
An epic dark fantasy where fates are decided by mighty Eikons and the Dominants who wield them. This is the tale of Clive Rosfield, a tragic warrior who swears revenge on the Dark Eikon Ifrit, a mysterious entity that leaves naught but calamity in its wake.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.29/day in the week to Sep 19 → 20/day in the week after.
About
A plethora of powerful swordplay techniques and Eikonic abilities lie within Clive's remit—and it is up to you to decide which ones you wish to learn or upgrade. If you're having trouble choosing, upgrades can be unlocked automatically.
Story-focused mode is recommended for those players who are less comfortable with action games and wish to focus more on the game's story elements. In this mode, Clive will automatically evade some attacks, and epic Eikonic combos can be triggered with simple button presses. Action-focused mode, where Clive's every action is controlled by the player, is available for those who are confident in their skill—or want to test it.
- FINAL FANTASY XVI Base Game
- “Onion Sword” weapon (Available for redemption from the System tab in the Main Menu upon reaching the main scenario quest "A Chance Encounter.")
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−60% | 33.7Kreviews | 78% | — | $29.6M |
| $49.99 | 52.4Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1884 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
yeah pretty fun game overall
file
Ist echt schade, dass ich dem Spiel eine negative Bewertung geben muss, vor allem, weil es definitiv nicht schlecht ist, aber viele Mechaniken einfach nicht überzeugen können. Da ich das Spiel noch nicht durch habe, weiß ich leider nicht, wie weit ich bin, aber ich habe nach 12 h Spielzeit nicht das Gefühl, wirklich irgendwas erreicht zu haben, was die Zeit wert war. Das liegt hauptsächlich daran, dass viele Cutszenes einfach zu lang sind, gerade am Anfang (und das sage ich als Jemand, der ein großer Freund von Cutzenes ist). Allerdings sind sie überwiegend sehr gut animiert. Was mich ebenfalls einfach nicht abholt, sind die Kämpfe. Man hat zwar eine Auswahl an Fähigkeiten und Espern, aber sind diese erst einmal benutzt, läuft es fast immer auf m1 Spam hinaus, bis sie wieder bereit sind. Parieren geht zwar, ich benutze es aus Mangel an Notwendigkeit aber auch Möglichkeit gar nicht. Mir fällt Parieren gewöhnlich nicht schwer, aber in diesem Spiel gibt es irgendwie keine richtigen Angriffe die pariert werden können. Ich bin jetzt [spoiler] wieder bis zum Phönixtor gekommen [/spoiler] [spoiler] und habe Ifrit erweckt [/spoiler] und musste nie Parieren, um Kämpfe zu bestehen, bzw. bieten die Gegner und Angriffe sich fast gar nicht dafür an. Irgendwie schlecht umgesetzt. Da können die Fähigkeiten noch so gut animiert sein, die Kämpfe fühlen sich überwiegend sehr langweilig an. Ich muss einfach immer an FF XV im Vergleich denken, wo alleine das Teleportieren so viel Spaß gemacht hat, dass ich jeden Kampf gerne mitgenommen habe. Die Kampfmusik ist ebenfalls eher auf der schlechteren Seite, weil sie mittendrin einen Stilwechsel vollführt, der sich einfach unpassend anhört. Auch das Inventar und die Items sind irgendwie sehr... unkreativ? Mir fällt es schwer, das richtige Wort zu finden, aber bisher war es einfach nur: Abschnitt abgeschlossen --> Neue Ausrüstung mit besseren Stats verfügbar --> Neu Ausrüstung angelegt. Es gibt kaum Varianz oder wichtige Werte neben Atk und Def. Keine wirklichen Effekte oder Boni. Storytechnisch ist das Spiel in Ordnung und kann schon noch sehr interessant werden, bzw. ein paar Überraschungen in petto haben, es reizt mich aber sehr wenig, diese zu erleben. Allerdings habe ich schon jetzt mehrere Kritikpunkte an einigen Stellen, wo sie meiner Meinung nach keinen Sinn ergibt. Vielleicht werde ich das Spiel noch mal anfassen und zu Ende spielen, aber momentan fühlt es sich einfach nicht spaßig oder interessant genug an. Ich ziehe hier im Kopf viele Vergleiche, zu FF XV, was möglicherweise etwas unfair ist, da es einen ganzen Film bekommen hat, aber alleine hinsichtlich der Kämpfe finde ich sie in XVI einfach wesentlich langweiliger.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best AU #76, worst BR #100 · 5 markets collected
Reviews, worldwide (the counter carries no country): 21.11/day in the week to Aug 4 → 25.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain, Arabic, Spanish - Latin America*, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese +2 more
| $19.99−60% |
| 2.7Kratings |
| 88% |
| — |
| not modelled |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I finished this game on a Playstation 5 and decided to replay it on my PC. Very cinematic if they had someone play this game in a theatre I would watch/play. Its very episodic and makes for a good game to play over time.
お使いクエスト多すぎる。移動もなんかもっさいし、FF15の戦闘の爽快感や移動の楽しみは何処??ゲームの半分はお使いしてるし移動してる。キャラがしゃべり始めたら移動速度下がるのリアルだけど、元々魔法とか魔物とか非現実を取り扱ってるのにそんなとこにリアルいらん。戦闘は面白いけど他社のスタイリッシュなアクションゲームでいいと思ってしまった。ただ音楽は良いから実況みてサントラ買えばいいかなって感じ。こっちはお使いするためにFFしてんじゃねーんだわ
If Final Fantasy fans recommend you FF7, choose any other game. Almost a masterpiece, the good outweight the bad heavily.
excelente
최적화가 조금 아쉽고 달리기가 없다시피 한 부분과 영음 자막은 없고 일어 베이스 자막만 있는 점이 아쉽지만 초반까지는 충분히 재밌다
Прям нравится игра, прохожу на одном дыхании. начиная от боёвки, заканчивая качественным сюжетом и всем остальным, просто пушка, выглядит шикарно
比最终幻想15好,各方面都比15好,我现在依旧很后悔200多块买的最终幻想15
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $29.6M | 33.3K | 87% | $39.99 | |
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| $29.5M | 64.6K | 95% | $17.99 | |
| $29.7M | 34.2K | 93% | $29.99 | |
| $29.8M | 54.7K | 91% | $29.99 |