
The Unknown Journey Continues... After escaping the city of Midgar, Cloud and his friends set out on a journey across the planet. New adventures await in a vibrant, expansive world in this standalone entry of the FFVII remake trilogy.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 31/day in the week to Sep 19 → 57.25/day in the week after.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−70% | 25.5Kreviews | 76% | #73 | $8M |
| $49.99 | 62.7Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2904 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
気に入らなかった点 ・サブクエが多くて途中で飽きてしまった。サブクエをやらずにストーリーだけやったほうがストレス無くプレイできるかもしれません。 ・バトルが私には合わず楽しくなった。雑魚戦は、アビリティが溜まったらショートカットを連打する作業でした。 ・操作できるシーンで歩くのが遅くて若干のイライラがありました。どうせ前に歩くしかないならムービーにしてほしい。 ・チョコボに乗っていてダッシュで壁にぶつかると、のけぞるモーションがある ・面白くないことも多く本当に楽しんでほしいと思って開発したのか疑問です ・どこに行くのかわかりにくいところもありました。物を投げて当てたり上のほうを見てアクションをしたりすることがあり、わからず来た道を戻ることが何度もありストレスでした。 良かった点 ・当時の思い出に残るBGMが聞けて懐かしさが味わえます。 ・終盤のムービーが、とても綺麗で感動しました。 ・ボス戦はギリギリで勝てることが多く、私にはちょうどいい難易度でした。 ・ストーリーは原作プレイしてても驚くことが多くマンネリ感はありません。 ・セフィロスにヘイトがかなり向かう、ストーリーになっていて好みの展開でした。 総評 ・不満な点は結構多くありましたがストーリーは、まだどうなるかわからないので今のところ悪くないと思いました。 ・私の場合は懐かしさバフがあり、ギリギリおすすめできる感じです。 ・ゲームは楽しむ物なので、次回作ではストレスになるようなものを廃止して改善してほしいです。
One of the best JRPG I ever had =w=b
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best BR #30, worst DE #98 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 36.33/day in the week to Aug 4 → 40/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $24.99−50% |
| — |
| — |
| #13 |
| not modelled |
| $14.99−70% | — | 95% | #23 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
說真的看別人說這第二部不好玩的評論我猶豫了 但是真的玩下去之後我覺得蠻好玩的不管是小遊戲還是開放地圖還是故事講述我都覺得很好 當自己控制角色去看到第一部的所有角色口中說出的地圖還是他們自己的故事然後再回看第一部會感覺感慨吧 所以真的一定要自己玩玩看 『世界將會交會,然後再次分離,之後再次交會』 可愛又漂亮的艾莉絲跟蒂法
又臭又长~
Ігра того варта а фінал це щось варто пройти
*Final Fantasy VII Rebirth* is a really fun game. The combat is basically everything that made *Remake* great, but with noticeable improvements that make it even more enjoyable. The soundtrack is fantastic, as expected, and the world is huge. Exploring all the different regions was easily one of my favorite parts of the game. I love open-world exploration, so I had a great time discovering new places and completing side content. That said, I think the story was a step down from *Remake*. It has some really great moments—especially near the end—but overall it didn't grab me as much as the previous game. Now for the biggest issue: the minigames. There are WAY too many of them. It honestly feels like half the game is made up of minigames, and to make matters worse, some side quests for the characters are locked behind them. I couldn't care less about chocobo races, piano songs, card games, shooting galleries, or whatever else they decided to throw in. I play Final Fantasy for the characters, the story, and the RPG gameplay—not to spend hours playing what feels like a collection of cheap mobile games. Normally, I like to 100% every game I play, so I forced myself through all the minigames. By the time I reached the final chapter, I was completely burned out. Instead of being excited for the story's climax, I was just thinking, "Please let this end already." That's a terrible feeling to have when you're reaching the emotional finale of such an anticipated game. The worst part is that the ending is actually good, but I couldn't appreciate it as much because I was mentally exhausted. I even planned on doing a second playthrough, but after everything the minigames put me through, I have absolutely no desire to start over anytime soon. I really hope Square Enix learns from this for Part 3. If I buy a Final Fantasy game, I want to play a Final Fantasy game—not a compilation of dozens of cheap minigames. That said, if you ignore the ridiculous amount of minigames, Final Fantasy VII Rebirth is an excellent game. The combat is amazing, the music is incredible, the world is beautiful, and exploring it is a blast. Despite my frustration, I'd still recommend it. I just wish the developers had trusted the strength of their RPG instead of constantly interrupting it with minigames.
C'est quoi ce bings !!!! au bout de 17 heures de jeu , au lancement ça me dit " Erreur fatal " sur toutes les sauvegardes .GGGGRRRRRR!!!!!!!!!!!!!!!!!!!!!!!!!
好
Better than Remake
Wonderful improvement over the first. I didn't know they could make RPGs with this much varied and quality content. Just dont feel the need to 100% every minigame and then its basically a perfect game IMO
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | $69.99 | |
| — | 0 | — | — | |
| $8.3M | 53K | 87% | $9.99 | |
| $29.6M | 33.7K | 78% | $19.99 | |
| $2.9M | 9.1K | 89% | $17.49 | |
| $4.1M | 12.6K | 87% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8M | 9.8K | 89% | $24.99 | |
| $8M | 12K | 87% | $16.49 | |
| $7.9M | 13.4K | 88% | $29.99 | |
| $7.9M | 17.8K | 77% | $29.99 | |
| $8M | 16.2K | 90% | $19.99 | |
| $8M | 11.2K | 84% | $11.99 |