
Live the life of space captain Flinthook! Armed with your mighty hookshot, your uncanny slow-motion powers and your trusty blasma pistol, plunder and fight your way through an infinite variety of randomly-assembled spaceships for treasure, loot and fame!
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About



Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Damn, clearing the true ending took some time. The game varies in difficulty between trivially easy and ridiculously unfair. Room filled with enemies that can't shoot and just wait to die - very easy. Room filled with double-shielded green enemies with the double damage bane and you've run out of items, and there's spiked floors and homing rockets and electro-balls - there goes all your health. The RNG can really screw you over sometimes. This game isn't taking the sonic or mario route of leading you through a bunch of levels with different designs - you're getting the same rooms a bunch of times - making this more of an arcade experience that tests your control. I was a little surprised when the global stats showed so few beat the final boss, but, then again, just to fight the final boss requires beating 9 ships, completing the 3 cursed ships, and running the gauntlet of the previous 3 bosses. Its a bit much for the casual player.
HOOK!!!
can you update it so that you can kiss the knifemaster slice enemy ty
FLINTHOOK is a rock-solid, 2d rogue-like grapple-shooter ... thing. It has very clever game design, art direction-- practically the whole nine yards. Fun to hop in for 30 min to an hour and blast away. *** After 74+ hrs of play, I'm amending some of my older critique & adding some new stuff. Most of what I said, I'll back up. Still fun as heck, but equally as infuriating when you botch a run. The real gripe I have is not being able to change perk loadouts between ships. Were I given that chance, even once per set of missions, I'd be happier, but that's the biggest gripe. The second gripe is that there are (3) perks somewhere in the game (won't tell you where), that once you get them It TRULY begins to open up (IMO). I wish this happened sooner for me, but better late than never. -Third, minor gripe; I wish there were a warp feature inside ships. The game has a nasty habit of CROSSING THE RUBICON on most plays; giving you an obstacle room from HECK some where between that health you passed up earlier, and the boss. Once you made it through, It's Sophie's choice to figure out if it's worth getting shredded on spikes again on your way back to the health that you now need. *** All in all, there are going to be some cheap deaths, and pushover moments - that 's the nature of the randomized beast. These points don't cause me to dislike the game. FINAL VERDICT: It's a good game that turns great once you have the perk loadout you prefer. Until then, keep grinding, even if the bosses are slapping you around. It gets better along the way, ;p 8. 4 out of 1O stars
Definitely play Rogue Legacy 2 instead. That game is harder to beat, but it's so easy to "read the room" in that game whenever you enter a room that you can race forward without ever stopping. Dead Cells is the same way. Meanwhile with Flinthook, the traps REALLY blend into the environment, so you're going to be punished if you don't stop for a few seconds and locate all the hazards everytime you enter a new room, which really ruins your momentum. It's still beatable, and there's guaranteed healing items in every run, but it's not as fun as it could be.
I tried for 10 mins trying to get use to the controls but I could not..... The mouse movement being tied to player just throws me from any rapid form of precise movement I want, I looked for options because nothing in control scheme. and found a post from developer. "Hi all! We've tried all different ways to do this, and locking the cursor around the hero was the only good way to do this with our mechanics. Unlocking the mouse made it impossible to zip around a level quickly, as you would need to do large, uncomfortable movements to follow the hero on the screen - I know it sounds a bit weird as it is unconventional, but trust us, it wasn't feeling good at all! The way we did it takes just a little bit to get used to, I hope you will enjoy it :) Thanks for your comments! <3" SO I can't play the game. Update, Found old launch with option that gave more mouse controls made me sad they didn't work.
C'est dynamique, fluide, rapide, la musique déboîte, que demander de plus ? C'est rare donc j'en profite mais le trailer donne vraiment un très bon aperçu du jeu. Si le trailer vous donne envie, alors foncez, c'est très probablement exactement le jeu que vous imaginez. Exigeant, stylé, grisant, Flinthook c'est trop trop bien !!!
"Flinthook" allie action et plateforme avec des éléments de roguelike. En incarnant un pirate de l'espace armé d'un grappin, le joueur explore des vaisseaux générés aléatoirement, affrontant des ennemis variés et collectant des trésors. Les commandes sont fluides et réactives, offrant une expérience de jeu dynamique. Les graphismes pixel art charmants et la bande sonore énergique contribuent à créer une atmosphère unique. "Flinthook" est un choix idéal pour les amateurs de jeux de plateforme à la recherche d'un défi excitant possédant une grande réjouabilité.
I really dig the pixel art in this game, and the gameplay is super dynamic and fun to master., biuIt does get pretty difficult towards the end. I got distracted by other games, so I never finished it.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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