
An epic dark fantasy where fates are decided by mighty Eikons and the Dominants who wield them. This is the tale of Clive Rosfield, a tragic warrior who swears revenge on the Dark Eikon Ifrit, a mysterious entity that leaves naught but calamity in its wake.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.29/day in the week to Sep 19 → 20/day in the week after.
About
A plethora of powerful swordplay techniques and Eikonic abilities lie within Clive's remit—and it is up to you to decide which ones you wish to learn or upgrade. If you're having trouble choosing, upgrades can be unlocked automatically.
Story-focused mode is recommended for those players who are less comfortable with action games and wish to focus more on the game's story elements. In this mode, Clive will automatically evade some attacks, and epic Eikonic combos can be triggered with simple button presses. Action-focused mode, where Clive's every action is controlled by the player, is available for those who are confident in their skill—or want to test it.
- FINAL FANTASY XVI Base Game
- “Onion Sword” weapon (Available for redemption from the System tab in the Main Menu upon reaching the main scenario quest "A Chance Encounter.")
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−60% | 33.7Kreviews | 78% | — | $29.6M |
| $49.99 | 52.4Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1884 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I have a love/hate relationship with this game, but it's still one of the most beautiful FF games I've played. Story: The story starts slow but strong, thanks to its compelling world-building, political intrigue, and a gradual transition from grounded fantasy to larger-scale conflicts. Although the whole game follows the traditional Final Fantasy formula, I would've appreciated a little more action/exploration or different ways of feeding the lore and less cutscenes (11+ hours and multiple cutscenes back to back in a 35-ish hour game is crazy). Art: The semi-realistic art direction is great, maintaining the series' identity while avoiding both excessive anime stylization and strict realism. The audio though, is ABSOLUTELY AMAZING and I wouldn't trade Clive's English VA for anything in the world. Chef's kiss. Combat: smooth at times but lacking, in my opinion. The amount of quick time events in some fights interrupts what would otherwise very fluid fight. Also, the party members feel somewhat inconsequential since they only fight alongside the player automatically except for Torgal's basic commands unlike previous games. Overall, I'd still recommend the game despite its obvious flaws and I'm still getting that 100% one day despite being tired af at this point (The Rising Tide DLC took a toll on me). 7.5/10
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best AU #76, worst BR #100 · 5 markets collected
Reviews, worldwide (the counter carries no country): 21.11/day in the week to Aug 4 → 25.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain, Arabic, Spanish - Latin America*, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese +2 more
| $19.99−60% |
| 2.7Kratings |
| 88% |
| — |
| not modelled |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Final Fantasy XVI is one of the most cinematic games I've ever played. It delivers some incredible highs, but it also comes with frustrating technical decisions and game design choices that stop it from being an easy recommendation. Technical The good The presentation is phenomenal. The cutscene direction, camera work, lighting, and overall cinematography are among the best I've seen in a game. The soundtrack is fantastic. It constantly elevates both the emotional scenes and the massive boss fights. HDR implementation deserves special praise. A lot of games advertise HDR but fail to use it properly. FFXVI is one of the few that genuinely impressed me. It even includes HDR metadata for pre-rendered cutscenes, so they display correctly instead of suddenly switching to flat SDR-looking video. More games should do this. I'm also happy that the game supports Dynamic Resolution Scaling. This is one of my biggest preferences on PC. I like DRS combined with modern upscalers because it lets performance adapt to demanding scenes without huge visual compromises. The Japanese voice acting is outstanding. The casting and voice direction fit every character perfectly and I ended up preferring it over the English dub. The bad Performance is simply not good enough. Considering the rendering techniques this game actually uses, it performs surprisingly poorly. It isn't pushing cutting-edge graphics technology, yet there are games with far more advanced rendering that run noticeably better. Graphics settings barely scale. This feels like a PS5-first title where PC scalability was an afterthought. Lowering most settings gives very little performance back, so your only realistic option is relying on DLSS or FSR. The visuals outside of cutscenes are also inconsistent. Some environments look beautiful, while others clearly show the lack of more modern rendering techniques. The game often looks amazing artistically, but technically it feels uneven. PC users are forced to use mods for things that should have been basic options. Cutscenes are locked to 30 FPS without mods. Film grain, vignette, and chromatic aberration also can't be disabled without mods. None of these limitations should exist on PC. I also think the game relies far too heavily on pre-rendered cutscenes. There are moments where they make perfect sense, like enormous battlefield scenes that would have been difficult for the PS5 CPU to render in real time. But they feel overused. Most of them could have been rendered in-engine instead. Besides being locked to 30 FPS, they suffer from video compression artifacts, and because they're pre-rendered using the game's own TAA, they often look softer and more aliased than actual gameplay running with DLSS. My biggest disappointment as someone who plays with Japanese voices is the localization. There are no separate subtitles for the Japanese script. The English localization rewrites dialogue quite heavily, so you're often hearing one thing while reading another. It can genuinely feel like two different versions of the same conversation. On top of that, there is no Japanese lip sync, which hurts immersion during emotional scenes. Both should have been included. The Game The first three quarters of the story are excellent. I loved the world building, the political conflicts between kingdoms, and the blend of low fantasy and high fantasy. It felt grounded while slowly building toward something much larger. Unfortunately, I think the final part of the story loses some of that strength. My issue isn't that it shifts toward fighting a god. Final Fantasy has always done that. My problem is the execution. It didn't land nearly as well as everything leading up to it. The art direction is fantastic. I really like the semi-realistic character designs. They still have that unmistakable Final Fantasy identity without looking overly anime or completely photorealistic. Where the game disappointed me most is its RPG side. The RPG mechanics are almost nonexistent. Equipment progression is extremely shallow, builds are limited, and there is very little room for experimentation. Party mechanics are practically absent as well. You don't really manage companions, customize their gear, build team compositions, or control their abilities in meaningful ways. It often feels like you're playing alone even when other characters are fighting beside you. The side quests are another weak point. There are genuinely excellent ones with strong character writing and world building, especially later in the game. Unfortunately, they're buried under a mountain of repetitive fetch quests and simple errands. I'd honestly say around 80% of the side content feels like padding rather than meaningful content. Overall, Final Fantasy XVI delivers unforgettable spectacle, fantastic music, incredible cinematics, excellent HDR implementation, and one of the strongest openings in the series. At the same time, it suffers from disappointing PC optimization, questionable technical decisions, shallow RPG mechanics, and too much filler. Despite all of that, I still enjoyed my time with it and don't regret playing it. I just can't help feeling that it could have been so much more.
Polecam, ale tylko na dobrym sprzęcie, przez tą optymalizację musiałam kupić nowy laptop żeby to jakoś chodziło próżne nadzieje żeby pociągnąć to na 3050tce.
Man this game falls apart like 1/3rd of the way through.... Too bad, it starts out pretty strong. The story seems interesting at first but it loses steam and for me it devolved into boredom. 95% of the characters are extremely dull and boring, There are like two good ones (Cid & Benedikta), but they get very small amount of screen time. Without them I realized I don't care about any of the other characters in the game. Especially the main protagonists, their dialog is super pretentious, so that makes caring about the story difficult. The combat is fine, I don't mind that this is an action game, lacking any rpg elements and a party system. It can be fun when you dominate the battlefield with your god skills, especially the crowd control ones. However, the combat also doesn't have a lot of depth. You just cycle through your skills, wait for them to cool down and start over. The game doesn't require a lot from you, and there is very little synergy between your skills. If it were a 8 hour game it would be fine, but for 40+ hours it gets old. The side missions are ass, total waste of time. The one highlight of the game are the boss fights you do in your god form. Those are super epic and spectacular. There are a handful of these fights spread out pretty thin, and the other 90% of the game is a letdown in contrast.
Cosa fa di Final Fantasy un "Final Fantasy"? E' la domanda che da almeno 17 anni, da lontano 2009, quando uscì Final Fantasy XIII, i suoi fan più accaniti (e non solo) si stanno chiedendo. Sembra una serie che ha inevitabilmente perso sé stessa per inseguire mode del mercato, spettacolarità eccessiva, fighettismo e pazzie varie. Come se dopo l'uscita di Final Fantasy VII Advent Children la Square Enix avesse siglato un patto faustiano che la costringa a sacrificare storie e personaggi per creare situazioni di una spettacolarità impossibile e cinematografica ma che sono, essenzialmente, quasi sempre fini a sé stesse. Si sono persi. E ogni incarnazione della serie va "un po' de là e un po' de qua", ondeggiando per trovare un porto sicuro. Final Fantasy XVI non fa eccezione. E' un gioco bello, sia chiaro, il più spettacolare tra tutti i Final Fantasy, raggiungendo vette di sublime cinematografia computerizzata finora non raggiunte. Ma... sacrificando il gameplay, riducendo tutto ad un action (molto action) ed RPG (poco RPG, quasi ridotto ad uno scheletro). La trama, a differenza del XV, c'è ed è completa, ma anche lì si è voluti ad un certo punto frenare lo sviluppo dark fantasy politico e maturo in favore di un più canonico "Andiamo ad uccidere un semidio malvagio", quasi come se gli sviluppatori avessero avuto il timore di una virata troppo radicale che, in realtà, parecchi in cuor loro chiedevano (o speravano). il doppiaggio per la prima volta è in Italiano, facendomi urlare di gioia, un sogno che avevo solo osato tanti anni fa, quando acquistai Final Fantasy IX, il mio primo "FF". Ma allora cosa caratterizza Final Fantasy? Le musiche, certo, qui magistralmente composte da Soken, il character design, che c'è in buona parte, la tecno-magia, e c'è, le invocazioni ci sono, gli oggetti storici ed ammiccamenti a feature ricorrenti nella serie ci sono, momenti emotivamente potenti nella storia ci sono e le lacrimucce finali ci sono state anche stavolta. Ma allo stesso tempo... quella sensazione di voler esplorare? Il party personalizzabile? Quell'aria un po' leggera in certi momenti? Il sistema di combattimento elaborato (che sia a turni o meno poco importa)? Le quest leggermente più elaborate di "vai lì e ammazza X"? Sembra che qui siano stati messi in soffitta tutti questi elementi. Insomma è Final Fantasy ma allo stesso tempo è qualcos'altro. Forse quel "qualcos'altro", quel non voler ascoltare fino in fondo la base storica per far rivivere dopo tantissimi anni almeno un'esperienza simile al passato ma con tutti gli ammodernamenti del caso, è ciò che lascia l'amaro in bocca a questo gioco che altrimenti sarebbe stato un gran ritorno della serie per le nuove generazioni e i vecchi fan. Purtroppo la mia esperienza è stata anche piagata da una pessima ottimizzazione per PC (serve la scheda grafica di tutti i santi e gli apostoli), che forse non mi hanno fatto vivere l'esperienza appieno.
Dieses spiel war einer der wenigen Final Fantasy Teile der mich wieder in Das Franchise reinbringt. die story ist interessant und die charakter haben ein gutes Development Und ich wusste nicht das mein Tekken 8 Main due Hauptrolle des sets spielt. Clive for the win
演出和建模顶尖水准,但是太多无聊的小任务了,支线任务人物对话僵硬,优化也太差了
one of the best one ever <3
As someone who never liked final fantasy because it always felt very basic and the story unappealing I loved this one. The story is dark and edgy and as a devil may cry fanboy I appreciate it a lot. The cinematic fights were legendary, qte-s are a dealbreaker for most but it's mostly a part in story bossfights so I didn't mind em at all. Might just have a ♥♥♥♥ taste but this and type 0 were the only FF games i genuinely enjoyed in every aspect.
This is my first time playing any final fantasy game, would 100% recommend anyone to play this game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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