
Cloud Strife, an ex-SOLDIER operative, descends on the mako-powered city of Midgar. The world of the timeless classic FINAL FANTASY VII is reborn, using cutting-edge graphics technology, a new battle system and an additional adventure featuring Yuffie Kisaragi.
Modeled estimate, not a reported figure. How we estimate →
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 700 reviews with recorded playtime.
Reviews
Themes across 697 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I hate this game. The 25% that's great is completely ruined by the 75% of it that is time wasting and boring filler. This is a 10 hour game that's been padded out to well over 40 hours with some of the most tedious and dull nonsense I've ever seen in a videogame. And the music! Oh my God the music! What is wrong with the person/people that did the score for this? My best guess is that they just directly ported the 1997 score into it and completely ignored all of the great strides in video game music that took place in the decades since. Some of the orchestral parts during cutscenes or boss fights are fine but the rest is hot garbage. For example: The song that plays after tens of thousands of people have just been killed (including several main characters) is an annoying, repetitive, and astoundingly out of place "jazz-funk" track. It's like they picked the worst possible thing they could play at that point on purpose. I felt irritated by it and any emotional build up that I'd had by then was ruined. Instead of pondering what the characters might be feeling or what this meant for the world I was left wondering what on earth I was listening to and what made them think that this was a good time for it. I never played this as a kid and so these aren't fun musical throwbacks to my childhood for me. It's just some of the worst music I've ever heard played at the most inappropriate times. My second major gripe is the pacing and how everything just drags on for way too long. Particularly the boss fight at (what I think/hope is) the end of the game on the highway. I just want it to be over. The bike part on the highway just before it already used up all of the patience I had and I'm bored of it. I'm not going to finish it. If it's not the end of the game then I sure hope that they catch me up at the start of the next one because otherwise whatever comes after this boss fight is going to be a total mystery to me. I just can't take any more. It's not a hard fight and I've got all the healing items I'll need to burn right through it but I just can't be bothered. It's so boring and long. Who's it for? Who likes this? Who wants to spend over half an hour recycling the same moves over and over to slowly chip away at a boss' health? It's mind numbing and infuriating how little respect these devs have for a player's time. I got this bundled with the second part on sale and if the second part is anything like this then I'm not going to rant and rave about it. It's just getting a four word review. Two of those words are Square Enix. I'm sure you can guess the others.
Dünyanın en ortalama oyunu olabilir. Müzikler ortalama. Savaş sistemi güzel düşünülmüş ama ortaya çıkan iş sinir bozucu ve yavaş bir deneyim o nedenle savaş sistemine de güzel diyemem. Hikaye remake 3lemesi için sakız gibi uzatıldıkça uzatılmış zar zor bitirdim ekstra bir de 2 oyun daha oynayacağız şimdiden gözüm korktu. Konuşulacak pek bir şey yok aşırı derecede amerikan aksiyon filmleri gibi 10.000 tane mermi boşaltıyorlar kafamıza ama bir şekilde hepsinden sıyrılıyoruz sonra papapapa düşmanlarımızı alaşağı ediyoruz zart zurt. Tavsiye eder miyim ederim alın oynayın uzatılmış bir hikaye olsa bile hikayesi güzel yavaş yavaş oynayıp deneyim edilmeli. 75/100
Es un 96 puntos Sucede que el dlc de yuffie son 66 puntos, si se lo sacas queda en 50 puntos. Pero sucede que viene incluido con el juego así que queda en 96 Juegoty
un juego del cual me encanta todo, el mundo, los personajes, el sistema de combate, el soundtrack
Excellent in UEVR. 9/10 I cover this and many other VR games in this "What I've been playing" video https://youtu.be/E8hMHS5UZjw
자체적으로 90년대 감성 필터 씌우고 하면 재미있음.
OUI JE RECOMMANDE j'en ai eu les larmes aux yeux tellement ct incroyable c trop cool trop cool trop trop cool
Beautiful graphics and character design, interesting world, but the gameplay just isn't very fun. Couldn't bother finishing it.
Considerando esse como o remake do Final Fantasy mais famoso e mais amado, eu gostei bastante. Por ser o primeiro terço de uma história gigante, alguns momentos a história fica um pouco turva, momentos em que eu sinto que eu deveria saber de algo, mas não sei (talvez por ser o remake de um jogo mais antigo, eles assumem que você já jogou o antigo). A profundidade dos personagens é agradável e foi feita de uma forma correta, sinto que todos tiveram seus momentos e ápices na história. Um bom setup para o segundo e terceiro jogo. A Intermission talvez tenha sido a parte que eu mais gostei, personagens carismáticos, importantes para o plot e divertidos de jogar, mini-games diferentes e bem feitos, mas o mais importante é a inserção de Wutai no plot direto da história. Eu senti que na história principal, Wutai era citado mas nunca mostrado ou evidenciado com pessoas e ações, nessa DLC eles completam esse espaço muito bem. Recomendo demais, e vamos para os próximos.
i want to love this pls let me love this
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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