
Flamebreak is a roguelite action RPG featuring a unique blend of twinstick meets MOBA arena combat. Each procedurally generated run presents new challenges while your randomized hero's race, weapon, and skills inspire new playstyles and character builds.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
就一rogue小游戏,还行吧
Buy, buy, buy!
Great game! I'm very pleased that they've continued supporting it with bug fixes as recently as December 2025, nearly 10 years post-release!
fun :D
Rouglike俯視角動作爬塔, 死掉就重來 系統隨機組合三個種族武器技能 種族自帶一個種族技能和兩個隨機技能 可以自選種族武器技能, 但經驗減半 每次破完一大關會得到經驗, 經驗解鎖更多種族, 技能, 武器 總共5-6大關, 每關有boss 地圖有敵人, boss, 各種商店 裝備可組成套裝, 技能也在商店中升級 望遠鏡用來開圖, 傳送石用來傳送, 沙子用來增加商店品項+開路 有時間限制, 過幾回合後會有暗影一層一層摧毀地圖 一場大概30分鐘左右 元素拆解: Rouglike爬塔 俯視角動作 場外解鎖機制 機制好理解好上手 快節奏 主要學習點: 俯視角的操作能力 -走位閃避敵人, 並同時輸出 -技能如何combo 理解遊戲機制 -種族裝備武器技能如何搭配 -熟悉怪物攻擊模式 風險控管 -生命是最重要的, 該貪還是該保守 -爬塔路徑規劃怎麼走 缺點: 摸透遊戲元素後相對變化少容易膩
Fired up the game for the first time in years, and now can safely say it is a rather well aged roguelite. Targeting can be real janky if you try playing with a controller, so I personally would stick to mouse and keyboard. Somewhat dated, but well aged roguelite.
yes
A compelling combination of skillful bullet hell and difficult roguelike upgrade choices/resource optimization. Can't think of another I enjoy more.
通关了一次来留评论。地图走位这个系统有点半吊子了,并没有那么多策略空间(开图和移动还消耗资源,花钱买移动机会真能赚回来吗?才赚多少?)。战斗部分,随机性有些强又或者我有点菜,需要一个比较好的技能组合和装备配置才够强度,而且没有那种一旦成型就碾压的感觉,还是需要各种保血量,考虑到地图有陷阱和弹幕乱飞的同时人物移动性能不灵敏,地面有障碍,画面边缘还有遮挡,实在是爽不起来。
I thought after 50 hours I had played this game more than enough, that I had clearly overplayed it to the point of sillyness, and then yet for some reason I still went ahead and played it for like another 50 hours after that and now even beyond that I've still kept going and probably won't stop at this point. So I guess Flamebreak one of those highly honoured games in my roster now, one where I don't really have anything more to learn or discover, but I still just boot it up anyway: like any old classic, knocking out a few hours for a bit of relaxation every so often is great, even if I never play it for many hours on end like I did when I first bought it. As with any game that has managed to make its way into my long-term roster in life of things I just periodically pick up fro a bit of fun, this game comes highly recommended from me. It's a room-style rinse and repeat roguelite in the spirit of Gungeon or Isaac, with a StS style overworld exploration between the encounters + creeping shadow that strictly limits time. It's a very tight experience: all game play, no faff, and no confusion about where to go or what to do next. It's very stripped down but in a good way actually. There are some lore tidbits to enjoy if you like but they're skippable and I wasn't interested. The game play stands on its own just fine so the fact I never really had any interest in the lore was not a problem for me.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Apocalyptic Vibes | $134.3K | 324 | 75% | $19.99 |
| Tennis Manager 25 | $134.3K | 94 | 69% | $39.99 |
| EVERSLAUGHT | $134.3K | 359 | 62% | $19.99 |
| ADEN | $134.3K | 690 | 97% | $8.99 |
| The Vale: Shadow of the Crown | $134.4K | 382 | 97% | $19.99 |
| Bat to the Heavens | $134.4K | 415 | 95% | $14.99 |