
Cloud Strife, an ex-SOLDIER operative, descends on the mako-powered city of Midgar. The world of the timeless classic FINAL FANTASY VII is reborn, using cutting-edge graphics technology, a new battle system and an additional adventure featuring Yuffie Kisaragi.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 768 reviews with recorded playtime.
Reviews
Themes across 763 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
From either developers' pov or the audience, neither should ever have to ask themselves at any given point "why is this happening? why does this exist?" Bland, corny dialogue. Obscene amounts of filler scenes Uninteresting, unengaging side-quests A terribly boring combat system I played Crisis Core years ago, and disliked the title for similar reasons, but I was more than willing to give this style of gaming another try; I'm not a 'purist' by any means, and I applaud games (remakes or otherwise) when they are trying something new and different. Unfortunately, the successful areas of this remake are few and far between: some expanded lore / world-building, and a genuine attempt to further characterize its cast. Even if you're generous with these aspects of the game, they are far outweighed by the glacial pacing and uninteresting story-telling. 12 Hours in, and 8 chapters completed, I feel absolutely no desire to continue outside of "FOMO" on some recompense with future story---and that can be fixed with watching cutscenes on youtube, saving hours upon hours of uninspired game design.
I was impressed from the beginning of the game to the end, it felt like I was playing something I’d never experience again in any other game. The JRPG or turn-based RPG elements of this game have been transformed into Hybrid Combat. I love this perfect combat system that lets you dodge, parry on the spot, and makes the game feel like an action movie. I’ve known this game since I was a kid, FF VII on the PS1. The Midgard I knew back then was already beautiful, and now the visuals truly match what I imagined as a child. I’m especially impressed that in this remake, Jessie, Biggs, and Wedge also have very emotional roles. Aside from Cloud, Tifa, Aerith, and Barret, the story in this game is absolutely flawless. I think the “REMAKE” approach is incredibly bold, especially since the original FF VII was already so good. It’s not just about visually enhancing the game, the deep narrative expansion for each character makes the game feel even more impactful. I especially loved Cloud’s encounter with Sephiroth. This game kept me up at night..honestly, I once played it until 5 a.m. even though I had to be at work at 7 a.m. The whole time I was at the office, all I could think about was this game. It kept me hooked from one chapter to the next, I just couldn’t stop. This game is perfect for relaxing. it’s not too chaotic or too difficult. Even during battles, Aerith or Tifa will warn you when an attack is coming, so you can dodge it easily.
jogão...
now i know where all these good reviews are coming from, cant wait to play rebirth and revelation next
剧情还行,打击感不错,就是太磨叽加操作反人类
fun
Geht so. Das Spiel hält mich eigentlich nur durch die kitschigen Dialoge und Zwischensequenzen bei der Stange. Ich bin immer noch lange nicht am Ende aber in etwas der Hälfte der Zeit, war im Original der gesamte Midgar Abschnitt durch und hat dabei das gleiche erzählt. Ich kann das Spiel auch nur häppchenweise ertragen. Man irrt stundenlang durch irgendwelche Geisterbahnen die überhaupt null zur Story beitragen, besiegt dabei auch mal gerne irgendwelche random Bosse, die mit der Story auch nix zu tun haben. Stehen halt einfach so ein paar Meter neben den Slums rum - gut, kann man machen. Die Kämpfe machen mir auch weniger Spaß als im Original, obwohl die auch da teils nervig waren, aber eher durch die zufälligen Kämpfe. Ist alles zu chaotische und zudem noch schlecht gemachte Prügelei. Wie oft hab ich schon auf Gegner geschlagen und die Waffe springt einfach zu irgendeinen anderen Punkt als den, wo ich getroffen habe? Wie oft sprang mein Charakter einfach so 5 Meter in eine Position, damit der Gegnerische Schlag auch richtig animiert trifft? Viel zu oft, praktisch in jeden Kampf, wenn er nicht nur wenige Sekunden dauert. Das ist wirklich schlecht gemacht. Sowas schlimmes hab ich noch nie gesehen, sorry. Spielerisch finde ich daher das Spiel von 1997 besser, weil es einfach so schlecht gemacht ist, dann hätte man es besser gelassen und einfach das alte Prinzip genommen.. Mir graust es auch schon vor den 2 Teil, denn nach Midgar ist auch im Original nicht so wahnsinnig viel passiert in der Spielmitte. Ich weiß gar nicht, ob ich den überhaupt spielen will... das kann ja was werden. Der einzige Lichtblick: Inszenierung, kitschige aber unterhaltsame Dialoge.
nice
Terminé le jeu, et quelle déception... Pour moi, Final Fantasy VII Remake n'est plus un JRPG, ni même un véritable action-RPG. Très peu de combats : on passe l'essentiel du temps à traverser des couloirs, avec seulement quelques endroits où il est possible de farmer (3/4 sur l'ensemble du jeu) Progression peu satisfaisante : il y a peu d'armes, avec des différences assez mineures entre elles, et l'évolution des personnages manque de profondeur. L'arbre de compétences est minimaliste et je n'ai jamais pris de plaisir à expérimenter avec les matérias. Les invocations sont anecdotiques : deux créatures différentes, et seulement quatre ou cinq invocations sur toute ma partie. C'est un simulateur de couloirs. Le jeu consiste principalement à suivre de longs couloirs. Mon record personnel : près de quatre minutes de course dans le même tunnel sans rencontrer le moindre ennemi ni événement marquant. Il aurait presque dû s'appeler "Couloir Fantasy VII". À cela s'ajoutent d'innombrables dialogues qui tirent l'histoire en longueur. Sephiroth apparaît régulièrement sans véritable raison, comme pour rappeler au joueur qu'il existe. Quant à la fin, elle enchaîne les boss avant un combat contre Sephiroth que l'on remporte... pour finalement l'entendre agir comme s'il avait gagné en lançant un « Rejoins-moi ». Le système de combat finit lui aussi par tourner en rond : Analyser l'ennemi pour découvrir sa faiblesse. Esquiver quelques attaques. Remplir la jauge de choc. Utiliser Tifa pour maximiser les dégâts une fois l'ennemi au sol. Et ainsi de suite pendant tout le jeu. Je regrette mon achat. J'aurais probablement dû conserver le souvenir du Final Fantasy VII original sur PS1, qui, lui, proposait une véritable aventure RPG et une progression autrement plus gratifiante.
Final Fantasy VII Remake is a game that excels in presentation. The story is great, the graphics are beautiful, and the soundtrack is outstanding. The side content is more uneven: the quests, supporting characters, and character development range from okay to genuinely good. The voice acting is also inconsistent. Some performances are excellent, while others are so overacted or awkward that they can take you out of the experience. My biggest criticism is the combat. Square Enix moved away from turn-based combat because it was supposedly too slow or boring, but I don't think they actually solved that problem. Instead of managing resources through menus, you're constantly building ATB by attacking in real time, switching between party members, exploiting enemy weaknesses, staggering them, and only then dealing meaningful damage. At its core, it still revolves around building a resource before you can do anything important. The difference is that it's now wrapped in an action RPG system that is less cinematic, less strategic, and more punishing when you make a mistake. Rather than creating something fundamentally different, it feels like they replaced turn-based combat with another resource-driven system that I found less enjoyable. Despite my criticisms, I enjoyed my time with Final Fantasy VII Remake enough to finish it. That said, I won't be picking up the sequels at full price. I'll wait for a deep discount, because there are plenty of game/RPG/action RPGs with much stronger combat systems that deserve my time and money more than this one and it sequel.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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