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Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.22/day in the week to Aug 4 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 144 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I can't believe the game ended like that—WTF. Now I really need to play the next one in the trilogy. That said, what a game!
Tirando o porte tosco, que provavelmente vai te fazer esquentar a cabeça para fazer o game funcionar corretamente, o jogo é muito bom e vale o esforço. Me surpreendi muito com o jogo. Ótimo sistema de batalha, exploração satisfatória, uma boa história e um final que vai te deixar sedento para começar o Lightning Returns.
Media
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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
Hours played at review time, across 144 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I beat this game on PS3 so I have a bit more hours than what my steam says. This is a good game it really opened up what FF13 did. The monster mechanics are very cool, chocobo racing is broken once you learn about the silver chocobo, the game rewards you for grinding your monsters to the point where you can crust the early game encounters if you max the early monsters quickly. You will need to edit properties and mod the game for it to work, but after all of that i still think it is worth it.
Good story but buggy af
most underrated ff ever known
time and space time and space time and spaceee
i will chase the feelings this game gave me for the rest of my life
FF13-2 is fantastic... and annoying at the same time. It flip-flops between being one of the coolest experiences to the most tedious ♥♥♥♥♥♥♥♥ imaginable. Yet, I still loved my time with this sequel to FF13. The Good: Soundtrack - A major standout for me, so many diverse tracks. "Full Speed Ahead" is a banger. "Noel's theme" & "Yeul's theme" are hauntingly beautiful. And I can't forget "Crazy Chocobo" for being the most out of left field metal track about what is essentially a giant chicken (even if you don't play the game, check the soundtrack, it's great!) Story - I rather enjoyed the story, time travel shenanigans and all. Of course things are gonna get a bit sloppy with that element thrown in, however, I managed to follow along without being too lost. I enjoyed all the characters and the cameos from the previous installment, and even though the payoff from the secret ending was a bit disappointing, I would say I was satisfied. Art direction - Loved all the character designs, and the worlds of Cocoon and Gran Pulse are phenomenal to behold. Battle system - Returning from the last game is the paradigm system, and I really enjoyed how it worked then. For the most part, it's the same (or at least very similar), so no complaints there. I was disappointed at first with the monster catching system to include with your party, but I quickly ended up loving it, it really lets you go nuts with creativity in your team. Even with the infusion system, whilst it was a tad confusing, a guide set me straight and I was soon demolishing most enemies with ease. The Bad: PC Port - It's a horrible port. It barely works on a first launch. I had to follow guides to get it working, which was the same as the last installment, but man, even with the patch it was still sketchy in some areas. I kept getting alt-tab issues, and issues with closing the game altogether. Performance issues happened in some areas (however, I got used to it after a while, it wasn't game-breaking, just inconsistent frame rates). So it loses points for that and all the other port issues. Level/Quest Design - I know I said a lot of the locales are great to look at, but some (not all) are a ball-ache to navigate and complete. The worst offender is definitely Academia 500AF. Jesus, those platforms move so slowly, it's excruciating. The fragment quests are the worst. I've never had to pull up so many guides in my life for a game. There are 150 of the ♥♥♥♥♥♥♥ things across the timeline, all linked to random side quests and hidden boxes. Some are okay and easy, but then ones like the monster professor or captain cryptic are just obtuse and time wasting. The worst thing is they're tied to full completion of the game. Almost forgot about those puzzles as well, the clock ones... I will have nightmares about those. I'm sure there are more things I can list that I love, hate, and tolerate about this game, but I feel I've got my point across. It's a game which has definitely left a mark on me; I will remember it fondly. Will I play it again? Maybe if I forget the trauma of some of the egregious parts. I'm excited to play the sequel. Do I recommend this game? If you have a lot of time to spare on it, and like grindy JRPGs. If not, maybe skip it.
[b]You need to patch this game to run it properly. This game is like talking to a family member recovering from crack or something. They've always been kind of cool but they're so much better off now.[/b] First thing first, this game is way uglier than it's older brother. Second thing is plot. Where FF13-1 was about slaves killing their masters, political scapegoating, and deciding the course of your own destiny, this game is more of a comic book-style multiverse sci-fi fantasy. You're trying to find peace amid chaos as fractured timelines cause memories and even physical entities to disappear or exist in places they should or shouldn't be. You're Lightning's little sister is who isn't a super tough Guts-esque character like her sister. Although she almost no control over the events unfolding around her, she's just naively hopeful and a bit of a ditz. I don't mean ditz in a mysognistic way either but she literally forgets the background of her partner like every 15 minutes especially when they go to cocoon in the second level. We also get a new character Noel from a broken future where he is the last child ever to grow up and peace is a storytale. Both protagonists are extremely likable, but Noel in particular is pretty cool as a protag, he's so positive despite his circumstances but also grounded and not like a shonen-parody. FF13-1 was clearly trying a lot of new things and I really thinks devs at the time thought players wanted oversimplification of systems. The criticism towards FF13-1 was well received. This brings back sidequests, has dialogue options, makes maps less redundant, has creature collecting and outfits! Music is a banger too. I don't like the changes to the crystarium system here though, I think FF13-1 did it better. The combat still uses the paradigm system but it feels more interactive with action events. Things are still pretty fast paced but I do feel like there was a major decline in animation quality in some areas but it makes considering release dates and compromises since this is basically like X-2 or a third Pokemon game in a generation. Now that I've played FF13-1 and this I can really see the natural evolution towards the game design we see in FFXV and FFVIIRE.
Memang ini review yang telat bgt, tapii setelah tamtkan trilogi FF13 barusan, aku bisa bilang buat story XIII-2 the best dari trilogi, walaupun Lightning hanya Aura farming sepanjang game, tapi bener bener liatin story setiap char, walaupun ya untuk gameplay aku ngga suka untuk tame monster gitu, untuk soundtrack the best juga ini apalagi serah theme sm noel theme yg dying world, itu best sih. Thank you FF 13 trilogi, I will miss it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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