
Cloud Strife, an ex-SOLDIER operative, descends on the mako-powered city of Midgar. The world of the timeless classic FINAL FANTASY VII is reborn, using cutting-edge graphics technology, a new battle system and an additional adventure featuring Yuffie Kisaragi.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 733 reviews with recorded playtime.
Reviews
Themes across 729 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
整体上不错的游戏,但是在有些地方有些重复,但无伤大雅。
Recommended This game tells you to slow down and enjoy the journey. It gives the characters time to breathe, talk, and show their feelings. Because of that, I felt more connected to them. It also makes every important event in FF7 feel special and memorable. The story takes its time, and each big moment has a strong impact. The downside is that there is much less gameplay than in the previous game. There are fewer battles, and I could almost count all the major fights. The game focuses more on the story than the action. If you love FF7 for its characters and story, I think you'll enjoy this game. Just don't expect as much combat as the previous one.
영화같은 분위기의 플레이 방식. 독특한 전투 시스템. 기존 팬도 새롭게 다가오는 스토리
Just beat the game after a 15 hour straight sesh, I would say its pretty peak.
久仰FF7大名,正式完结第一部,总体满意。战斗系统亮眼,回合制和即时制结合,以及魔晶石搭配,策略而有深度。3A规格制作就是不一样,高规格的剧情过场、高清化的人物建模,成功打造了一座科技与魔法、蒸汽朋克与东方神秘主义相融合的米德加。随着主角团走遍工厂、神罗大厦、下水道、贫民窟、商业街、高速公路,城市布局、店铺、居民非常细腻得展现了出来,整个米德加显得生动鲜活。还有成熟稳重的蒂法和活泼乐观的爱丽丝,实话说没入坑前以为蒂法是活泼型爱丽丝是稳重型,实际确是反了过来hhh。期待明年终章顺利收尾,为ff7画上圆满句号。
脑残的支线,几个boss的逆天血量,谜语人的剧情,走两步就要头风发作幻视萨菲罗斯,最傻逼的就算在主线里硬塞两个摩托车游戏,不会以为自己做的很好吧,手感跟大粪一样,贴到脸上也打不到,一刀200要砍一百下,死了又重新开始,死了几个冯做的游戏
this is my first final fantasy game that i got in summer sale and here are my thoughts about the story halfway through the game: our guy, cloud, is an insufferable ♥♥♥♥♥♥♥♥♥♥♥♥. he is the most pick me boy i've ever seen. he scruffs and grunts and shows no emotions whatsoever and shows absolutely no dignity. the chapter i'm on pissed me off so much: a saddened old man wants help from him since he's a known mercenary. he asks him to clear off monsters that lurks around his dead wife's grave. he says "that will cost you" then he completes the job, and then he asks for 5,000 gills for the graveyard key he obtained. dude. he acts like he's starving and lives in poverty (though i doubt he would even cares about that) and barely making gills (money). also the girls around him are foaming in the mouth for him while he acts so nonchalant about ANYTHING it pissed me off everytime aksljdsf and i mean ANYTHING. he doesn't stand for anything. he has no opinion for anything. he just there for the job. the money. it almost has no point. he has no point. people around him and their gigs shape the story most of the time, not him. since this is my first game of ff, i'm not even sure it's just the way he is or he has a past that haunts him (maybe because he was an ex-soldier but even soldiers and bosses have some personality...) he is just so insufferable i can't even play the game without my eye twitching because of how edgy he is... lmfao
挺好玩的
The game that got me into gaming. (When the original came out) still a favorite
i was enjoying myself until i needed to remateria for some stuff at the start of chapter 10. I dont like to look up guides. I restarted from checkpoint and it put me about 30 minutes back into chapter 9 so i guess im done with the game now.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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