
Cloud Strife, an ex-SOLDIER operative, descends on the mako-powered city of Midgar. The world of the timeless classic FINAL FANTASY VII is reborn, using cutting-edge graphics technology, a new battle system and an additional adventure featuring Yuffie Kisaragi.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−75% | 52.8Kreviews | 87% | #47 | $8.2M |
| $39.99 | — | — | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2907 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i want to love this pls let me love this
Beautiful graphics and character design, interesting world, but the gameplay just isn't very fun. Couldn't bother finishing it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Same day: best BR #14, worst KR #74 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 37.89/day in the week to Aug 4 → 46/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $9.99−75% |
| — |
| — |
| #9 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Anlık olarak oyunu yarıda bırakmaya karar verdim. Oyun gerçekten güzel sepirothuda merak ediyorum ama areith salagını eklediklerinden beri keyif alamıyorum chapter 8e kadar ağzımın suları aka aka acaba şimdi ne olacak diye oynarken sonrasında yine nasıl uzatacaklar diye oynamaya basladım yok yani ne gerek vardı güzelim oyunu yarım bırakmak zorunda kaldım o kadar epic sahnelerden sonra areithin yanına düşmek bu oyunda yaşadığım en kötü deneyim oldu ne güzel gezegenin kaderi sephirothun cloudenin aklını yoklaması ve kendini merak ettirmesi barretle olan çoğu diyologun kahkaha attırması falan darken oyun akıp gidiyodu areithi yanıma aldııgımdan beri oyun neşesini kaybetti çok üzülerek yarım bırakıyorum chapyer 9-10a (büyük ihtimalle 2 3 chapter daha böyledir) sabrınız varsa kesinlikle oynayın şimdi hikayeyi ytden izleyeceğim maalesef
I really hate the combat system of this game, I played games that have either turn base (badul's gate 3) or soul like combat style (many other RPG games) and I dont ever hate any of them, however, this game make me feel like it combines both of those style, it's half turn base and half soul like where you pick when to use your skills but enemies flying around and out of your skill range. The dodging mechanism drives me nut because there is no perfect dodge, which mean you can still get dmg even though you dodged perfectly. The quest navigating mechanism is also very vague, it only shows you the area where you need to go, but the area is too much to search, especially with the side quests (for example the side quest in chapter 14), a lot of them don't even show you the location to get the quest, I literally have to google most of the side quests to complete them. The fast travel mechanism is also a problem to me, I've never played an RPG game that makes you pay a high price of currency to travel, most of other games I played they either let you do it for free or you pay a very minimal price, fast traveling is one of the thing you will be using a lot for an RPG game since the map is huge, therefore, making player pay a high price just to fast travel is frustrating to me. I bought this game after I played FF 16 as I really enjoyed FF 16 and I'm interested in FF 7 characters through social media, but the combat system really bothering me. Otherwise, I still enjoy the storyline and all characters design. I do plan on getting FF 7-3 in 2027, but I want to understand the plot better, that's why I bought FF 7 remake and rebirth, if the combat system still remain the same, I might give up, this game is a solid 5/10 for me so far due to the combat system
tuff game bru 🤣🤣🤣 triple madness shinra bru👌👌👌 cloud strife tuff bru 😂😂😂 tifa lockhart uppercut bru 🤣🤣🤣🤣🤣🤣🤣🤣🤣😂😂😂😂😂😂😂😂😂👌👌👌👌👌👌👌👌😁😁😁😁😁😁😁😊😊😊😊😊😊😊😊
fun
the last chapter really pushed this game to a 10/10 remake
剧情注水真的严重
I would recommend this game. It's an excellent streamlined retelling of FF7 with good visuals and voice acting. I would argue that the music is some of the most horrific I've heard in a long while but that's highly subjective. However, there's one thing that ruins the entire experience and I wish a curse on those involved that they may ♥♥♥♥ their pants in public once a year as atonment for the sin that is the pull-up mini-game. I know I'm being unreasonable but as a completionist it brings nothing but rage and hate against the game to my heart, it's the worst mini-game I've EVER played and I've gaming a long time. It casts a dark shadow over an otherwise good experience and now I'm going to go and try not to throw my controller out the window.
Um ótimo jogo para se viciar, já estou indo jogar a continuação
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.9M | 9K | 89% | $17.49 | |
| $11.1M | 35.6K | 75% | $14.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | $69.99 | |
| $12.7M | 33.7K | 78% | $19.99 | |
| $1.3M | 757 | 93% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.2M | 13.6K | 65% | $24.99 | |
| $8.3M | 17.9K | 94% | $19.99 | |
| $8.3M | 14.6K | 81% | $24.99 | |
| $8.3M | 17.4K | 86% | $19.99 | |
| $8.3M | 10.5K | 96% | $19.90 | |
| $8.2M | 19K | 93% | $14.99 |