
Final Fantasy XIII is a fantasy RPG in which a band of brave humans struggle against fate in the utopian sky city of Cocoon and the primeval world of Pulse. Follow stylish heroine Lightning's fast paced battles and high adventure in a mysterious new world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 971 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
「よく分からない専門用語が羅列されるゲーム」として有名ですが、実際にプレイしてみると根底にあるテーマは意外とシンプル。要するに「迫害と差別」の物語です。 差別が根付いてしまった世界で、主人公のライトニングが、その状況下で出会った仲間たちと共に歪んだシステム(温床)を叩き壊していく——「クリスタルと魔法の世界」というよりは「モラルと正義の物語」で、個人的にはFF7に近い空気感を感じました。 独自の育成システム(オプティマやクリスタリウム)がとにかく面白く、戦闘の中毒性は中々です。ストーリーが壮大すぎて途中でちょっと置いていかれそうになる瞬間もありましたが、それを差し引いても十分面白かったと言える一作です。
PS3時代1章で挫折して以来触っていませんでしたが、 今回FFシリーズのナンバリングをすべてクリアしたいという不退転の覚悟でクリアまでこぎつけました。 ストーリーノーマルモードクリアしたライトユーザーのレビューです。 (FFシリーズは1(PR),2(PR),3(PR),4(SFC,PR),5(SFC,PR),6(SFC,PR),7(PS),8(PS),9(PS,PC),10(PS2),11(PC),12(PC),14(漆黒まで),15(PC),T(PS),TA(GBA),TA2(GBA)履修済み) クリアまで50時間程度。 感想は「全部高レベルにまとまってるのにキャラとストーリーを好きになれなかった」です。 FF13は物語の「起承転結」の「転」からオープニングに入るため、 本来「起承」で語られるはずの重要な世界設定やキャラクターの行動原理が回想という形で断片的に語られます。 これが私には合わなかったということかもしれません。 あと結局一番大きいのは、「セラとスノウのカップルを応援したいとまったく思えなかった」ことが FF13を楽しめなかった最大の要因だと思います。 妹のために仕事頑張ってる姉差し置いて、ぷらぷら遊んでる彼氏に大事な相談して勝手に結婚って何事・・? 姉に一度断られても、めげずに真剣に姉に信じてもらう努力をしてもらいたかった。 その上で3人で解決策を模索している中、オープニングに入っていたらまったく感情は異なっていたと思います。 そういう意味ではセラは年相応の普通の女の子なのですが、それがゆえに世界の存続をかけた誓いの相手としては 分不相応だった気がします。 戦闘システムについてはFF12のいいところをうまく拾って進化してくれたなといった感じ。 パーティ全体を指揮している感覚で、慣れてくると楽しかったです。 (ただ不満は戦闘時間が長いことと、パーティ変更で毎回オプティマ初期化されること) 育成面ですが、キャラ育成は特に不満はなし。 装備育成は楽しさより面倒さのほうが勝りました。 せめてゴールドを戦闘で普通にくれたらよかったですが・・・ ということで「このゲームをおすすめできるか?」という問いについては 「世界観をじっくり読み解いていけて、キャラに魅力を感じるならお勧め」となると思います。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5.67/day in the week to Aug 4 → 6/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
Hours played at review time, across 977 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is incredible. The combat system is very unique, featuring a turn-based system with the focus on Paradigm Shift which is essentially changing your and your teammates' roles on the fly. The battles get very frantic with you needing to switch very quickly between different roles in order to survive. As someone who hasn't ever been a huge fan of turn-based combat, this game absolutely won me over. The characters are super charming. They're a bit archetypal at first glance, but the way they play off of each other's personalities is stellar. The story is very science-fiction mixed with fantasy, and while I haven't finished it as of this review, it is very well written so far. The dialogue is nothing short of incredible. The visuals are beautiful. The environments are jaw-dropping at times, and the designs of the different enemies are so imaginative. Performance-wise, there is some noticeable stutter at times on the Steam Deck with the FPS dropping randomly, and I am unsure if it's a port issue or a spec issue. But it runs well enough and has never caused any problems during battles. I highly recommend this game if you have even the slightest interest in it. As someone who's never played a Final Fantasy before, I am so happy that I started with this one.
This game is awful trash. Every single part of it. It's by far my least favorite Final Fantasy of 20 or so I've played.
3/5 проходняк. Прокачка персонажа сделана на 1 из 5, все сделано чтобы отнять время у игрока, каждые пять боев надо лазить в кристалл и медленно елозить мышкой, думать тут не надо. Боевка из парадигм такое себе решение, с 11 главы начинается дроч из прадигм, где надо во всем резко начать разбираться потому что игра подсовывает автоматом неработающие связки. Так же дают менять персонажей, но это нехчоется делать потому что связки парадигм сбрасываются. Сам сюжет не плох, даже вспомнилось что-то из старой фантастики. Но персонажи, их истории, диалоги хромают, слишком все тупо. Добавил балл за неплохую графику относительно прошлых частей и кайфовый саундтрек.
Its hard to give this game a recommendation because the story itself is worth the money ... but playing through the game isn't worth your time. Pro's: - HD mod makes the game look amazing even in 2026. - Characters personalities and voice acting are solid even in english. - The story itself is interesting and would even make a decent enough movie (which is what the game feels like) Cons: - The game is built with small maps that you just walk through hordes of enemies that take forever to kill. - Paradign shifting just means you switch to different combat roles with similar moves to try to reduce the "wait period" between attacks. You don't actually do anything cool or strategic and it still feels horribly slow. - The gear you get isn't even really that customizable - you just pick between phys or mag atk and then build the weapon that has the most of it. - The sphere system isn't really special, you just upgrade the paths in the role you play the most and fill in the rest once your done. You get pretty much a specific set of points since there's no grinding. I ended up stopping as soon as I hit chapter 9 which my in game playtime was something like ~15 hours. I would rather watch the story then play the game so rather then play for another 20 hours ... I can watch a 2 hour youtube video.
I'm actually really disappointed in this game. In my opinion, this shouldn't have been a mainline Final Fantasy game. I really don't think it holds up. The game feels really empty and hollow, the story is so simple and doesn't evolve at all throughout the game, the characters are not developed and are so inconsistent in their choices and opinions. Moreover, they don't really feel close to each other and don't really have any chemistry. Now about the gameplay... this game is so boring. I don't think the linearity of the game is the problem here, its the fact that the only thing you can do in this game is combat. This game is so lifeless, you're just crossing endless sections, battling 20 times the same monster over and over again for hours without having anything to break the repetitiveness of those combats. There is no NPC, no side quest, no mini game... the only interaction that you can have is with the same terminal from which you can buy items and upgrade them. You are supposed to try to save Cocoon, but you never really get a chance to see what you are supposed to save... I feel like this game was trying to express interesting ideas and dilemmas, but this just feels so rushed. It really just feels like they just had a vague idea of a scenario and tried to extend the lifetime of this game as much as possible by adding as much combat as they could.
Purtroppo FF13 è uno dei giochi che mi ha colpito meno dell'intera saga non perché abbia in se qualcosa di rovinosamente brutto, ma semplicemente l'estrema linearità Niente in generale la trama è così tanto lineare a livello di gameplay che va a perdere totalmente l'anima esplorativa dei final fantasy, e qui vado a parlare di veri e propri corridoi dall'inizio alla fine. Una delle cose che ho odiato di più, ma semplicemente come principio è stato i nomi dei vari stati dal fal cie al cie'th e tutta quella merda, che odio che odio, però va bene. In generale non è un titolo che mi è dispiaciuto, ma non mi ha lasciato neanche niente, non lo consiglierei se non a qualcuno che ha giocato i 12 capitoli precedenti.
Este Final Fantasy quiere ser clásico y, al mismo tiempo, modernizar la saga, aunque en el proceso solo consigue convertir su jugabilidad en algo demasiado automático y fácil. Quiso ser un portento gráfico para su época, y lo fue, hasta el punto de que, a día de hoy, sigue viéndose espectacular. El problema es que ese despliegue visual llega a costa de ofrecer durante unas 10-15 horas el juego más lineal que te vas a encontrar en tu vida. También quiere contarte una gran historia con personajes llenos de matices, pero el precio es que prácticamente todo el lore está escondido en textos y que el grupo principal resulta de lo más genérico y aburrido... al menos hasta que llegan los giros y los momentos de desarrollo. No es el bodrio que muchos dicen que es, pero sí me parece un juego mediocre tirando a malo. Por cada buena idea o aspecto rescatable, encuentras dos decisiones que juegan en su contra. Encima, la tasa de FPS está bloqueada y el rendimiento en algunas zonas deja bastante que desear. En fin, no lo recomiendo demasiado.
Um jogo médio, ele peca em muitas coisas importantes, disparado a melhor coisa do jogo é o desenvolvimento dos personagens, são personagens fáceis de gostar, carismáticos, designs bonitos e boa dublagem (exceto a Vanille, tadinha), ver eles se desenvolverem é bem satisfatório e me fez gostar muito deles. A narrativa é bem escrita, mas previsível e as vezes meio chata, pra mim 100% do jogo foram os personagens, seus backstories e desenvolvimento. Agora, quando pensamos na gameplay, o jogo perde muitos pontos, o level design não existe, você anda e interage em ações scriptadas e luta, o jogo todo é isso, o combate é okay, tem seus pontos positivos, depois que passa ali do começo fica bem legalzinho até, mas a falta autonomia nas lutas é EXTREMAMENTE frustrante, não poder nem posicionar os personagens aonde voce quer é muito limitante, além de que demora MUITO tempo pra voce poder escolher quem voce quer na party( oque é estranho). No geral é um jogo que cumpre bem o que ele se propõe a ser, uma narrativa de descoberta dos personagens com um enredo meio anime shounen que tenta ser mais complicado do que precisa.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 6.5K | 59% | $7.99 | |
| $5.9M | 23.7K | 88% | $11.99 | |
| $859.9K | 4.8K | 79% | $7.99 | |
| $2.6M | 8.7K | 89% | $14.99 | |
| $2.9M | 4K | 69% | $29.99 | |
| $2.7M | 4.8K | 87% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8M | 13K | 90% | $11.99 | |
| $2.8M | 6.3K | 59% | $19.99 | |
| $2.8M | 4.8K | 85% | $29.99 | |
| $2.8M | 15.3K | 98% | $9.99 | |
| $2.8M | 7.2K | 95% | $9.99 | |
| $2.8M | 2.8K | 93% | $22.39 |