
Save Flandre who is caught in deep sleep and can not wake up. Gently evolving Touhou secondary creation RPG which gently raises and challenges the monsters of the deformed Touhou project. Follow the story with more than 130 articles of Flandre and characters!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Story contradicts itself twice halfway through, and the lore is inaccurate I wouldn't bother playing it.
Pretty fun auto-battle RPG! Unfortunately, you do have to wait real time to unlock more characters to continue Flan's dream. You sorta wait irl and then come back to find a new person joining you. rinse and repeat until all units join. Then you upgrade and play the game!
1.很温馨很治愈,大家都超温柔的。 2.每个人物都刻画地很到位,特点鲜明突出,过场CG画风都不太一样但大都很不错的,顺便36000步后人物CG都能点开大图随时看了。 3.唯一的瑕疵还是翻译问题。。。对于我这种不太在意游戏性的剧情党来说,5星能给个4.8吧(很高了! 4.总之还是强烈推荐给小故事爱好者&收集癖们wwww [strike] 5.芙兰厨可直接无视上面4条无条件购买 [/strike]
[table][td][url=https://store.steampowered.com/curator/30253125]甄游组鉴赏家(点击订阅) [/url] [url=https://store.steampowered.com/curator/34433893]玩家聊天Q群124925250[/url][/td][/table] [table][td][url=http://live.bilibili.com/825456]讨厌君与小蜗酱的B站直播间[/url][/td][td]直播粉丝群:1125337103[/td][/table] [h1]讨厌君个人主观评分 7/10[/h1] 我看商店是真没想到,这是一个支持“离线”的主打收集的放置类RPG游戏~!游戏主要靠探索来扩充同伴收集摆放道具,然后用放置时间恢复的体力来向地下探索的游戏,随着同伴与道具收集的越多,基地内的摆设与同伴就会更丰富,游戏随着探索带回来的升级点逐步升级变强从而达到更深的地牢探险,然后随着同伴出击次数的增加还能逐步开放短片小故事,作为东方厨与放置游戏爱好者真的是双厨狂喜!美中不足的是游戏的一些例如刷新当前同伴阵容,研究所升级等ui的设计还不够方便完善,如能再打磨一下会更好。
Flandre's Dream. - 36000 ft deep - is an enjoyable, simple game that sometimes reminds me to a mobile game of sorts. The story is locked behind milestones and achievements, but your objective is clear: "Try to wake up Flandre with all your might". To play you require energy and you only get that once per minute when not "diving" AKA playing. You can also send Koakuma to explore in order to get new girls, items, and progress in the game, but that can take anywhere from 3 minutes to 6:40 hours IRL. Art is cute and heartwarming, the story is also endearing and enjoyable, although somewhat confusing since it is told from various POV's. Translation is decent, definitely better than most touhou fan-games I've played recently Overall... A very good game for the price, but nothing out of the ordinary by any means. Don't expect top-notch quality either, since UI is very simple and somewhat cumbersome when you need to "reload" the main-screen (The girls sleeping in the room are the ones who will dive, so you need to re-roll until you get the girl you want to use or progress story-wise) but I think that could be easily fixed with a shortcut from the developers. --- NOTE: The game was originally distributed for free as a browser game back in 2017. Can be found as "フランの夢は睡深36,000歩" Twitter: @FlandreInDream --- Changes: basically full english, korean and chinese translation and the stability that comes from being a .exe instead of a browser game.
help
可以通过修改系统时间以达到快速动力999, 适合速通玩家
대깨동 아니면 살 이유가 업,,ㅅ다,,,
[table][td][url=https://store.steampowered.com/curator/30253125]甄游组鉴赏家(点击订阅) [/url] [url=https://store.steampowered.com/curator/34433893]玩家聊天Q群124925250[/url][/td][/table] 作为一个RM游戏光是能自动存档已经牛坏了.jpg 车万狂喜,不论是立绘还是Q版的角色都很可爱 只是没想到在这个年代还能找到这种偏挂机/手游体力设定的steam游戏 体力可以离线回复,寻找新伙伴也可以离线等时间 偶尔打开消遣一下还是不错的
リアルタイム回復スタミナ制&リアルタイム遠征&プレイヤーの介入はほぼ無のランダムオートバトル。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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