
Final Fantasy XIII is a fantasy RPG in which a band of brave humans struggle against fate in the utopian sky city of Cocoon and the primeval world of Pulse. Follow stylish heroine Lightning's fast paced battles and high adventure in a mysterious new world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 969 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
mto louco
perfeito
this is the only final fantasy i like. they call me crazy but i call them Googaloo
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5.67/day in the week to Aug 4 → 6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
Hours played at review time, across 975 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
すばら
Um Final Fantasy muito criticado,eu sinceramente gostei muito dele,acabou se tornando meu ff favorito,ele tem um visual muito lindo,uma trilha sonora impecavel e um bom desenvolvimento,porem ele peca em algumas coisas,prinipalmete no port dele que e bem ruinzinho,porem,vale a pena
Absolute garbage. Three things stand out to me having completed this game: exploration (garbage), story (strong moments, mostly weak) and combat (garbage). Exploration is of course hallways. It's actually just hallways. Anyone who compares this to FFX is either lying or incapable of critical thought. FFX had minigames, it had branching paths, and moreso it had a narrative that justified that linearity within the gameplay. FFXIII just has... nothing. There is no pleasure to be had in exploring this world, because you're not exploring it. You're walking down a corridor so you can hit flags to trigger cutscenes. The story does have its moments. People are overly harsh on the use of fantasy terminology, the opening chapters do indeed have a habit of throwing words at you undefined, but later have a character very bluntly define that word, sometimes multiple times. Similarly, people are overly harsh on Vanille's writing, she is very obviously and intentionally written as a naive outsider, and that does pay off in her twist background reveal. The best part of the story was when Lightning turned to Hope about a third of the way through and said 'wait we're cringe, we should stop being cringe' - the characters were very justified in being cringe, they were teenagers and young adults processing a series of very traumatic events, and I enjoyed the story of the highly JRPG-coded way in which they processed that trauma - but once they achieve that character growth the story has another 2/3 of a game where all six characters are just friends setting out to save the world from Mr Big Bad. Combat sucks. I minimised auto of Auto-Battle so I could be as engaged as possible in the combat. I was still exhausted of spamming A, because the optimal move was to do the same thing five times in a row. I was still exhausted of my allies not targeting the enemy I had just staggered. I was fed up with the lack of menu QoL features in a game so menu-heavy, such as button buffering, and an enemy list so I could see debuff timers of all enemies. And, when I did use Auto-Battle, I was frustrated with how frequently the game would queue AoE attacks in single-target situations. This game is an embarrassment for SE. Of the modern FFs, this is perhaps the worst - definitely worse than XVI and XII, perhaps beating out XV. Sazh was the only consistent redeeming quality: as a responsible adult and advocate of sensible bedtimes, he brought something unique and appreciable to this JRPG party.
great story, bad gameplay
補丁+鎖幀都玩不了 還不能無邊框4k 😭
the greatest game
I'm still currently playing through Chapter 11 and just got the Chocobo so I can get some gil and upgrade my equipment. Interesting story, memorable characters and great music but I really don't like the combat which made me drop this game so many times and finished other Final Fantasy games instead. I kept coming back because I really wanted to see the story through. I also had to download the English voice and FMVs since there's no language options available and some mods for better performance and some light graphical improvements. [h1]COMBAT[/h1] Maybe I'm just playing it wrong but the combination of the camera moving around constantly during battle, no control over movement of the party members (especially against a group of 5 or more enemies) while trying to keep the party leader alive because if the leader gets downed it's game over (which is a first I've seen in FF; at least the ones I've played and just WHY is that?) and I would start the entire fight again plus the stagger system which I hate so much makes every enemy encounter feel like such a slog and just stresses the hell out of me, essentially micromanaging simulator. But what I really liked about the combat which is the Paradigm Shift which is basically on the go Job switching. I've seen people really like the combat in XIII and I've tried to like it but I'm already in Chapter 11 and I don't think it will still pick up from there. The equipment upgrade system wasn't explained that well in-game and I had to look up how to efficiently upgrade my equipment and understand how it works. The bunch of gacha games I've played was easier to understand than what FFXIII had with it's one sentence explanation in the menus.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 6.5K | 59% | $7.99 | |
| $5.9M | 23.7K | 88% | $11.99 | |
| $859.9K | 4.8K | 79% | $7.99 | |
| $3M | 10.3K | 89% | $14.99 | |
| $2.9M | 4K | 69% | $29.99 | |
| $2.7M | 4.8K | 87% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8M | 13K | 90% | $11.99 | |
| $2.8M | 3.2K | 94% | $19.79 | |
| $2.8M | 6.3K | 59% | $19.99 | |
| $2.8M | 4.8K | 85% | $29.99 | |
| $2.8M | 15.3K | 98% | $9.99 | |
| $2.8M | 2K | 94% | $49.99 |