
An accidental fire at a funeral forces the police to re-investigate a closed case of massacre. Lin Lixun participates the re-investigation by chances. As the investigation goes deeper, the past of the victims gradually emerges. However, the case becomes more bewildering.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Jul 30 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Sums Steam only; GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 44.5Kreviews | 98% | — | $4.7M |
| $3.99−60% | 14ratings | 68% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 945 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
QQQQQQQ
远处层层的群山,像是烟火绽放后的灰烬。可里面散发的余热还是让你明白,那是走不出的过去
很牛逼
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
| $14.99 |
| — |
| — |
| — |
| not modelled |
| $9.99 | — | 97% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 946 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不错的故事
《烟火》是一款让人通关后久久回不过神来的游戏,整个流程只有短短几个小时,却把自己完成得如同一部精致但有分量的独立电影。故事在悬念编排和人物递进这块做得出人意料地扎实,最后留有空白,留有想象空间。顺带一提,美术真的很不错!
剧情太好了,玩到后面已经不是恐怖,是看到林理洵,赵小娟,陈青穗,叶敬山,芳芳这些人物故事而会哽咽
当初看b站up穿胖次的狐狸玩demo时就瞬间喜欢上了这个游戏后来因为要高考就一直搁置都快忘了这游戏了。这次夏促突然想起了这个游戏就买了玩一玩虽然看过了胖次狐的全剧情解说自己玩的时候还是很惊艳。尤其是陈老师她学生到河里放花灯送别她的时候想起bgm一懵才发现是送别这首歌和前几章埋下的伏笔收尾了直接听的我两眼汪汪的。这游戏的剧情真的很感人玩完后劲很大我真挺希望陈老师最后成功逃离的。过几天我会玩三伏虽然听说没烟火那么好还又是女主死了的坏结局但我还是会玩。最后希望作者的新作别再刀女主了求求了或者来个双结局也阔以啊.最后附上游戏里田小娟的内心独白—我的尸体不会腐烂在泥土里,我会像鸟儿一样死在天空中。
看了两遍实况再亲自玩了一遍以后还是那么惊艳,每个角色都在不长的篇幅里面得以立体,角色塑造很优秀,希望作者能再次做出更胜于蓝的作品,在这里还是忍不住想说一下新作的人物别像三伏那样死得那么刻意了,而且烟火能直接说林理洵是通灵那三伏也不该强行唯物说是幻觉。 总的来说还是非常期待新作的,制作组加油。
"我的尸体不会腐烂在泥土里,我会像鸟儿一样,死在天空中。" 剧情结构开门见山,没有惊天反转,没有层层嵌套的叙事诡计,它更像是一部简明扼要但脉络完整的独立电影,故事从一条线出发不断延伸,最后汇聚到一起。 作为独立游戏,这种"小而完整"的叙事选择是诚实的——它没有去费心构建一个庞大的世界观,而是把所有力气都花在了讲好一个小镇故事上。而这个故事最打动人的地方,在于它的着力点。[spoiler]赵小娟为了孩子被迫模仿亡夫、忍受公婆的愚昧;陈青穗想成为那根垂下井口的绳子,给更多没有见过星星的孩子以希望。她们不是传统叙事里等待被拯救的受害者,而是用自己的方式挣脱命运枷锁的殉道者。这种对女性处境的关注是天然的、不做作的。但"女性力量"的落笔处同样是一把双刃剑。当悲剧服务于情节的推进,把凄美的意象包裹苦难,除了“母爱”与“牺牲”的面貌,我也同样想看到女性追求自己的“自由”与“信仰”。 [/spoiler] 美术和氛围是本作最大的加分项。水彩画风凄冷诡异,头七、神婆、请神这些本土民俗元素毫无违和地融入叙事,早年偏远乡镇的建筑风格还原得相当到位。解谜难度相对直白,颇有一种生怕玩家卡关要把饭喂到嘴里的感觉,值得一提的是相机切换场景还算比较新颖。 不过游戏主体虽然恐怖略有不足,但所幸构建的氛围足够让玩家代入叙事。直到放下鼠标的那一刻,依然能感受到那股从屏幕深处透出的带着泥土腥气的温热,那么这就足够了。愿所有的遗憾都能化作照亮后来者的光。
春风化雨,润物无声
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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