
Thirty years after Freddy Fazbear's Pizza closed it's doors, the events that took place there have become nothing more than a rumor and a childhood memory, but the owners of "Fazbear's Fright: The Horror Attraction" are determined to revive the legend and make the experience as authentic as possible for patrons, going to great l
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 11.4Kreviews | 90% | — | $3.2M |
| $7.99 | 3.4Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 911 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ce jeu est incroyable mise à part springtrap qui s'est prit pour Usan Bolt
Fighissimo, però se Springtrap non usasse il teleport cheat sarebbe anche meglio!
The gameplay this time around is a bit more interesting, while also not really falling victim to optimisation, due a high focus on camera use and dedicating most of your time and attention to a singular, boss-like entity. He can move both forwards and backwards around the whole map, into vents on a secondary map, and in many cases will hide himself in the darkness of a room. When a reset is needed or a phantom catches you by surprise, the game can go from smooth sailing to panicked searching for Springtrap in the span of seconds. Having to adapt to the current situation instead of always relying on one largely unfailing strategy can be fun. There's also many cool details like him following the voices of children and staring you down through the same window meant to be used by guests of the attraction. It is not without its faults though. First of all, the game has a bit too many RNG factors that can push into the territory of simply being frustrating and unfair. Springtrap can just not listen to your audio sometimes and can pick up ridiculous movement speed out of nowhere, and in other extremes will keep going in and out of the same sealed vent which is pretty immersion breaking and lame. The phantoms are also not as well designed as they could be, creating obnoxious trial and error due to barely being explained by the game (I still don't know if I'm too late for clicking off of Chica or she gets dealt with a different way) and having the very stupid feature of being able to activate through camera static. You can lose nights to something you can't see, and unless you actively change your playstyle a bit to account for it, this will catch you out eventually. It's also somewhat unclear where Springtrap can be moved to/from, seemingly never actually leaving the door at your office and having some especially wonky lures around cams 2-6. Similarly, while the dirty atmosphere and run-down look/feel of the building and its equipment do appeal to me, the execution needed work. I don't mind having to look a bit closer to find him but all the obstructions combined with also having to be ready for phantom appearances simultaneously is just too much sometimes. While he has some nice camera renders, he also looks somewhat out of place in many of them. Lighting definitely could've used some more work, and it's not the only aspect of the game that feels rushed. The phantoms, while cool in concept, are pretty lazy reskins of existing models that don't do enough to leave an impact. The increase in character animation, while also cool, can look a bit too silly at times too. The jumpscares, while they're not all quite as bad as people claim (nor is it majorly important), still could've used some more energy. Point is, this game is full of good ideas that are held back by wonky implementations. However, there are definitely some aspects of Fnaf 3 that I cannot fault, and that make me look upon it positively overall. The story present in this game, short and simple as it may be, provides a very impactful addition and resolution to the lore that was previously established. The springlock scene mixed with all the context from the phone calls, the happiest day minigame and the presentation of both endings is great. I love that the true ending is simply titled as 'the end' instead of 'good ending' or anything else that's positive. It's a small detail that stays true to the tragedy of the series. They also pump out even more hits for the soundtrack. The only critiques I can give to Fnaf 3's story are that the first 4 nights kinda just have the same minigame which was a little disappointing, and that it's a bit too hard to access the true ending without outside info. Otherwise I love it, even if I can't quite extend that adoration to the game it's attached to. It's solid overall.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $7.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 914 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Spooky but not as Spooky
it made me cry
skibibibib
very good!!!
good game but made me poop my pants
five night at springtrap
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $529 | 2 | 50% | $6.99 | |
| $3.3M | 11.5K | 91% | $7.99 | |
| $3.8M | 17K | 93% | $7.99 | |
| $5.2K | 28 | 100% | $8.99 | |
| — | 0 | — | — | |
| $3.7M | 26.2K | 94% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 5.2K | 80% | $24.99 | |
| $3.2M | 6.9K | 91% | $24.99 | |
| $3.2M | 4K | 95% | $49.99 | |
| $3.2M | 16.2K | 90% | $9.99 | |
| $3.2M | 3.2K | 70% | $29.99 | |
| $3.2M | 4.3K | 83% | $24.99 |