
Cloud Strife, an ex-SOLDIER operative, descends on the mako-powered city of Midgar. The world of the timeless classic FINAL FANTASY VII is reborn, using cutting-edge graphics technology, a new battle system and an additional adventure featuring Yuffie Kisaragi.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−75% | 43.6Kreviews | 87% | #47 | $7.4M |
| $39.99 | — | — | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2957 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
剧情注水真的严重
Antes de qualquer coisa eu preciso pontuar duas coisas, a primeira é que acompanho a franquia Final Fantasy desde o quarto título, no Super Nintendo; joguei praticamente toda a série, com exceção do XI e XIV, e tenho como favoritos IV, VI, Tactics, X, XII e XVI. A segunda é que sempre considerei o Final Fantasy VII original um jogo superestimado; nunca me convenci pelos personagens, jamais enxerguei Sephiroth como um grande antagonista e sempre achei seu desfecho bastante insatisfatório. Por isso, acompanhei todo o entusiasmo e as controvérsias envolvendo o lançamento deste remake com absoluto distanciamento. Só fui jogá-lo agora, anos depois, porque apareceu em uma boa promoção e eu não tinha nada melhor na fila. Confesso que minhas expectativas eram baixas. E, justamente por isso, a surpresa foi enorme. Se havia algo de que eu sempre gostei no FFVII original, era seu cenário, seu universo. A ambientação cyberpunk, com seu futuro decadente, industrializado, desigual e moralmente corrompido, sempre foi, para mim, a melhor coisa do jogo. Logo, de antemão, fico feliz que o remake compreende perfeitamente esse mérito e o eleva a outro patamar. Uma das críticas mais recorrentes que vi sobre esse remake foi a decisão de ambientar toda a aventura apenas em Midgar, um trecho que representava algo entre sete e doze horas do jogo original. Para mim, entretanto, essa foi uma escolha ao mesmo tempo ousada e extremamente acertada. Ao invés de servir apenas como prólogo, Midgar finalmente ganha escala, profundidade e identidade próprias; a cidade é um colosso de aço cercado por tubos, reatores, engrenagens e fumaça, onde a tecnologia convive lado a lado com a miséria. A divisão entre os setores superiores e as favelas abaixo nunca foi tão evidente, tornando palpáveis as diferenças sociais que antes apenas existiam como pano de fundo. Por sua vez essa decisão também beneficia enormemente a narrativa. Ao permanecer mais tempo nesse cenário, Cloud, por exemplo, passa a desenvolver vínculos genuínos com os moradores dos bairros pobres. Seu envolvimento com a Avalanche deixa de parecer apenas uma desculpa para permanecer próximo de Tifa, Aerith ou perseguir Sephiroth. Pela primeira vez, ele parece compreender a realidade das pessoas exploradas pela Shinra, fazendo com que sua permanência no grupo adquira um peso dramático muito maior. Os antagonistas secundários também foram significativamente aprimorados. Don Corneo, que no jogo original possuía um tom quase cômico, torna-se aqui uma figura verdadeiramente repulsiva. O jogo deixa implícito, de maneira bastante desconfortável, o quanto ele explora a população mais vulnerável de Midgar, especialmente as mulheres, tornando-o muito mais ameaçador do que sua versão clássica. Da mesma forma, os executivos da Shinra deixam de ser apenas caricaturas de empresários malignos para assumirem o papel de verdadeiros monstros corporativos: gananciosos, elitistas, frios e absolutamente indiferentes ao sofrimento humano. Porem infelizmente nem tudo funciona tão bem. Sephiroth continua sendo, para mim, um antagonista cuja força reside quase exclusivamente na estética. É um personagem de enorme presença visual, extremamente performático, mas dramaticamente vazio. Além disso, considero um erro narrativo exibi-lo fisicamente logo no início da campanha. Sim, todos sabem quem é Sephiroth e como ele se parece, mas boas decisões narrativas não existem apenas para surpreender o público; elas também servem para construir tensão. Manter sua aparição em mistério até os momentos finais teria preservado muito melhor a atmosfera de suspense, exatamente como o jogo faz com Rufus. Minha maior crítica, contudo, está no sistema de combate. A proposta de fundir ação em tempo real com mecânicas tradicionais de RPG deixa bastante a desejar. A inteligência artificial dos companheiros é incrivelmente limitada, obrigando o jogador a alternar constantemente entre os personagens para que eles façam qualquer coisa minimamente eficiente. Como consequência, boa parte das habilidades simplesmente perde relevância. Com Barret, por exemplo, utilizei praticamente apenas "Carga Máxima" durante toda a campanha, enquanto o restante do seu repertório se mostrou pouco útil. Esse problema acaba se repetindo, em maior ou menor grau, com praticamente todos os integrantes do grupo, tornando a variedade do combate muito menor do que aparenta. Jogos como Legend of Heroes conseguiram mesclar essa mecânica de forma infinitamente superior. Apesar dos pesares, Final Fantasy VII Remake me agradou bastante. As alterações na história me despertam curiosidade ao invés de rejeição, e o encerramento prepara bem o terreno para os próximos capítulos e a trilha sonora merece elogios à parte. É curioso perceber que justamente o remake de um dos jogos de que eu menos gostava acabou despertando em mim um interesse que o original nunca conseguiu. Se os próximos capítulos conseguirem manter o nível da construção de mundo e evoluírem o sistema de combate, estarei mais do que disposto a acompanhá-los até o fim.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best BR #19, worst KR #74 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 37.89/day in the week to Aug 4 → 46/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $9.99−75% |
| — |
| — |
| #5 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Now I want a hand massage
Couldn't believe I would ever write a negative review about a FF7 remake but here we are. Imho, the game very limited in what it gives you to play with, it's very linear, it's got horrible pace, cringe acting, boring quests, combat feels like a total drag that doesn't know if it should be real time or turn-based and while I did think nostalgia's going to hit hard, it really didn't... I think even the story was terribly confusing and over the top... It really counts on the fact that you have finished the old original game in order to figure out what is going on here.
Ótimo remake com animações muito boas e mantendo a história e os elementos importantes do jogo!
very good
蒂法和爱丽丝都是女神,夯中夯。可惜这个游戏流程有点难评,小游戏也是垃圾要死。xp可以冲,其他就算了
[h1] Highly recommend! [/h1] Hours aren't synced (100+ hours) but I definitely recommend this game to anyone who loves boss fights, deep character lore, and overall amazing gameplay. If your computer can handle it this game can get nearly life-like realistic. The character development across the whole game was wonderful too, with my favorite being [spoiler] Sephiroth [/spoiler] and Cloud. I will say before playing you need to know two things: 1. Come in without knowing anything. The whole game is designed to slowly reveal the lore and when you find out its the best thing ever. 2. This is NOT the entire game. The series goes (without DLC) REMAKE (1st part), REBIRTH (2nd part), and at the time of this review, the soon awaited REVELATION (3rd part). This game may look like one of those nerdy fantasy games; this is exactly what it is. Be prepared to have a favorite character by the first 20 minutes, to get stressed out when having to retry the first boss fight 5 times, and to absolutely embrace the character brainrot. Its worth it, trust me 😎 So just kick back, play this on a Steam Deck or beefy PC with a controller, and enjoy the story Midgar offers. Sidenote: The Yuffie INTERmission is an optional playthrough DLC that expands the REMAKE story, by giving additional lore to the main story. If not enjoying it, don't stress about dropping it and moving to REBIRTH.
不好玩,剧情烂,打击手感烂,纯靠人物建模撑着。。。这种垃圾应该进赛博垃圾桶。
I would suggest: only buy it on sale IF you have played the original FF7 and would like to relive some nostalgia. It is really enjoyable to see Midgar in such detail, and most adjustments to the original story seem mostly ok. However, the combat is a slog, and the main reason I don't see much replay value in the game - I would not subject myself to that again. The comments about a railroaded storyline is also very true, and you're pretty much just "doing what you're told" throughout the game. Finally, they make some effort to achieve some customization as far as equipment is concerned, but it seems to fall short.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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