
FINAL FANTASY XII THE ZODIAC AGE - This revered classic returns, now fully remastered for the first time for PC, featuring all new and enhanced gameplay.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−70% | 10.3Kreviews | 89% | — | $3M |
| $14.99−70% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 940 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i like chickens
es un clasico buena historia
最终幻想12系统堪称6代以后最好的系统,以前看不懂剧情都能琢磨低等级通关,而且设置好可以自动打怪甚至100层都能自动搞定,松野泰己真有你的,顺便说一句剧情的话后面慢慢补的话把放浪冒险谭和FFT结合起来,也就那样,只不过世界观较为宽阔。大部分脱离不开王子复仇记罗密欧朱丽叶框架。 写个评论,主要为了提一嘴倒霉的肯丧尸先生,知道天幻的都懂
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.11/day in the week to Aug 4 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 944 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Excellent. There are technical optimizations the PC port could have used but the game quality and stability is excellent.
While its storytelling occasionally feels underdeveloped, Final Fantasy XII: The Zodiac Age more than compensates with a massive world to explore, an incredible amount of side content, and one of the most interesting and unique combat systems the series has ever seen. If you're looking for a traditional, turn-based RPG, this might not be for you. But if you're looking for something that feels like a hybrid between a dungeon crawler, an MMO, and a fantasy JRPG with a deep political storyline, there's really nothing else quite like it. While some of the character arcs and storylines end up feeling a bit underdeveloped (which is, in my opinion, the game's biggest fault), it really is such a triumph in every other area that it's hard to hold that against it. Overall, I'd give this game a 9/10. It's one of the most satisfying gameplay experiences from start to finish that the Final Fantasy series has to offer.
맵 밀도도 높고 스토리도 제 취향이라서 재밌게 플레이하고 있습니다. 비공정 좋아하면 정말 추천 드립니다. 다음 맵 넘어갈 때 파밍이랑 레벨업만 잘하면 막히는 것 없이 진행할 수 있었어요. 반한테 정감이 많이 가네요... 해피엔딩이 기다리고 있었으면 좋겠습니다.
ottimo final fantasy e ottimo jrpg
Recommended for established Final Fantasy fans, but much harder to recommend as a standalone RPG today. The strongest part of Final Fantasy XII is Ivalice itself. Travelling through Rabanastre, the kingdom of Dalmasca, the imperial capital of Archadia, the ruined lands of Nabradia and Nabudis, and finally the frontier of Balfonheim Port made the world feel vast, believable, and historically rich. Rival kingdoms, imperial occupation, political intrigue, and the struggle between revenge and peace all contributed to a setting that felt alive long before I arrived and would continue after the story ended. The cast also became memorable: Ashe (Princess of Dalmasca), Basch (falsely disgraced captain of the Order of Knights), Balthier (sky pirate and Cid's son), Fran (Viera exile and Balthier's partner), Vaan (street orphan aspiring to become a sky pirate), and Penelo (Vaan's childhood friend and moral anchor). By the end, I genuinely felt as though I had travelled through a real place. Final Fantasy XII also introduced several ideas that still feel fresh today. Seeing enemies directly in the world instead of fighting random battles made exploration far more immersive. Combined with large interconnected zones, party roles, and the Gambit system, the game often feels like a single-player MMO. I ended up enjoying the Gambit system far more than I expected. Building my frontliner, support, and mage, then watching the party execute a well-designed strategy at 4× speed was surprisingly satisfying. The Zodiac Age boosters (licence points, and gil) made the experience considerably more enjoyable. The biggest weakness was the dungeon design. Areas such as the Great Crystal and the Pharos at Ridorana were long, obscure, and disruptive. Hidden paths, weak navigation, teleport mazes, backtracking, and unclear progression repeatedly broke the flow. Figuring out where to go or what obscure interaction the game expected from me was at times annoying and fustrating. I can imagine these dungeons being rewarding to slowly master back in 2006, but playing them today they mostly felt like a "JRPG tax" standing between me and the world, characters, and story I actually wanted to experience. Despite those frustrations, I'm glad I played Final Fantasy XII. Ivalice is one of the richest settings in the series, and the Gambit system remains one of its most unique ideas. If you're simply looking for a great standalone RPG today, there are many newer games with better pacing, clearer design, and far less friction. But if you're a Final Fantasy fan, I think Ivalice is absolutely worth visiting.
Good
recommending this game.. just sad I can't play it anymore the game keeps crashing on either load up or after loading a save file and yes i have tried everything lol :(
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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