
The Unknown Journey Continues... After escaping the city of Midgar, Cloud and his friends set out on a journey across the planet. New adventures await in a vibrant, expansive world in this standalone entry of the FFVII remake trilogy.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 31/day in the week to Sep 19 → 57.25/day in the week after.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−70% | 25.5Kreviews | 76% | #73 | $8M |
| $49.99 | 62.7Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2904 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I absolutely love this game. I was very skeptical about the idea of a greatly expanded trilogy of games, but the modern upgrade gives all the classic locations so much room to breathe and feel like real places. All the characters are so well fleshed out and the voice acting is great. The game is still filled with lots of goofy Final Fantasy moments, but also gives each character a chance to really come into their own. The combat isn't too different from the first, but that's okay because I really enjoy it. The game is stunning and the way they handle the world map is great. Overall an absolute phenomenal achievement and I can't wait for part 3. This is the best way to play one of my all time favorite games from childhood.
good game, too long, too many bad mini games tho
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best BR #30, worst DE #98 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 36.33/day in the week to Aug 4 → 40/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $24.99−50% |
| — |
| — |
| #13 |
| not modelled |
| $14.99−70% | — | 95% | #23 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Titre : FF7 Rebirth encore plus grand, encore plus fort La suite directe de Intergrade, et elle réussit l'exploit rare de faire encore mieux sur presque tous les plans. Un monde ouvert qui a du sens. Après le huis clos de Midgar, Rebirth ouvre les portes de la planète entière et c'est un vertige. Chaque région a sa propre identité visuelle et son ambiance, avec des activités annexes qui, pour une fois, ne sont pas de simples remplissages : mini-jeux, cartes à collectionner (Queen's Blood, vraiment addictif pour ma part), tours à escalader avec du vrai contenu derrière, chasses aux monstres uniques mémorables. On a enfin envie d'explorer plutôt que de foncer vers le prochain point de l'histoire. Système de combat encore affiné La formule action/ATB d'Intergrade est reprise et enrichie : nouvelles synergies entre personnages, capacités combinées, plus de profondeur dans la gestion d'équipe avec jusqu'à trois personnages actifs simultanément. Les combats de boss sont spectaculaires et exigeants sans jamais devenir injustes. Une narration qui prend des risques Sans spoiler, Rebirth continue d'assumer sa liberté vis-à-vis du matériau original tout en respectant les moments cultes attendus par les fans historiques. L'émotion est intacte, certaines scènes sont même renforcées par la mise en scène moderne. Les rebondissements du dernier tiers du jeu sont audacieux et donnent clairement envie de connaître la suite de la trilogie. Des personnages toujours aussi soignés Le groupe s'agrandit (Yuffie, Cait Sith, Vincent) et chacun trouve sa place naturellement. Les moments de vie entre les combats, bivouacs, dialogues optionnels, interactions donnent une vraie chaleur humaine au groupe, rarement atteinte dans le genre. Technique et direction artistique au sommet Visuellement à couper le souffle, avec des environnements d'une variété impressionnante (prairies, canyons, zones enneigées, marais). La bande-son est toujours aussi excellente et en THX, entre nouveaux thèmes et réorchestrations de classiques. Seul petit bémol Certaines activités annexes, bien que nombreuses et variées, peuvent donner une impression de surcharge sur la fin mais rien qui gâche l'ensemble. En résumé : Rebirth confirme que cette trilogie est en train de devenir une référence absolue du JRPG moderne. Plus ambitieux, plus riche, plus émouvant que Remake — ce qui n'était pourtant pas gagné d'avance.
Rebirth is what a remake should aspire to be: respectful without being constrained by reverence. Its combat is deep, expressive, and endlessly satisfying, the cast has never felt more alive, and its soundtrack is nothing short of exceptional. The open-world checklist design isn't always inspired, but when the game focuses on its characters, story, and combat, it reaches heights few modern RPGs can match. A remarkable reimagining of one of gaming's greatest stories.
最初のボスの特定のタイミングで確実にフリーズするので詰み 今まで様々なゲームタイトルで遊んできたけど、こういうことが起こったのはこのゲームが初めて むやみやたらに綺麗にして重くしすぎるのも考えもの
太多无聊的小游戏,太多无聊的走路聊天情节,导致整个游戏节奏支离破碎,总体来说适合耐心好的玩。
besto historia y personajes vale la pena jugarlo pd: sephiroth chingas a tu madre
强度挺高
気に入らなかった点 ・サブクエが多くて途中で飽きてしまった。サブクエをやらずにストーリーだけやったほうがストレス無くプレイできるかもしれません。 ・バトルが私には合わず楽しくなった。雑魚戦は、アビリティが溜まったらショートカットを連打する作業でした。 ・操作できるシーンで歩くのが遅くて若干のイライラがありました。どうせ前に歩くしかないならムービーにしてほしい。 ・チョコボに乗っていてダッシュで壁にぶつかると、のけぞるモーションがある ・面白くないことも多く本当に楽しんでほしいと思って開発したのか疑問です ・どこに行くのかわかりにくいところもありました。物を投げて当てたり上のほうを見てアクションをしたりすることがあり、わからず来た道を戻ることが何度もありストレスでした。 良かった点 ・当時の思い出に残るBGMが聞けて懐かしさが味わえます。 ・終盤のムービーが、とても綺麗で感動しました。 ・ボス戦はギリギリで勝てることが多く、私にはちょうどいい難易度でした。 ・ストーリーは原作プレイしてても驚くことが多くマンネリ感はありません。 ・セフィロスにヘイトがかなり向かう、ストーリーになっていて好みの展開でした。 総評 ・不満な点は結構多くありましたがストーリーは、まだどうなるかわからないので今のところ悪くないと思いました。 ・私の場合は懐かしさバフがあり、ギリギリおすすめできる感じです。 ・ゲームは楽しむ物なので、次回作ではストレスになるようなものを廃止して改善してほしいです。
One of the best JRPG I ever had =w=b
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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|---|---|---|---|---|
| $0 | 0 | — | $69.99 | |
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| $8M | 9.8K | 89% | $24.99 | |
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| $7.9M | 13.4K | 88% | $29.99 | |
| $7.9M | 17.8K | 77% | $29.99 | |
| $8M | 16.2K | 90% | $19.99 | |
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