
A lone interstellar fleet must travel across a distant and perilous galaxy in the hope of reaching safety. Final Fleet is a Virtual Reality fleet building, space shooter.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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[h1]Experienced on the Oculus Rift and Windows Mixed Reality[/h1] You can view my gameplay & initial impressions review: https://youtu.be/QVavOfzvX9M I originally bought this back in 2017 on sale for $10.49 USD. I wasn't blown away by it at the time and thought it was just another Xortex clone with a bit more strategy. You can upgrade your fleet and you get random starter fighter ships or weapons. You also get random missions. I think this is a competent bullet hell shoot em up. However, personally, I am not a big fan of the gameplay loop involved. Granted, I haven't gotten far into the game, even after 2 hours. However, I have seen the same type of missions over and over again without enough variety. It may get more interesting later in the game, but at the start the game is a slog and there's just so much thrown at you. The game gets very difficult after only 2-3 missions. You not only have to manage any damage to your fleet, but you need upgrades fast to your fleet to be able to fend off the enemy horde. Meanwhile, you can easily lose your fighter ships if you're not on top of your game (or they can be destroyed as you dock them at the last second before a warp jump). It seems that picking up the mining resource is just random luck. Sometimes you're rolling in them and looking for an upgrade to spend it on. Sometimes you have lots of good upgrade options, but not enough resources to buy anything. Yeah, the more time I spent in the game, the better I was getting. Not only in combat, but also choosing the best strategy learned from my past failures. However, seeing the same mission types just got tedious fast. Others may enjoy starting from the bottom and getting some luck and getting very far and up the leaderboards, however, I found it too repetitive. Keep in mind, I somehow managed to be #2 in the global leaderboards (I imagine there was a reset on July 24, 2020). The game ran fine for me at a steady 90 frames per second on my 1060 GTX. However, there weren't many settings options. Just an option to turn off music and an option to have a floor or not. I did not experience any bugs [u]other than the laser pointer disappearing on my right controller on Windows Mixed Reality (which is NOT officially supported). [/u] [b]Rate 6/10. I could see some people enjoying this more than I did. I probably won't play it again though. [/b]
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https://youtu.be/ms7Pi8OA4Dk Do a barrel roll! Final Fleet reminded me quite a bit of Starfox. It had that same old school feel where the game was difficult but not in an unfair way. It ended up working a lot better than initially expected. With about 20 planets and around 35 different connections between those planets, there's quite a bit of replay value here. Not to mention the challenge level and some "proceduraly generated elements." I'm assuming the Steam page is referring to the enemies and your ship options when it makes that claim. The game also has Steam achievements which we don't see a lot of in the VR world at the moment. There are some nice things about this game but it IS an EA title and there's some roughage as well. The Ship selector was outside the range of my roomscale bounds and as such I had to open up my minifridge to get to some of the ships... Which I found amusing... However if that bound had been a solid wall, the game would have been unplayable and I would have been rather upset. Hopefully this is addressed in a future EA update or before the game goes live. I'm playing in a 2.6m x 2.6m room, I'd say the current minimum req should be 2.9 x 2.9 That extra foot or so would be enough to keep the store in range assuming it's position isn't a miscalculation on the chaperone bounds. The other major issue that should get some attention is the lack of a save/resume function. If you quit in the middle of your trek across the galaxy, you have to start back at the beginning when you boot up the game again. I've sent that feedback to the devs and hope they address it soon. It's an EA title and the game is generally fun so I will still be giving it a thumbs up but it bears mentioning. Make sure you have enough space to grab your ships.
这个游戏的玩法看起来跟NIGHTSTAR几乎一样,两者价格也一样,NIGHTSTAR比Final Fleet早发布,不过一个月都没到,所以应该是若有雷同、纯属巧合。但就各方面来说,Final Fleet都可以算是NIGHTSTAR的升级版,场景画面更多更精致,飞船种类、敌军种类,也都比NIGHTSTAR丰富,还有玩法其实也有不同。 NIGHTSTAR是一个手柄操作一个飞船,Final Fleet是两个手柄同时操作两个飞船,都是按扳机射击敌军,但又不止飞船,还可以选择护盾和导弹,此外还有几艘大飞船固定在你的阵营,你的任务就是保护最大的那艘主力舰,只有这艘毁掉才算输,其中几艘小一些的可以按圆盘发射导弹(用一个手柄按圆盘可以选中敌军飞船射击)。手柄拿着的飞船是要买的,每艘飞船杀伤力都不同,所以玩这个还要讲究策略,虽然是一手一飞船,但最多其实可以买4艘飞船,被炸毁后可以换一艘。 一支手柄玩没那么累,两支手柄玩容易累,玩法简单有纯粹专注的快感,玩法丰富考验灵活性协调性。总之,两个都是好游戏,看个人喜好选择。
Un de mes jeux préférés sur HTC Vive, et j'en ai fait pas mal... Le principe est pas mal (assez novateur), l'action est intense, l'ambiance est bonne... Faites vous plaisir !
Amazing concept for a game. I really enjoyed the diverse weapons and stratergies you could use in the game. The gameplay was quite fun, with a lot of movement and extra things like a casino to spice up the gameplay. But in the end I unfortunately cannot recommend this to other people due to it's extremely high difficulty rating and the fact that the game has not been updated since 2020. I really want to recommend this game but the randomness and unforgiving difficulty of the game really sucks the fun out of it. Sometimes literally the first fight I landed in would be insanely hard and just leave my capital ship too crippled to make it worth continuing the run. I really hope the developers of this game, or another developer inspired by the game can take this fantastic concept and improve upon it.
I would best describe it as a mix between the starship arcade game in The Lab and FTL. Fun to play right now and will be interesting to see how it grows.
Only played this game very briefly but am very impressed, I haven't checked options yet but if there was an option to make the platform you shoot from either partial transparent or solid colour then that would be a bonus! Great job!
Play movie of this game http://www.bilibili.com/video/av6228038/ 这个游戏并不是传统的STG 个人感觉更像是塔防+STG的混合体 游戏中你必须用有限的绿水晶购买战斗机 并在对付不断发射着自机狙弹幕的敌方杂兵(这些杂兵还会做规避动作 同时在敌方轰炸机手中保护己方的母舰 极其有限的绿水晶获得方式 一击就毁的战机如果不及时在母舰停泊就无法带入下一关 这多大大增加了游戏难度 总体来说是一个难以上手,但熟练之后就非常有趣的游戏
Cool idea but poorly tuned
I wanted to like this game and certainly gave it a try with a positive mindset. Unfortuantely I cannot recommend this title.For me, the gameplay quickly became repetitive and unsatisfying. I'll continue to try it out if future updates are released and update my revoew accordingly.
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