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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