
Cloud Strife, an ex-SOLDIER operative, descends on the mako-powered city of Midgar. The world of the timeless classic FINAL FANTASY VII is reborn, using cutting-edge graphics technology, a new battle system and an additional adventure featuring Yuffie Kisaragi.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 37.89/day in the week to Aug 4 → 46/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2836 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
剑冢SE,吃了你两坨屎还等断章几年的玩家一点优惠没有,新玩家60入手前两部。祝早日倒闭
Typical Square Enix - big spoopy things that don't make sense and are not explained. Plot is incoherent and has bad pacing.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best MX #48, worst CN #90 · 4 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $9.99−75% |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I was excited to revisit a classic, and it is indeed a classic, but this is more a slightly interactive film than a game, and no matter how much I try to get past it and find some enjoyment in the nostalgia - it's just not worth it.
cheeks
Abartmıyorum, son zamanlarda oynadığım en iyi oyunlardan biri. Eski Final Fantasy 7'yi oynayıp oynamamanız da bence çok fark etmiyor. Adamlar gerçekten görsel olarak bayağı iyi iş çıkarmış. En sevdiğim tarafı dövüş sistemi oldu. Hem aksiyon var hem de strateji kısmı güzel oturmuş. Karakterler arasında geçiş yapıp komboları arka arkaya yapmak, yetenekleri kullanmak falan gerçekten keyifli. Bir süre sonra insan kapılıyor ve savaşlar hiç sıkmıyor. Hikâye zaten başlı başına güzel. Sinematikler başladığında gerçekten oturup izliyorsun. Cloud, Tifa, Aerith ve diğer karakterlerin arasındaki diyaloglar da gayet başarılı. Müziklerden bahsetmiyorum bile, bazı yerlerde direkt gaza getiriyor. Tabii oyun kusursuz değil. Özellikle oyunun süresini uzatmak için koyulmuş gibi duran bazı gereksiz git gel görevleri ve uzun yürüyüş kısımları bir yerden sonra sıkabiliyor. Ama oyunun genel kalitesi o kadar yüksek ki çok fazla takılmıyorsun. Yuffie DLC'sinin de pakete dahil olması ayrıca güzel olmuş. Kısacası sinematik, aksiyon ağırlıklı oyunları seviyorsanız kesinlikle tavsiye ederim. Ben oynarken gayet keyif aldım. Verdiğim paraya ve harcadığım zamana değdi. 9/10
Embarrassing writing, full of filler, bad audio and bad visuals.
「何処何処にモンスターが◯匹湧いてるから退治してきてくれ」 的なストーリーとは何の関係もない水増しとしか思えないお使いクエストが序盤から大量でうんざりした。 そのモンスターの居場所に行くにもごちゃごちゃとわかりづらい道を迷子になりながらのプレイを強いられるので無駄に時間がかかり、本筋のついでにサクサクとこなせるようなものでもない。
SEPHIROTHA NAPTINIZ LAAAAAN
[hr][/hr] [h2]J'aurais préféré pouvoir mettre un "moyen" sur steam mais c'est impossible.[/h2] [i]Square Enix a fait fort en reproduisant l'univers bien connu de FF7 en version XXL. Et le fan service est là, à bien des égards. J'ai moi même été piqué à cœur par la hype de la nostalgie à plusieurs reprises au cours du jeu, étant un fan absolu du jeu original.[/i] [b]Bande originale impeccable. Moteur graphique, design général.. Rien à dire. Même le gameplay est plutôt cool côté combat, ça fait le café.[/b] [b]Un challenge certain en difficile j'imagine, si le mode n'était pas bloqué derrière un new game + ![/b] [hr][/hr] [h2]Mais qu'est-ce que c'est long...[/h2] [b]Les dialogues sont insupportablement long et lent.[/b] [i]Tout est lent. Sans parler du fait que certains dialogues ou échanges entre les personnages, sont ineptes, idiots, enfantins. Je constate qu'une bonne partie des avis négatifs sur ce premier volet, tournent autour de ça, et ... je ne peux qu'approuver. Les devs ont ajouté une fonction x1.5 pour accélérer le temps dans les cinématiques, c'est dire si ils savent pertinemment qu'il y avait un problème. On parle quand même de facile 15-16h de cinématique.. pour quinze/vingt heures de jeu effectif. C'est un braquage ! Ni plus ni moins ! Certes, certaines cinématiques sont classes, mais c'est rare. C'est du remplissage. Difficile de ne pas voir un choix marketing de Square Enix pour allonger l'univers et faire 3 jeux pour un max de blé ! Et sans parler des enfantillages aussi hors des cinématiques, des remarques au personnage contrôlé comme si il avait 4 ans et demi, fais ceci, fais cela... la lenteur des déplacements dans le monde, les animations lentes pour monter des échelles, sauter..etc dans une succession de scripts ralentisseurs.[/i] [b]J'ai passé un moment mi bon, mi mauvais, en jouant à ce jeu. Et j'en sors avec des heures de ma vie volées, par des heures de cinématiques inintéressantes... et c'est dommage, le potentiel était là ! J'aimais bien le combat, certains aspects de l'Histoire revisitée, certains personnages... ![/b] [hr][/hr] [b]Ma note, au mieux; 5/10. Équitable. Pas plus, pas moins.[/b] Le style du jRPG n'excuse pas tout, et surtout pas des artifices aussi grossiers !
先にPS4版買ってInterGradeは見送りしたが結局Steam版で2周目Play。Remakeはトロコンも可能な難易度が好きです。そしてエアリスがずっと可愛い。先を気にせずにエアリスと旅を楽しめるのが最高。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $36.1M | 44.3K | 91% | $29.99 | |
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| $36.3M | 57.1K | 94% | $24.99 | |
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