
Cloud Strife, an ex-SOLDIER operative, descends on the mako-powered city of Midgar. The world of the timeless classic FINAL FANTASY VII is reborn, using cutting-edge graphics technology, a new battle system and an additional adventure featuring Yuffie Kisaragi.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−75% | 52.8Kreviews | 87% | #47 | $8.2M |
| $39.99 | — | — | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2907 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Oynadığım ilk Final Fantasy oyunu ve hayran kaldığımı söylemeliyim. Soluksuz oynadığım nadir oyunlardan biri oldu. Oyun zaten direkt aksiyon ile başlıyor ve sonuna kadar da bunu korumayı başarıyor. Çok soru işareti oluşturuyor oyuncuda ve bitirseniz de neredeyse hiçbirini cevaplamıyor. Hikayeyi Rebirth ve Revelation'a sakladıkları çok belli. Oyun açık dünya değil; lineer bir yapıya sahip ve böylesi daha iyi. Boğucu derecede yan görev yok. Belli Chapter'lara yerleştirmişler sadece, o yüzden sıkmıyor. Hikaye takibinin yapılabildiği bir ekran da var. Ne yapılacağı, amaçlar falan güzelce yazılmış. Combat da çok keyifli. Alışması biraz zaman alıyor sadece. Yetenekleri kullanırken oyun neredeyse durma noktasına gelecek kadar yavaşlıyor. Bunun akışı bozduğu düşünülebilir belki ama zaman kazandırdığı da bir gerçek. INTERmission DLC de Yuffie ile farklı bir hava katıyor. Fakat aşırı kısa. Kısa olmasında bir sorun yok ama bir sürü silah eklenmiş. Hepsinin yeteneğini öğrenecek kadar uzun sürmüyor DLC. Fort Condor denen minigame de hiç bana göre değildi, direkt es geçtim. Gerek ana oyunda gerek DLC'de bir beyaz ekran sorunu mevcut. Neyin tetiklediğini bilmiyorum ama Fotoğraf Modu'na girip çıkmak ile çözülüyor neyse ki. Ayrıca, oyun varsayılan olarak DX12'de çalışıyor fakat DX12 stabil değildi bende. DX11 ile oynadım ve FFVIIHook modunu kurdum. Önerim de bu yöndedir. Vulkan da kullanılabilir duruma göre. Oyunun yerelleştirmesi aşırı kötü. Orijinal Japonca diyaloglar ile İngilizce altyazılar arasında yerle gök kadar fark var çoğu zaman. Karakter derinliğine de zarar veriyor bence. Ama bu olumsuzlukların hiçbirinin oynamaya engel olamayacağı kadar güzel bir oyun bu.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Same day: best BR #14, worst KR #74 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 37.89/day in the week to Aug 4 → 46/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $9.99−75% |
| — |
| — |
| #9 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
当“重制”被重新定义 《INTERGRADE》最大的成功,在于它示范了“重制”二字应有的含义——不止于重现,而是超越。 原作《最终幻想VII》中,米德加部分仅占游戏流程的三到五个小时。而在重制版中,史克威尔艾尼克斯将这段剧情扩展成了超过三十小时的完整冒险。米德加——这座被魔晄炉笼罩的钢铁都市——被赋予了前所未有的生命。从第七区的贫民窟到五号魔晄炉,从神罗大厦到围墙商店街,每一个区域都被精细重构,每一处角落都藏着值得探索的细节。有评测者惊叹:“米德加感觉比以往任何时候都更有生命力”。 游戏的叙事同样令人动容。Cloud、Tifa、Barret、Aerith——这些经典角色被赋予了更丰富的情感弧光与更立体的人物塑造。而新加入的剧情元素与原作精神之间的平衡,也得到了评测者的高度认可:“故事深入刻画了米德加的角色与关系,呈现出更强烈的情感和难忘的时刻,公正地对待了原作”。CGMagazine给出了95分的评价,称其为“为Switch 2的技术潜力提供了有力证明,并依然是一次不可错过的必玩体验”。Xbox Achievements给出了90分,写道:“一款真正宏大的游戏,你很快就会忘记《INTERGRADE》仅仅基于原作的一小部分——它自身的史诗感令人惊叹,充满了惊喜”。 战斗的革命:即时与策略的完美融合 《INTERGRADE》的战斗系统,是它最令人惊艳的成就。 游戏采用即时动作与ATB指令相结合的创新系统。在战斗中,你可以自由操控角色进行普通攻击、闪避和防御,感受动作游戏般的流畅手感;同时,ATB槽会随时间累积,消耗ATB即可发动强力技能、施放魔法或使用道具。这种设计既保留了原作回合制的策略深度,又注入了现代动作游戏的爽快感。 而角色切换机制则让战斗的战术维度进一步拓展。你可以在Cloud、Tifa、Barret和Aerith之间随时切换,利用每个角色独特的战斗风格应对不同的战局。有评测者评价道:“战斗系统是顶级的,敌人的多样性让我始终乐在其中”。GameSpot给出了100分满分的评价:“PS5升级版将一款已经非凡而美丽的游戏提升到了新的高度,让它更容易上手、更加赏心悦目”。Attack of the Fanboy同样给出了100分:“不仅提升了画面表现并加入了拍照模式,《INTERGRADE》还增加了以尤菲为核心的出色DLC,无论是原作粉丝还是新玩家都绝对不容错过”。 尤菲的新篇章:一场不容错过的独立冒险 《INTERGRADE》最具分量的新增内容,是 “FF7R EPISODE INTERmission” ——以五台忍者尤菲·如月为主角的全新篇章。 这段故事与Cloud的主线剧情平行展开,讲述了尤菲与搭档索农潜入米德加、试图从神罗公司盗取“究极魔晶石”的冒险。虽然流程不长,但内容极其扎实——全新的战斗风格、有趣的支线活动,以及最重要的——尤菲本人。IGN在评测中写道:“《INTERmission》DLC内容虽短但分量十足,拥有极其充实的全新战斗风格、有趣且有价值的支线活动,以及最重要的——尤菲”。VGC给出了100分满分:“《INTERmission》是对去年最佳游戏之一的一次优雅补充。很高兴看到尤菲回归,以她独特的、睁大眼睛的视角观察米德加”。 对于原作粉丝来说,尤菲终于从一个“可选的隐藏角色”变成了拥有完整剧情弧光的主角;对于新玩家来说,这段DLC则是一扇了解《FFVII》世界观的精彩窗口。 次世代的技术奇迹 在技术层面,《INTERGRADE》同样堪称教科书级别的示范。 PS5版本充分利用了次世代主机的性能优势——极速加载、稳定60帧、4K分辨率、以及DualSense手柄的触觉反馈和自适应扳机支持。而2026年登陆Switch 2的版本,则在硬件限制下完成了一次令人惊叹的移植壮举。底座模式下以1080p分辨率稳定30帧运行,得益于NVIDIA DLSS技术的加持,画面的清晰度和锐利度不仅远超PS4原版,在部分场景下甚至能和PS5的性能模式一较高下。IGN在评测中赞叹:“Switch 2版《FFVII重制版》在各方面都给我留下了深刻印象:过场动画、场景探索,以及最关键的高速战斗系统……在实际游玩过程中我几乎没有遇到任何掉帧”。Nintendo Life给出了90分:“即使以30帧运行,其观感和体验也依然出色。PS5版本的所有内容都以如此出色的方式得以保留,这实在非凡”。 更令人感动的是史克威尔艾尼克斯对玩家的关怀。游戏新增了 “精简流程”功能——可将角色生命值和魔法值直接提升至满值,同时把对敌伤害统一设定为9999,显著降低战斗压力、加快流程推进。IGN特别提到:“菜单中隐藏着大量简化流程的选项,既适合第一次接触本作的新玩家,也适合想在通勤途中更快推进剧情的老玩家”。这种“尊重每一位玩家”的设计理念,让无论是硬核RPG爱好者还是只想体验剧情的新手,都能找到属于自己的节奏。 结语 《最终幻想VII 重制版 INTERGRADE》并非完美无瑕。有人批评其线性程度较高、部分剧情填充略显拖沓。但这些小瑕疵,根本无法掩盖它整体的光芒。 Shindig给出了100分满分:“满载技术改进和出色的单人扩展内容,《INTERGRADE》进一步巩固了其作为游戏史上最伟大重制作品之一的地位”。PlayStation LifeStyle同样给出了100分:“作为一个完整版本,《INTERGRADE》就是一款已经完美的游戏的终极形态”。TechRadar更是直言:“自从我第一次在PS5上玩到它,我就确信《INTERGRADE》是一部游戏杰作——体验这款RPG经典的无可争议的最佳方式”。 700万份的销量、89-90分的媒体均分、全平台“特别好评”——这些数字共同诉说着一个事实:《最终幻想VII 重制版 INTERGRADE》不仅让一部二十多年的经典在次世代重获新生,它更以超越原作的姿态,在RPG的殿堂中赢得了属于自己的永恒席位。 无论你是陪伴《FFVII》走过二十余年的老玩家,还是第一次踏入米德加的新旅人——现在就是最好的时机。Cloud在等着你,Tifa在等着你,尤菲在等着你。而这座被钢铁与魔法笼罩的城市,将为你展开一段值得铭记一生的冒险。
支线搞这么多干什么 老婆快没了还在那万能帮手
10/10 game to make fun of with friends. 4/10 game otherwise. This is probably one of the worst games I've ever played. Experiencing this game while loving the original felt like getting my intestines ripped out and my teeth removed. I have so many specific problems with it that if I mentioned everything, I would be typing here for hours. The dialogue is hilariously poorly written. The voice acting, at best, sometimes feels like they *might* not be reading from a carved stone slab. The tacked-on story was, at times, so boring it frustrated me. The combat was so incredibly simple that the most complex action to pull off during 90% of the game is changing control of your party members and pressing triangle to do heavy attacks. However, it did become fun during the latter portion of the game, once you have a large amount of abilities to work with over all your characters. The gameplay was MIND-NUMBING. Enemy encounter, crawlspace. Enemy encounter, crawlspace. Cutscene. Dialogue that has no importance. Enemy encounter. Crawlspace. Poor characterization. Crawlspace. Cutscene. It goes on and on and on. It deliberately slows you down to hit certain hour marks. I'm telling you, it feels like they had an original cut for this game, then bloated it until it was a mockery of it's own shell. Oh wait. Some of the characters in the side content are unlikable to an extent I never thought possible. Instead of making them interesting, they just show them in the same kinds of conflict and interactions with others, and assume you'll think they're charming if they do the same joke repeatedly. (Looking at you, Johnny.) Shut up, Chadley. This game doesn't know who it's trying to be for. The puzzles feel as though they were rated for kids 3 and up. "Put the box in the yellow paint." "Great job cloud! We work amazing as a team!!!" I've never played a game more patronizing. Wall market isn't a pleasure district. Its a small part of town that has physically dirty restaurants and shops. You're blocked in back alleys by guys wearing button-ups and khakis. People are standing around eating cotton candy. The most risqué thing in this part of town is the establishment where everyone dresses up in moderately revealing clothes and dances a little bit. Simultaneously, this game will suddenly drop a long string of curse words. (We're a game for adults, see? Adults can put the square in the square hole, too! There's yellow paint around the square where you put the square in the square hole!) I'm getting ahead of myself. Go play a game that respects your money, time, and intelligence. In fact, I'll make a list of games right here on steam you should play instead, if you haven't already. Final Fantasy VII (original) Final Fantasy VIII Final Fantasy IX Final Fantasy XV Persona 5 Royal Persona 4 Golden Persona 3 Reload Shin Megami Tensei V: Vengeance Chrono Trigger Undertale Deltarune Mewgenics Hylics Hylics 2 Darkest Dungeon If you like the real-time combat aspect of this game, check these out. Yakuza 0 (you can still buy the original on GOG for less money than Director's Cut on steam. It's better, too.) The rest of the yakuza games (theres a lot) Metal Gear Rising: Revengeance Bayonetta Ninja Gaiden 2 Black Devil May Cry 5 (and pretty much anything by Platinum Games)
6
i want to love this pls let me love this
So, i never played the original one but i was up to give this one a try. Got it on sale and i have to say that i kinda get why people liked it back then, and i know that there were some changes into the story. Like i know Cloud is not wrong in the head in the original one. Just to say, i'm not a purist, so this is not the problems i have with the game. My problem are: - The pacing is ASS. Character just stares into each others for a couple of seconds every line. I'm not joking about it, the writing is... eh, but one could digest it if it were not for the fact that they all talk and do stuff SO SLOW. Right grillet speed cutscene up, once i discovered it i never release it. And most of the stuff they say it's also nothing special. It is so insignificat that if every character was mute and had to communicate with eachother by nodding with the head, not only you wouldn't miss anything, but it would be way faster. - Combat is kinda there. It's fun for the most part and i could see how it could be really pop off. One small problem. I'm in chapter 15, something like almost 20h in the game and i STILL DON'T HAVE ACCESS TO A FULL PARTY. The game REALLY likes to invent situation in witch your companions are simply not avaible to you anymore, so you could not really build sinergies between them, since now you have them, next 10min you don't anymore. And this problem extends to Cloud too. Sometimes you do not control him and he's somewhere else so not even the protag is a certain. -Exploration does not exist whatsoever. I'm serious about this one. Just go where you need to go. You'll never miss anything important. Keep in mind that if the game decided that you need to squeeze trough 2 wall in witch you could've pass trough anyway, prepare to watch your character side step back to the wall for 20 seconds because what if you get to your objective in this same century? You open a chest? bottle of eather. Does it have any use? not really. There is a bench before any important fight that completly fulls your entire party, so you don't need to be conservative. Just blast away. Trust me on this. Just go where you need to go and call it a day. - there is almost no equipment variety. You go to a arm shop? He does not have any weapon to sell. Now weapon are good stuff, it's not simply a better damage option, they have skills attached to them and sometimes it also changes your moveset, but there are so few. Stats are basically useless, you'll barely feel the difference, so you just need to watch for passives and skills and there ain't much to choose from. - Stats are useless also because your character does not really level up. I mean he does, numbers goes up but you don't really do anything with that. You do not choose what to do with those level ups, they just happen and there's that. Sure you would never feel inclined to farm, also because the game is not built around that, but i don't know if i'm happy with not being able to choose in what to specialize my character. - there si a skill name "steal". Never worked, don't bother. They were onto something but then... just forgot what it was? It starts good and then never really does anything. What a bummer.
If you like frustrating clunky broken combat system, or changes to the original game story. Then by all means, this is the game for you. Also there are pacing issues, Like forcing you to just walk for no reason whatsoever, that one actually happens a lot. I'm actually at odds with this, cause there are parts that i like, quite a lot in fact. This game is a clear case where we are lacking the neutral grade for a game Which would be far more in line with my grade than a simple downvote.
个人少有的差评,只能说非常失望,打的巨憋屈,剧情全程谜语人,逻辑一坨狗屎,意义不明。 本人是忠实的JRPG玩家,是只要有美少女看底线就可以很低的,本应该靠着两位世界级美少女无脑打好评的,但是我真的受不了了。先说战斗,战斗系统是不错的,但是粪怪实在是太多了,什么叫做无CD全屏追踪大招无视格挡闪避?还有你那狗屎跳跃攻击和飞到地图外的敌人;地图也是一坨,但是这个我更难吃的也吃不少了倒是还行;支线任务小游戏也可以,没很多人诟病的那么不堪,角色之间的关系,日常互动之类的可以从这些里面窥见一些,我觉得是必不可少的一环该吃;音乐可以;人设顶级。 然后开始说差评的关键点——剧情逻辑,实在是太烂了,这写的是儿童读物吗,这么大规模的世界观,无论是主角团还是权势滔天的反派,行动逻辑全都幼稚的可笑,反派这么大势力有的是方法针对主角团,却选择全图爆破来发动攻击,然后嫁祸给主角团,有必要吗,啊是,成功体现出反派的不择手段,成功把情节从小打小闹拉到更大的情绪中来,但是我只感觉这反派实在是蠢得不行啊,再加上后面主角团三个人直捣黄龙就把反派这个毁天灭地的计划决策者干死了就更搞笑了。然后说说主角,太伟光正了,全程打着为了星球的口号,具体做了什么呢,爆破发电设施让周边群众受灾,底层百姓没电可用,豁,你们到底想没想过把这个公司干垮之后这个城市怎么办啊,这样做跟尼玛恐怖分子有什么区别,真的很假大空啊。以及剧情里主角团明明杀人放火都做过了,抓到反派却全部放一手,这时候又圣母了?明明早就可以动手解决掉麻烦,一定要圣母一下导致反派溜走叫人然后团队陷入困境是吧,拜托了你们知道自己走错一步就可能团灭吗,这时候还在套勇者救公主那种纯良人设吗?还有那个贫民区爆破事件,反派都拿整个贫民区的人当人质了,明明战斗里已经把敌人打倒了,成功阻止爆破事件了,结果下一个动画演一个伤痕累累的反派突然越过三个主角把爆破机关启动了吗,刚刚被我轻松撂倒的那位怎么在你们仨眼皮底下做到这么多事的,您能给我解释一下吗,然后事后你们仨那个懊恼啊悲愤啊,我怎么感觉在把我当傻子呢,演我?整个贫民区的人也都麻了。 这类情节充斥着整个游戏,大部分的矛盾都不是自然而然的,而都是强行制造出来的,是玩家无法阻止无法改变的,然后还时不时侮辱一下我的智商。还有我没接触过原版游戏,但我很认真在过剧情,可是我是真的一直在扣问号啊,萨菲罗斯到底是谁啊,咋就宿命了,你是哪位啊,怎么突然要拯救世界了,你们到底在干什么啊。唉写到这里我都乐了,可能是期望越大失望越大吧,等了很久结果等来这么一个东西,然后看了一下重生还要更烂是吧,哈哈哈突然释怀了,看看蒂法和爱丽丝就行吧,其他的还是不要想了。
This is my first time playing Final Fantsy 7 as I never played the original. This is a pretty fun game albeit with a few caveats. It does get boring and feels like it was dragged in some parts of the story, I imagine the original game did not have this problem. But overall its a good game, worth trying out on sale.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.9M | 9K | 89% | $17.49 | |
| $11.1M | 35.6K | 75% | $14.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | $69.99 | |
| $12.7M | 33.7K | 78% | $19.99 | |
| $1.3M | 757 | 93% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.2M | 13.6K | 65% | $24.99 | |
| $8.3M | 17.9K | 94% | $19.99 | |
| $8.3M | 14.6K | 81% | $24.99 | |
| $8.3M | 17.4K | 86% | $19.99 | |
| $8.3M | 10.5K | 96% | $19.90 | |
| $8.2M | 19K | 93% | $14.99 |