
Take the journey, now in ultimate quality. Boasting a wealth of bonus content and supporting ultra high-resolution graphical options and HDR 10, you can now enjoy the beautiful and carefully-crafted experience of FINAL FANTASY XV like never before.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian*, Simplified Chinese, Traditional Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 617 reviews with recorded playtime.
Reviews
Themes across 616 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I feel so grateful to experience Final Fantasy XV, truly. To all of the FFXV developers, thank you for making this game.
FF15在我游玩阶段无数次让我玩破防到想狠狠给这个游戏红色下指,母庸质疑这是部半成品无论是剧情还是玩法都有特别多的问题。不过任何一个通关看过结局的人应该都很难不被触动,不会不喜欢这个游戏吧 正常来说我习惯把游戏美好一面让看到我测评的人先提出来得到共鸣以后在根据缺点进行抉择,这篇应该会是我第一次改变这个顺序 [h2] 其一[/h2]你需要知道的是这个游戏剧情并不完整,甚至剧情浮于表面且只有不完美结局的部分,真结局以及很多背后设定只能靠自己去补。剧情很好但最终幻想系列光凭游戏根本驾驭不了这样的世界观,需要靠大量的小说、动漫、电影等来补全才能勉强讲完一个故事 [h3] 完整入坑指南 [/h3] 电影【王者之剑】>动漫【最终幻想兄弟情】>游戏本体一到六章>【古拉迪欧dlc】>游戏本体七到九章>【伊格尼斯dlc】>游戏本体九到十二章>【普隆普特dlc】>通关>【亚当dlc】>小说【黎明未来】 [h2] 其二[/h2]战斗系统相当折磨,虽然多种武器衔接重击轻击各种连招变式可玩性相当高,但引导基本等于无。等到中后期熟练这套系统又发现输出依赖于真幻影剑,让原本这套动作系统食之无味弃之可惜。 视角相当折磨,小怪仇恨聚焦主控,魔法值回复高度依赖瞬移地点,主控小怪各自霸体各打各的交互感低下,同伴连携技触发随机,锁定技容易丢失。这些都是我的亲身经历。 另外se你觉得你的迷宫做得很好吗,特别是你霸王刀迷宫你还整个迷宫般推箱子。 [h2] 其三[/h2]游戏节奏前后撕裂。前期美术风格好惊艳,属于那种适合亚洲宝宝的阳光美洲风情+西式奇幻的公路片游戏,优秀的音乐与画面表现,加上很多生活化的交互设计,把它当一个旅行模拟器是非常休闲舒服的。前期这些占了六章但剧情成分完全没有而中期过后水都剧情很好但急转直上变得沉重、和游戏整体偏轻松的氛围割裂感很大,同时存在主线苦大仇深、可玩法和支线又拖拖拉拉的问题。 --- 问题拎出来能说很多,但恰恰是他前半段没剧情部分做特别好而后半段主线剧情部分质量足够优秀反而成就了无数人遗憾白月光。 对我来说哪怕作为旅行模拟器时光里也是开放类型里的绝唱了。开放世界的游戏,大部分都略显孤独但这部不一样,活泼爱拍照且话痨吉祥物普朗普特,打架时候也嘴里也不断嘴炮,沉着理智的兄长伊格尼斯,一手厨艺征服大伙的胃吃饭时都会叮嘱让王子多吃点菜。古拉迪奥是无畏的盾,他会在王子做错事惹兄长生气时候大早上邀请王子早起一块晨练做些讨伊妈高兴的事。他们个性鲜明的性格特点使这场旅行不再孤独。王子也是我最喜欢的角色,或许他确确实实是不完美的主角甚至一直是大家心目中不合格的真王。也因为不完美而显得真实,因为真实而让我理解他的普通和无能为力,最后为他不得不面临的必死的未来而叹息…我真的很喜欢看诺克特和大家一起的日常,喜欢开头大家一起推车,喜欢大家在一起露营聊天,喜欢在路上时的闲谈,喜欢翻普隆普特拍的美照丑照,这些非常普通的小日常对话互动组成了在我眼里ff15最具有生命力的内容。 我一直觉得在主角团里加个爱好摄影角色是个相当惊艳的设定。点睛之笔是在最后选照片的那一霎那,回忆思绪万千,才让人更难受,因为就好像玩家真的和朋友们走走停停在一起好多年一样,那相簿里好多照片或许存在支线拍的或许到达景点时小普突然建议来个合影,特别有随机性,一些关于支线照片的比如收集那些仙人掌玩具、还有给伊莉丝送礼物留下的,这游戏并不只是一味地重复性的支线,当然我这些话只玩主线直接速通的人确实会觉得不过如此。这些字打着打着水雾一下子在眼睛里聚起来了。 本作结局是遗憾的,但是按我以前看过的一句很土很流行的话。究竟是什么样的结局才能配得上这一路的颠沛流离。失去父亲,失去国家,背上重任,却又还是一个被大家保护的王子,命运催促着自己成长,然后鼓起勇气面对的后果,依然是失去爱人,兄弟为了自己受伤,也许这一切都是王子必须要承受的,可是为什么要让其他人为了自己而牺牲呢?王子不能接受。但他为了保护重要的东西,还是继续前进。直到进入水晶,他明白了自己真王的使命,所有的一切都不重要,给世界带来光明才是最重要的。为了完成这个使命,他最后也牺牲了自己,故事非常的悲壮,一个努力成长最后选择牺牲自己的王子。那最后的一次篝火,王子哽咽的说出:“大伙,谢谢…我 喜欢你们这群家伙……”随着王子的陨落大地重现光明,熟悉的主题曲《stand by me》响起,故事的最后又是那一阵熟悉的汽车抛锚声,结尾与开头同样的场景同样的音乐却是不同的心境。或许名字诺克提斯寓意黑夜,死后光明到来,游戏主页转变成黑暗,这是我永远的最终幻想。 致喜欢赖床,喜欢钓鱼,讨厌吃菜的路西斯真王。
This game unfortunately was not for me. I've loved most of the games from the Final Fantasy series, but I have trouble playing through this game at all. The combat is dull, unresponsive and filled with way to many pauses and cutscenes during combat (if you use the Tech bar). The magic system is slimmed down to three elements and a modifier with items, on top of making the spells consumable and on a cooldown timer. This makes them frustrating to use. The story has an interesting premise but loses the plot straight away after the first major event. Combining a joyride with your friends to a wedding along with the impending doom of your kingdom is not functioning at all for me. The fact that the main storyline is urging you to take swift action to the next setpiece, while the sidequest are literal busywork is absoultely jarring. Sidequest follows the formula of running between the questgiver and the objective with some minor combat at the destination, feeling like you have all the time in the world. The contrast makes it feel like the sidequests are stuck in the "joyride with the boys" mentality, whereas the main quest is deadly serious. Speaking of the main quest, most major events happen offscreeen, up until at least chapter five which is when I threw in the towel. I'm not sure I need to elaborate why you need to have the player experience the story of the game rather than getting a montage or vague visions of events. I have no idea why my characters react to certain things or what their relationships are, because they are so fundamentally bad at communicating. One character died offscreen after having one single scene with our crew, and they didn't even show it happening, or even straight upp say that this character passed away (maybe it's a linguistical issue). Either way, the main party reacts as if this is heartbreaking, for a character that I have no idea what type of relationship they have with us. I assume this character was important in the other media relating to this game, which I have not taken part of. I will stop here rather than ranting on. 3/10, Terrible combat, terrible storytelling, hollow characters, nice soundtrack and remixes on the media player.
===Gráficos=== 🔲 Atari 🔲 144p 🔲 Aceitável 🔲 Bom ✅ Ótimo ✅ Cada frame foi pintado por Da Vinci ===Requisitos=== 🔲 Uma calculadora com 1 pilha 🔲 Um PC batata mas não tão batata 🔲PC meia boca com GTX 1050TI ✅ Um i5 com uma RTX 3050 🔲 Um PC Gamer mesmo 🔲 3xRTX4090 ligadas numa hidroelétrica ===História=== 🔲 História? que história? 🔲 Tem uma historinha 🔲 Uma história bacana 🔲 Uma história digna de prestar atenção ✅ Feita pelo Tolkien (prepare seus lenços) 🔲 Platão escreveu junto com Machado de Assis e virou novela das 21h. ===Jogabilidade=== 🔲 Precisa de dois dedos pra jogar 🔲 Aceitável (4 dedos pra ser específico) 🔲 Jogabilidade bacana ✅ Jogabilidade excelente ===Complexidade=== 🔲 Jogo da velha é mais complexo 🔲 Fácil de entender ✅ Fácil de aprender, difícil de dominar 🔲 É daqueles jogos que as pessoas ficam estudando 🔲 Precisa de, no mínimo, 2 doutorados ===Dificuldade=== 🔲 Você escolhe a dificuldade 🔲Seu cachorro consegue 🔲Da pra zerar com uma batata de controle 🔲 Fácil ✅ Médio 🔲 Quase Elden Ring 🔲 O proprio Elden Ring 🔲 Você precisa de reflexos instantâneos e 4 mãos ===Tempo de História=== 🔲 Você toma um refri e acabou 🔲 Pede um lanche no iFood, come e zera. 🔲 Curto (entre 3 ~ 7h) 🔲 Normal (entre 8~12h) (campanha) ✅ 24h ~ 48h 🔲 100h+ 🔲 Você começa, seu neto termina 🔲 Infinito ( dependendo de vc ) ===Áudio, músicas=== 🔲 Beep 🔲 É melhor jogar no mudo 🔲 Aceitável 🔲 Muito bom 🔲 Músicas feitas por Hans Zimmer ✅ Mozart compôs junto com Beethoven ===Bugs=== ✅ Nunca vi nenhum 🔲 Pequenos bugs 🔲 Pode ficar irritante 🔲 Pode estragar a gameplay 🔲 Parece até uma lâmpada acesa cheia de inseto ===Diversão=== 🔲 Prefiro ver poça d’água secar 🔲 Difícil de gostar 🔲 Repetitivo ✅ Vai te entreter 🔲 Você nunca esquecerá como esse jogo te divertiu 🔲 A viagem da sua vida ===Publico=== 🔲 Crianças 🔲 Adolescentes ✅ Adultos ✅ Tudo e todos ===Fator Replay=== 🔲 Experiência de uma vez só ✅ Apenas pelas conquistas ✅ Se esperar alguns meses/anos (ou mods) Obs.: Depende se você enjoa facil... 🔲 Se comprar DLC, vale a pena (futuramente) 🔲 Definitivamente 🔲 Infinitamente ===Compensa Comprar?=== 🔲 IT'S FREE 🔲 Preço justo ✅ Preço ótimo, compre! 🔲 Compre se tiver dinheiro sobrando ✅ Espere uma promoção 🔲 Caro demais não recomendo 🔲 Mais fácil você queimar seu dinheiro ===Vale a pena comprar?=== 🔲 N-Ã-O 🔲 Eeeh... mais ou menos 🔲 Compensa 🔲 Vale a pena sim 🔲 Vale MUITO a pena ✅ COMPRE IMEDIATAMENTE SEM ARREPENDIMENTO
An overall delightful and moving (pun not intended) journey with a cat of characters I actually don't hate (looking at you "Hope" of FF13). It repeats some of the "corridor" progression from FF13 but spends most of its time in a grand open world. Also, I'm glad someone made a mod to put some clothes on the mechanic girl. Geez!
Overall score: 8/10 This is a remarkably well-crafted action RPG, supported by a story that remains consistently engaging throughout the entire base game. I have completed the main game to 100%, and since I have not played the DLCs, this review is based exclusively on the core experience. The narrative is one of the strongest elements of the experience. It maintains a strong sense of momentum, with a well-managed pace that keeps the player invested from beginning to end. Rather than relying on constant spectacle, it builds its appeal through a steady progression of meaningful developments, well-placed emotional beats, and a cast whose chemistry feels genuinely convincing. The interactions between the characters are one of the most memorable aspects of the game, lending the entire adventure a sense of cohesion and emotional credibility that elevates the story considerably. From a gameplay perspective, the game is fast, varied, and consistently enjoyable. Combat feels responsive and fluid, while offering enough variety to prevent the experience from becoming stale. The design encourages experimentation without ever feeling overwhelming, and that balance gives the gameplay a very confident rhythm. The secondary boss encounters deserve particular praise as well: they are thoughtfully designed, mechanically engaging, and often among the most satisfying moments in the game. They add structure and challenge in a way that feels purposeful rather than artificial. Visually, the game remains impressive. For a title released in 2016, it still holds up very well, both artistically and technically. The presentation is elegant and often striking, with a strong sense of visual identity that supports the tone of the narrative. The final stretch of the game, in particular, feels like a clear escalation in scope and impact, almost a genuine glow-up in terms of atmosphere and direction. By that point, everything comes together in a way that makes the final confrontation feel well-earned and appropriately monumental. The side content also contributes meaningfully to the overall experience. It adds depth without feeling like empty padding, and it helps reinforce the world’s sense of life and continuity. I also appreciated the automated photo mode created by Prompto, which is a small but thoughtful addition that enhances the game’s appeal for players who enjoy capturing its most visually distinctive moments. The soundtrack deserves equal recognition. As expected from a Final Fantasy title, the music is elegant, delicate, and consistently pleasant to hear. It supports the game’s emotional tone with restraint and sensitivity, never overpowering the scenes it accompanies, but always enriching them. The result is a soundtrack that feels both classic and refined, perfectly aligned with the identity of the game. Overall, this was a very strong and rewarding RPG experience. It succeeds in the areas that matter most: story, combat, atmosphere, presentation, and character dynamics. Judging it solely on the base game, it earns a clear and well-deserved 8/10. It may not be flawless, but it is absolutely a game worth recommending.
PS発売時にもプレイし、個人的にはFFブランドを徹底的に貶めたといっても過言ではない作品だと思っている。 ヴェルサス13としての発表から10年。15としてリリースされた時点でも未完成品の上、まともな動作が出来ていない出来に当時は本当に失望した。更に遅延の理由や追加コンテンツをユーザーのためといいリリースする姿勢は、「本当にこれで完成品としてリリースしたのか・・?」と空いた口が塞がらなかった。どこまでも人を馬鹿にしたような振る舞いは本当に腹立たしい。 絶対にPBR対応まともに出来なかっただけでしかないと腹の底で思いながらもプレイして更にキレそうになった。いやキレた。 以降のFFブランドの凋落は悲しみしかない。 そんな殺意しか覚えなかった作品が、フルパッケージになって安くなったから手に取ってみた。 なぜならそんな自分にとっての最悪の思い出でしかないゲームに高評価が目立ったから。 開始10分もしない時点で、アプリ起動が遅い、Option設定が飛ぶといった不具合なのか仕様なのかわからない挙動に嫌な予感しかしないけども、取り敢えず気持ちが続く限りプレイしてみる。 もちろん最初の気持ちは「おすすめしない」でしかない。 終わった後に気持ちが変われば反対にすると思う。 グダグダ言いながらプレイしてる時点でいつまでもスクエニに夢を見てしまう奴隷のような気持ちになるけど、 幼い頃に見た夢のある作品がまた戻ってくるかもしれない、という気持ちを捨てられない姿は DV男と別れられない女のようでなんだか悲しい。 ゲームってこんな気持ちでプレイするもんだっけ・・ でも、似たような人は一定数いるんじゃなかろうか・・ 独りよがりかもしれんが
This game is underappreciated. I had a blast playing FFVII Remake and decided to give FFXV Windows Edition a try. Game runs smooth and has excellent tutorials to get you onboard quickly. The "roadtrip" vibe is really memorable. Overall, a game for fans of final fantasy series.
Очень достойное продолжение легендарной серии игр. Прошел порядка десяти частей предыдущих игр на 100%. Эту часть игры спустя время обязательно перепройду. Графика на высочайшем уровне, отдельное спасибо за русскую озвучку на ПК версию. История персонажей, сюжет, охоты, рыбалка, чокобо заслуживают отдельного внимания. Спасибо разработчикам за данную игру!!!
Je n'ai jamais compris la haine que FF15 reçoit depuis toute ces années. Je l'avais fait a l'époque sur ps4 et l'envie ma pris de vouloir me le refaire sur pc. Je ressors avec le meme avis, FF15 est un très bon Final Fantasy et un très bon jeu. L'histoire, le gameplay, les graphisme, l'ost: il a tout pour plaire. Connaissant tout les problèmes qu'il a eu lors de son développement, je suis meme étonné que le jeu tient autant la route. Je ne peux que conseiller ce FF que ça soit pour les fans de la licence qui ne l'ont pas encore fait ou bien encore pour les personnes qui aimeraient ce lancer dans cette grande aventure qu'est Final Fantasy !!
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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