
Live the life of space captain Flinthook! Armed with your mighty hookshot, your uncanny slow-motion powers and your trusty blasma pistol, plunder and fight your way through an infinite variety of randomly-assembled spaceships for treasure, loot and fame!
Modeled estimate, not a reported figure. How we estimate →
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Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 600reviews | 74% | — | $189.9K |
| $14.99 | 300ratings | 89% | — | not modelled | |
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Some of the most painful RNG Achievements ive ever done in any video game and thats saying something The rest however was fun as hell final campaign was a bit lazy but other then that, the game was very engaging and incredibly fun to learn the gameplay is fluid, animation is beautiful, the Character design is immaculate, the lore while a bit lackluster was very fun to read and the builds you can create are amazing a hidden gem this one 8.5/10 would recommend to anyone whos looking for a good challenge and a fun time if you want to go for 100% your gonna have to work for it
chulada de rouge-like, siempre me quita el aburrimiento en horas de tiempo muerto, lo jugue primero pirata pero me gusto tanto que lo compre
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Japanese
| $14.99 |
| 69ratings |
| 88% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is really good but it hurt my hands. I might give it a second shot later if I can find a more optimal control setup.
HOOK!!!
Механика крюка мне до безумия понравилась, но игра не сыскала популярности. Вроде я и понимаю - в ней нет чего-то супер уникального как для рогалика, да и визуал не завлекает по уши. Боссы одинаковые, есть нечестные моменты, когда урон избежать ну никак. Два достижения меня задушили на поиск реликвий и записок - к чему делать повторки? Уж лучше бы они повторялись только после сбора всей коллекции. Но мне почему-то игра нравится: милота и крюк сделали своё дело, хотя и проходная работа.
C'est un peu dommage : le concept est sympa, les graphismes et la musique plutôt cool mais... C'est dur, beaucoup trop dur pour ce que ça peut apporter de satisfaction. Ce jeu vous harcèle constamment, par des pièges de partout, très peu visibles, et propose une très faible variété d'ennemis et de décors que l'on recroise en boucle... Meh ! Le gain de percs est hyper lent, à part si vous êtes naturellement monstrueux au jeu (ce qui n'est pas mon cas) si bien qu'on ne peut que très peu tenter des builds différents à moins d'avoir 20 heures de jeu au bas mot. C'en est arrivé à un point où j'aimerais continuer de tryhard (parce que je déteste rester sur une défaite), mais celui ci me donne une flemme de fou. Je ne tire aucune satisfaction à y jouer. Si vous êtes facilement frustré, à fuir à 100%
I tried for 10 mins trying to get use to the controls but I could not..... The mouse movement being tied to player just throws me from any rapid form of precise movement I want, I looked for options because nothing in control scheme. and found a post from developer. "Hi all! We've tried all different ways to do this, and locking the cursor around the hero was the only good way to do this with our mechanics. Unlocking the mouse made it impossible to zip around a level quickly, as you would need to do large, uncomfortable movements to follow the hero on the screen - I know it sounds a bit weird as it is unconventional, but trust us, it wasn't feeling good at all! The way we did it takes just a little bit to get used to, I hope you will enjoy it :) Thanks for your comments! <3" SO I can't play the game. Update, Found old launch with option that gave more mouse controls made me sad they didn't work.
Este juego me gusta mucho pero difícilmente podría recomendárselo a alguien. Dejo mis varias razones: El juego tiene ciertos problemas a nivel de diseño pero el mayor de ellos es sin duda la [b]falta de progresión.[/b] Te dan un pequeño tutorial para que aprendas los botones ([i]gracias, supongo[/i]) pero lo que sigue es directamente el juego, que no será más fácil ni difícil a partir de este punto. Cabe destacar que Flinkhook comienza en una dificultad endiablada. Lo que naturalmente puede ser frustrante para muchos, pero el problema real que necesito señalar es que como no hay progresión, una vez que te acostumbras al desafio de entender los patrones y las mecánicas ya no existe novedad en el gameplay. Tu probable único objetivo será reunir de 3 a 5 gemas SIN MORIR para llegar a enfrentarte al Jefe (Donde, muy posiblemente vas a morirte porque es la primera vez que lo enfrentas) todo eso va a llevarte [I]mucho tiempo[/i], si mueres en algún punto de esa run vas a tener que comenzar desde 0. Esto significa que vas a ver las mismas habitaciones y monstruos durante HORAS (recordemos que es un juego roguelike). Existen otros problemas a nivel de diseño que logran que el gamplay sea realmente fastidioso, pero no quiero sentarme a echar hate. Yo a pesar de lo poco satisfactorio que resulta lo disfruto, pero si, efectivamente es dificil no ver todos sus malas desiciones de diseño. Por eso recomendaria que lo pruebes antes de comprar y si te parece aburrido, entonces no es tuyo, porque ese es todo el juego. No hay más.
While there might not be all that many different enemies, this is still one of the run-based twin-stick shooting platformers that I find myself most fond of. The pixelart is cute and the intro and overall aesthetics just feels like something that should've had a saturday morning cartoon in the early 90s. Until you get used to the movement you'll usually feel this is mediocre at best. But once you get a hang of the hookshot and slo-mo to aim properly you'll be flying around the screen blowing stuff up. And the soundtrack...so there might not be all that many different tracks, but they're all high intensity bangers which has seen me boot up the game after a long period of time just to kick ass to. Meta progression is neat too, allowing you to unlock various powerups to bring along on a run, though the interface for keeping track of what you have and have not selected might be a bit rough, it does give a decent feeling of meta-progression to at least have something to start out with. Don't go in expecting monumentally broken meta-builds though. Most upgrades are damage output, max health, slo-mo duration etc. This means no over the top broken runs, but for a guy like me who don't really spend much time planning out good builds, it also means I don't feel like I'm totally playing the game wrong. In all, if you like pixel art, awesome soundtrack and fast paced bad-assery space-swashbuckling action this is worthy consideration.
FLINTHOOK is a rock-solid, 2d rogue-like grapple-shooter ... thing. It has very clever game design, art direction-- practically the whole nine yards. Fun to hop in for 30 min to an hour and blast away. *** After 74+ hrs of play, I'm amending some of my older critique & adding some new stuff. Most of what I said, I'll back up. Still fun as heck, but equally as infuriating when you botch a run. The real gripe I have is not being able to change perk loadouts between ships. Were I given that chance, even once per set of missions, I'd be happier, but that's the biggest gripe. The second gripe is that there are (3) perks somewhere in the game (won't tell you where), that once you get them It TRULY begins to open up (IMO). I wish this happened sooner for me, but better late than never. -Third, minor gripe; I wish there were a warp feature inside ships. The game has a nasty habit of CROSSING THE RUBICON on most plays; giving you an obstacle room from HECK some where between that health you passed up earlier, and the boss. Once you made it through, It's Sophie's choice to figure out if it's worth getting shredded on spikes again on your way back to the health that you now need. *** All in all, there are going to be some cheap deaths, and pushover moments - that 's the nature of the randomized beast. These points don't cause me to dislike the game. FINAL VERDICT: It's a good game that turns great once you have the perk loadout you prefer. Until then, keep grinding, even if the bosses are slapping you around. It gets better along the way, ;p 8. 4 out of 1O stars
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