
Inspired by RuneScape, Melvor Idle takes the core of what makes an adventure game so addictive and strips it down to its purest form! This is a feature-rich, idle/incremental game combining a distinctly familiar feel with a fresh gameplay experience. Maxing 20+ skills has never been more zen.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Aug 16 → 5.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 16.2Kreviews | 90% | — | $3.2M |
| $9.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 983 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun idle game, but can't recommend it because you can't play the singleplayer idle game unless their game server is online which is stupid.
I can't play my single player idle game because the online servers are down.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
Hours played at review time, across 990 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Was fun till server dies and you lose your hardcore account you been working months on, not cause you didn't prepare or plan but because the game is offline and you can't change your assignment.....DON'T WASTE YOUR MONEY ON THIS GAME.
Unfortunately, I cannot recommend this game. For the second time, I have lost my entire game progress. This time, it means that 192 hours of gameplay were wasted. Losing all your progress once is frustrating enough, but having it happen again is simply unacceptable. To make matters worse, I never received any response from the developer's support team regarding this issue. I enjoyed the game itself, but the risk of losing all your progress and the lack of support make it impossible for me to recommend it.
终于找到解决图标不显示的问题了,在库里面右键→属性→游戏版本及测试版→选最后一个offline(离线版),就有图标了。(其他版本是在线版包里面一些svg的图片在客户端里面可能会由于网络原因显示不出来)
图片加载不出来这问题都多久了一直没解决,玩起来太难受了已经玩不下去了,一直被恶心
For the last month or so the game has been having some issues. Constantly running my processor at 15 - 25 %, not shutting down when I close it, Steam being unable to kill the game, whilst still running at beforementioned processor utilisation and making my fans spin at speeds that they rarely reach. I've brought it up few times in the official Discord channel to no respons. Until this is fixed I just can't recommend the game.
Игра топ. Жду новую часть! Кто из РФ!!! Роскомпазора как всегда ломает людям жизнь. Блокирует доступ к серверу игры. Так как у серва домен .СОМ, доступ к ним роскомпедики заблочили по домену тупа. Если не тупые. Сами знаете что надо для обхода блока этих уродов. Кто не понимает механик каких то в игре. Совет посмотреть на ютубе плейлист по игре у Антоха Галактический. Там он подробно играет поясняет все. И в игре есть вики, в которой даже есть билды с котороми данжи какие закрывать без проблем. По луту с мобов и их статы.
玩的好好的突然打不开游戏 没任何弹窗 有人知道什么情况吗
I'm a remote worker and days can be pretty long without any break, but I cannot reasonably play anything other than gacha/idle games, I need really short sessions. The thing is, I always end up tired about the f2p model bringing almost always ads and/or predatory "p2w" mechanics. In Melvor, no ads, no mtx, no reason to stay focused on the game all the time. I can take a short break, check my progress, sell a few items, start another craft, manage my farm, and go back to work after a few minutes break, it feels sane and really is exactly what I needed. I have been playing for two weeks and feel like the depth of the game is perfect, more complex and it would require too much thinking/time, less complex it would feel empty/pointless. I plan to 100% it, except for ItA that I don't plan to buy as I'm not convinced, but I'll definitely buy TotH when I'm ready for it. Then Atlas of Discovery later cause I don't want it to "disrupt" my current run with skills and ressources the base game wasn't designed for, but I'll certainly buy it because if I understood correctly it also adds a game mode with some rng modifiers to Melvor, giving a sense of replayability that will keep me entertained while waiting for Melvor 2. I have nothing to add, good job to the devs !
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.5K | 114 | 67% | $3.99 | |
| $0 | 252 | 79% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 156 | 90% | Free | |
| $35.8K | 273 | 78% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 5.9K | 83% | $34.99 | |
| $3.2M | 5.6K | 97% | $19.99 | |
| $3.2M | 5.2K | 80% | $24.99 | |
| $3.2M | 11K | 89% | $29.99 | |
| $3.2M | 11.4K | 90% | $7.99 | |
| $3.2M | 29K | 95% | $4.99 |