
Exorcise hordes of demons using gun-wielding nuns and angels in this survivors-like bullet heaven! Collect and keep angels with unique weapons, stats, and abilities to create god-like builds as you fend off waves of enemies! Do you have enough faith to survive?
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About
Flock of the Seraphim is a horde survival roguelite bullet heaven where you defend against hordes of enemies that grow in power over time, but so do you! Gain the strength to catch up to the threat's growing power by leveling up, gathering weapon-wielding holy allies, collecting loot, and repeat. Hell has risen and its up you and heaven's cutest soldiers to repel the demonic invasion!
Acquire unique angels with unique weapons and control a specialized squad of god warriors. Bows, Rifles, even RPGs? They use them! Each angel comes with a unique passive and stats that improve their fire rate, reload speed, damage, pierce, and health recovery. The currency earned fighting hordes of demons can be used to upgrade your holy power outside of the crusade and join the fight again with increased divine power!
Fast runs, 10 minutes to reach the boss. Longer runs at higher difficulty
Over 20 different angel weapon choices to unlock with customizable designs
You can keep your weapons (angels) after completing the run
Level up, gather loot, and gain more angels mid run to get stronger
Collect currency for strengthening meta upgrades and angels outside of the runs
"i just wanted to make a nun pray in the jack-o pose. the game sorta made itself after that." - Dev
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 173 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
5점 만점에 3점. [h1] 신앙심(총) [/h1] 3D로 하는 뱀서느낌이다. 캐릭터들이 귀여워서 보는 맛이 있다. 게임도 뱀서류답게 중독성이 있으나 몇 번 하다 보면 약간 질리는 느낌이 있다. 그래도 각 무기마다 특징을 다르게 두어 신선한 느낌도 있다. 게임 난이도는 생각보다 많이 쉬워서 마지막 스테이지까지 금방 깰 수 있다. [Spoiler] 엔딩은 따로 없다. [/spoiler]
Been following this game since before the demo. It's a really simple game for you to turn your brain off too. If you have had a rough day at work or some rough matches in another game, and just want something to mindlessly run around in and kill demons, get this game. There are a few issues. One of them being the divebombing enemies. It took several attempts to reach 20 minutes in Endless mode due to the AI suddenly just divebombing at ridiculous speeds. 3 maps is another issue. Other than that, the angels are well randomized, and the game is what is looks like: simple and mindless enjoyment. Currently have close to 7 hours with 37/39 achievements and all unlocks. Hope to see updated content in the future.
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Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
Hours played at review time, across 173 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
lowkey goated game twins just play it
esta entretenido, trae vibes de megabonk
美術很獨特,操作卡通修女是最主要的賣點。
i dont usually write reviews for games, but this one is so charming and fun to me that i want to let everyone else know how goated it is. the gameplay is simple, relaxing even, which i really liked, although at the same time its pretty raw, the game still needs some polishing here and there (ex. i find the damage indication and a lack of a health bar for the boss underwhelming, sometimes it gets confusing whether you cleared the run or got one-shot, the ui is pretty bare bones, there are no tutorials/tips) and especially more content (ex. items/quests, maybe even some more variety in nuns/weapons/angels) the artstyle is also reallyyy cute, these chibi-styled nuns actually reminded me of "panty and stocking" show and "zzz chibis" ifykwim, thats what caught my attention when i was scrolling through the store page mindlessly and i got the game immediately, as soon as it got released. as it is, the game offers enough of content currently, there are a bunch of challenges/nuns/weapons/skins that are available to unlock and its quite enjoyable to go through it all i hope the dev keeps on working on this little game and will fix/add some stuff. *hm: the jiggle physics bro💔💔
choppy megabonk for crunchyroll people
Пока все персы специализируются на мастерстве скорости, парения и оружия ближнего боя, тяжёлая сестра решила не заморачиваться и избрала путь... Мастерства большого баллистического пускового устройства. Literally, бл**ь. Простенькая игрулька, эээ, со странными вылетами? Хз, если на фоне оставить катку на паузе, и вернуться через время, может выдать ошибку. А так, зашло. Самое то, чтобы отвлечься на пару-тройку вечеров. Почти все ачивки получаются по мере прогресса, за исключением парочки: 1. с вампиризмом так и не понял, че я конкретно начал такого качать не как обычно, чтобы он начал действовать; 2. ну, и, ачивка с прохождением арены до конца без урона - нетрудно, но заморачиваться впадлу, когда для открытия чего-либо надо повышать уровень сложности на аренах, а с ним возможность выполнения снижается - короче, лень запускать очередную катку на дефолте, чтобы просто выполнить это. Рекомендейшн
good but needs more time in the oven
Flock of the Seraphim delivers a lively mixture of bullet-heaven action, roguelite progression, and character collecting, wrapping familiar survival mechanics in an unusual battle between heavily armed angels and relentless demonic forces. Developed and published by GuuchanDev, the game immediately distinguishes itself through its playful religious imagery and anime-inspired presentation. Instead of taking its supernatural conflict too seriously, it embraces the absurdity of angels carrying rifles, bows, explosives, and other weapons while facing enormous crowds of enemies. Underneath that humorous premise is a straightforward progression loop designed around short, increasingly chaotic runs. The central objective is easy to grasp: survive waves of demons, accumulate experience and resources, improve combat effectiveness, and eventually confront the boss. Standard runs are structured to reach their climax relatively quickly, making the game suitable for players who enjoy completing meaningful sessions without committing to lengthy campaigns. Higher difficulty settings can extend the challenge, providing room for players who want more demanding encounters. This compact approach complements the genre particularly well because experimenting with a different strategy never requires an excessive investment of time. What gives the combat additional personality is the angel recruitment system. Rather than controlling a lone character whose attacks simply become more elaborate, players gradually assemble a group of armed angels. More than 20 angel weapon options can be unlocked, ranging from conventional ranged equipment such as bows and firearms to much heavier weapons such as rocket launchers. As the squad expands, the battlefield becomes increasingly crowded with friendly projectiles as well as enemies, creating the satisfying visual escalation expected from a bullet-heaven game. The angels are more than cosmetic additions. Individual statistics affect characteristics such as damage, firing speed, reload performance, piercing potential, and survivability, while passive abilities introduce additional considerations when deciding how to construct a squad. Consequently, progression is not limited to grabbing whichever upgrade offers the largest immediate numerical increase. The player is encouraged to consider how different angels and weapons complement one another. Discovering an effective combination and watching it transform a difficult encounter into controlled destruction is one of the game's strongest pleasures. Another appealing aspect is that recruited angels can remain valuable beyond the run in which they are discovered. Persistent progression gives the roster a collectible quality and creates a stronger attachment to individual units. Resources earned from battling demons can also be invested into improvements, allowing the overall strength of the player's forces to increase between attempts. Losing therefore does not necessarily feel like completely wasted effort. Even an unsuccessful expedition can contribute resources, knowledge, or progression that makes the next attempt more promising. This persistent advancement does change the nature of the roguelite experience. Players who prefer games where every run begins from almost identical conditions may find the permanent progression comparatively forgiving. For everyone else, it creates an effective incentive to keep playing. The cycle of fighting, collecting resources, strengthening angels, unlocking additional possibilities, and returning to the battlefield produces a steady sense of accomplishment. It also means that difficulty can gradually become more manageable through preparation rather than depending entirely on mechanical skill. Visually and thematically, the game benefits enormously from committing to its eccentric concept. Cute angelic characters stand against grotesque demonic opposition while increasingly ridiculous quantities of ammunition fill the screen. The contrast gives the action personality without interfering with the mechanical simplicity that makes this type of game accessible. Customization options for angels further strengthen the collecting element and allow players to give their growing squad a little more individuality. Outside the immediate combat loop, achievements and leaderboard functionality provide additional objectives. Leaderboards are particularly appropriate for a survival-focused experience because they encourage optimization after simply reaching the end of a run is no longer enough. Players interested in completion can pursue achievements, while those interested in efficiency can continue refining weapon combinations and squad compositions. These secondary goals help provide motivation beyond repeatedly defeating the same types of demonic hordes. The greatest potential weakness is repetition. Flock of the Seraphim remains fundamentally centered on entering an arena, destroying large numbers of enemies, gaining upgrades, and repeating the process. Anyone already tired of survivor-style games may not find the unusual theme sufficient to overcome that familiarity. Much of the long-term appeal depends on enjoying experimentation with weapons, angels, statistics, passives, and permanent improvements. Enemy variety, progression pacing, and the player's willingness to chase stronger combinations ultimately determine how long the loop remains engaging. Steam Deck compatibility is officially categorized as Playable rather than fully Verified. Performance with the default graphics configuration is considered suitable, and the game can run successfully on SteamOS. However, handheld players should expect compromises. Some functionality is not fully accessible through the default controller configuration, touchscreen interaction or a community controller layout may occasionally be useful, and text entry can require manually opening the virtual keyboard. Some interface text may also appear small, while certain prompts can display keyboard, mouse, or non-Steam Deck controller icons. It is therefore functional on the Deck, but the experience is less seamless than a fully optimized handheld release. Taken as a whole, Flock of the Seraphim is an entertaining bullet-heaven roguelite that makes its strongest impression through the combination of collectible angels and escalating firepower. The short-session structure keeps experimentation convenient, persistent progression makes repeated attempts rewarding, and the variety of weapons and character attributes adds useful strategic depth to an otherwise accessible formula. It does not radically redefine the genre, but it gives established mechanics enough personality to stand apart, particularly for players attracted to character collecting and increasingly outrageous builds. Rating: 8/10
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