
FINAL FANTASY XII THE ZODIAC AGE - This revered classic returns, now fully remastered for the first time for PC, featuring all new and enhanced gameplay.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−70% | 10.3Kreviews | 89% | — | $3M |
| $14.99−70% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 940 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's one of the best ff, especially the music, it's so rich.
underrated. Its pretty cooooooooooooooooool
2X 年前,當時 完全看不懂日文,感覺好難玩,完全不知要去那觸發劇情,最後放棄 如今有中文版,畫面又更好了, 現在玩 原來是神作, 感覺有開放世界的味道,很好玩
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.11/day in the week to Aug 4 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 944 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun trip down memory lane. I love the speed up mechanic to make the traversal and encounters go much faster.
Juegazo
90시간 걸려서 모든 도전과제 수집 완료 게임에 랜덤 요소가 너무 많음 상자 나오는 것도 랜덤 아이템 나오는 것도 랜덤 몬스터 스폰도 랜덤 훔치기도 랜덤 죄다 랜덤이라 정신 나감 배속 없었으면 꼬접할뻔
Normally, I don't do RPGs, but this one has a little nostalgia tied to it and I've honestly been having a blast. It's been difficult to put down! The 2x speed option is very helpful as well.
虽然剧情高开低走虎头蛇尾,主角存在感弱,节奏慢热,上手门槛高,但是一流的战斗系统、世界观设定和深度极高的养成系统又弥补了这些缺点。SE差点做出了我幻想中的游戏,即便如此......我还是原谅不了最终幻想12:黄道纪元()
juegazo, seria bueno que se pudiera alejar un poco mas la camara, que dejaran a nivel alto o en la partina nueva sacar un 3° tablero y que no quitaran todos los objetos, una cagada la partida nueva asi que ni vale la pena rejugarlo, con todo esto es muy buen juego y muy barato para las horas que da.
i'm captain BASCH FON RONSENBURG of DALMASCA!!! This version would be perfect if everytime we change and choose job will change appearance of each character, sadly most protagonist design in this game for me personally soo basic and bad rather than the most atagonist inside the game wearing knights lookin armor
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.4M | 34K | 91% | $9.99 | |
| $5.9M | 23.7K | 88% | $11.99 | |
| $1.4M | 5.8K | 91% | $14.99 | |
| $2M | 14.3K | 95% | $6.29 | |
| $4.2M | 3.3K | 64% | $34.99 | |
| $859.9K | 4.8K | 79% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3M | 7.2K | 77% | $19.99 | |
| $3M | 5.9K | 69% | $29.99 | |
| $3M | 8.6K | 77% | $14.99 | |
| $3M | 16.1K | 82% | $9.79 | |
| $3.1M | 7.7K | 83% | $14.99 | |
| $3.1M | 5.3K | 89% | $29.99 |