
An accidental fire at a funeral forces the police to re-investigate a closed case of massacre. Lin Lixun participates the re-investigation by chances. As the investigation goes deeper, the past of the victims gradually emerges. However, the case becomes more bewildering.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Jul 30 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Sums Steam only; GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 44.5Kreviews | 98% | — | $4.7M |
| $3.99−60% | 14ratings | 68% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 945 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
非常非常用心的作品!恐怖倒不会很恐怖,但是游戏流程很通畅而且做的很精致
“长亭外,古道边~”,讲迷信,破科学。一个温馨的恐怖文游。
游戏不算恐怖,没有突脸情节,更多的是营造一种中式恐怖氛围,很适合像我这种不太敢玩恐怖游戏的。游戏整体剧情还不错,整体围绕着一开始的“破除封建”。通关后为赵小娟,叶医生,陈老师感到惋惜,最能共情的是赵小娟的故事,在那个年代,一个封建落后的地区,一个妻子,一个母亲生活的艰难,她会为了孩子放弃自己的事业回归家庭,会为了丈夫和女儿做自己不喜欢的事,说实话每次代入赵小娟的视角都让我感觉很窒息,尤其是无头鱼的图片,真的太压抑了...我不知道能从赵小娟身上看到多少被嫁到落后地区女性的影子,但她们甚至没有像赵小娟那样为了孩子逃离的勇气,一辈子困在大山,困在那个令人窒息的家庭里。希望现实里这样的“赵小娟”会越来越少,女性应该独立为自己而活
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
| $9.99 |
| — |
| 97% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 946 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
细腻的作画和声音设计使得情感浓烈处表现力极强,中式的表达蕴含着每个角色人生的热切、不甘、忧郁、关爱、愚蠢、美好等等事物。 小津安二郎说电影是以余味定胜负的,那么这部游戏就是给我无尽余味的作品,也让我再次确认电子游戏身为第九艺术的魅力。
最开始我是奔着中式恐怖去体验这个游戏,但是只能说体验非常的糟糕,也是我玩过蒸汽这么多游戏里唯一一个好评如潮但我却觉得不好玩的游戏,下面都是我自己的看法 一:论中式恐怖我举得根本谈不上,但是确实是有中式的文化符号在里面,恐怖那就根本谈不上了,也完全get不到恐怖的点,全程玩的困意盎然,你哪怕有几处突脸那种硬吓人手法,我也不会觉得很无聊,2D游戏你想做恐怖类型本来就非常困难,如果你既没有让玩家觉得吓人的地方又没有诡异恐怖的剧情,那作为恐怖游戏这是失败的 二:整个游戏的剧情也非常糟糕,有的地方拖泥带水,有的地方又莫名其妙,主角作为一个警察,可以说是几乎没脑子还完全没有记忆力的一个人,每一处解密的地方几乎都有非常明显提示,更何况谜题本身就非常简单,最莫名其妙的就是调节洗衣机那一关,非得在房间里收集完线索才能调节洗衣机上面那三个螺旋,而且收集的线索里也没有吓人或者突脸的环节,我不知道这样设计的原因是什么,充其量吗?而且很多物品你不走剧情是没有交互键的,所以在推理解密这一方面可以说是毫无自由度和体验感,整体玩下来感觉是在看一个电影而不是你在操控主角玩这个游戏,就会有种把主角设计成傻子把玩家当成傻子的感觉 三:为什么游戏没有配音?刚进游戏触发对话没声音我还以为我没把声音打开,一个2D恐怖游戏你不吓人,你想靠剧情说服玩家,但你连配音都没有你叫玩家怎么代入到这个游戏里面?没有办法带入你觉得玩家会耐心玩完了解完所有剧情吗,这是最基础最基础的氛围感 四:整个游戏里最让我无语和破防的就是主角每次说完话必定触发'‘......" ,我完全不能理解这个省略号是何意味,你偶尔一两处搞个省略号都没什么,次次对话完触发省略号,而且省略号还是单独一个对话,还得我再点一次交互键这样的意义是啥啊策划你告诉我,他到底是在思考还是无语还是在呢喃?完全就像是为了拖延玩家游戏时长而搞的充其量 五:但整个游戏也不是没有优点,中式美学做的很好,很多处感觉就像在看艺术品一样,游戏画风富有特色,而且风格统一在画面上不会让人觉得突兀
好玩爱玩
通关了,很好的故事,推荐游玩!
演出效果很惊艳,但故事感觉没吹的那么神,挺平庸的
哎呀我的妈呀,玩了两个多小时,以为玩了两年,实在是受不了了切出来给一个真挚的评价:度日如年,都给高考生喊了两次高考加油了,复读的都问我怎么还在玩。怎么这么又臭又长,跟朋友三个人看到快安心入眠了,朋友说这个正念练习挺好入门的,脑阔玩的空空,失眠的一定要来试试,褪黑素厂子就暗自庆幸烟火没普及吧,不然都得倒闭。有些美工的交互设计还是很眼前一亮的,但是实在是抵抗不了开学了三次我还在玩这个个又臭又长的中式恐怖推理解谜悬疑心理恐怖氛围2d新本格国产原创独立原生家庭issue佳作。不说了继续过第六章去了。
个人很喜欢烟火的剧情。 第一次知道这部游戏是四年前看了“心动一刻”的二创,等玩完全程才发现,在这个现实沉重的故事里,这张照片只是一点诙谐的喘息,一场飘渺苦涩的梦里难得的甜蜜,林理洵回首过往反复咀嚼的片刻。 许多人被困在了这个小镇里,无论精神被烙上了永远的印记,抑或是物理意义上葬身于此,都显得别样的黑暗与悲哀。可如果让我回想对烟火的印象,想起的却是河边翠绿的柳树,和陈老师一同仰望的满天繁星,孩童们幸福的笑容与歌声,总是这些明亮的记忆,闪闪发着光。 人物塑造上或许略显单薄,但却丰富。大家名字的含义也很有意思。开始觉得林理洵的名字蛮拗口的,后来发现可以解读作“询理”,“洵”也有诚实、美好的意义。青穗富有生命力,却也象征着陈老师的时间停滞在她最年轻漂亮的时候。叶医生在尾声于火车站的长椅上背对着我们诉说着自己的曾经,面前便是一座座看起来无法逾越的大山,他一辈子都对它们敬而远之。原来过往它从未过去。 总之值得推荐,我会再玩三伏的。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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