
The Unknown Journey Continues... After escaping the city of Midgar, Cloud and his friends set out on a journey across the planet. New adventures await in a vibrant, expansive world in this standalone entry of the FFVII remake trilogy.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−70% | 25.4Kreviews | 76% | #28 | $7.9M |
| $49.99 | 62.7Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2734 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
刚通前作,满怀期待入坑重生,还没体验到被喷的小游戏和马桶支线,就被喂了口大的,LOW帧多到我怀疑人生,一步一卡,两步一顿,走路转个向掉到20几帧,跑步卡成PPT,进CG有时候不到10帧,锁60帧都稳不住,严重影响游戏体验,一年多了不愿出个优化补丁,真的不愧是高贵的日厂,牛比。
TLDR; I've played all FF games post VI, bar some of the spin-offs and... what a waste of budget with this one. Story consistency and respecting my playtime plays a huge part for me and that's where I'm focusing in this review. WHY? Similar to FF15, you need to consume other media to even begin to understand what on earth MIGHT be going on in this game and it's still not enough. You only move because the game tells you to move with no real motive or explanation. Every major scene is "meta" - you need to do assumptions on what happened, how we got here and what each thing that you see means (again similar to FFX15) again... WHY? I hate to be spoon-fed like most JRPGs do with repetitveness and over-exposition... but not explaining anything or expecting me to have played 2 games and have seen a movie and have them memorized and fresh in order to better guess what might be happening on a brand new title is.... WHY?! After spending about 100h in this game (I always try to go for all sidequests in RPGs), I feel that someone tricked me to play this game. Story - If you are looking for a complete story that makes a tiny bit of sense, you won't find it in this trilogy, ESPECIALLY in this game. - The game implies a multiverse but doesn't clearly say it. Scenes are made to be interperted, not to move the story. - There are no real stakes and there is not a real explanation about anything that's going on unless you've played both the original FFVII & Advent Children spinoff - even if you do, the multiverse concept makes the stakes go away even on the supposed iconic high-stake scenes. - Game expects you to care and feel about characters you got no idea about (like Luna in FF15) Visuals/Presentation - World and characters are beautifully crafted and some sceneries and set plays are visually incredible. - Lacking some PC optimization. Even with an upscaler, you need to play around with settings to avoid hard frame drops and stutters. - Cutscenes are finally way more organic than previous titles. - Anime tropes and body movements on a game that has ralatively realistic graphics are a huge turn-off. Gameplay&World exploration - Solid fighting mechanics, fun combo/sunergy systems - Summons are visually stunning but are a bit off in terms of when you can-vs-need to activate. - OpenWorld mechanics are solid, not amazing but not bad either - Chadley - the worst and most annoying "exposition NPC" that overstays it's welcome in video game history (and that's an understatement) Side Quests - HOLY BLOAT! - Apart from a couple that have some actual depth (usually 1-2 per region), the other 8-10 are fetch quests designed only to slow you down. - Minigames: Majority are fun but overstay their welcome. I'd prefer to have half of them if that meant I had a story that hooked me in. Conclusion: I tried to love this game but the incomplete story telling and the writting turned me SO OFF at times. I could turn a blind eye on pretty much everything if I had a full story.
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Same day: best FR #11, worst KR #43 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 36.33/day in the week to Aug 4 → 40/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $14.99−70% |
| — |
| 95% |
| — |
| not modelled |
| $24.99−50% | — | — | #49 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
FF VII : MINI GAME EDITION with STUTTER feature. I play on 9950x3d / 5090 WaterCool / 96 GB RAM DDR5 / SSD Samsung and the GAME just STUTTER STUTTER STUTTER. Not to mention, that the MINI GAME itself got more feature than the main game. I came HERE FOR A-RPG! NOT MINI GAME! FOR ♥♥♥♥ SAKE. Not to mention, the open-world CONTENT are just unbearable. I thought, might just me getting old for not enjoying open world content but NO!!!! Ghost of Tsushima, Expedition 33, i NEVER get TIRED of those open world things... in this game? THE OPEN WORLD Content are just SUCK ASS. Honesstly... the open world and mini game stuff are just to purposedly make the games FELT LONGERS... Final Verdict, FF VII Rebirth of FILLER and STUTTER. Uninstall, can't finish this ♥♥♥♥.
史,优化烂。不如去玩原神
First of all, I wanna say that I definitely enjoyed this game overall, but there's few things I disliked that I would have to point out. The optimization in this game sucks, one of the laziest playstation ports on steam, I had to experiment with the settings to make the game playable and even then still it crashed a few times. Excessive amount of minigames and bossfights. Dont even get me started on those. In almost every single chapter there's non-skippable mini games that you have to play in order to advance through the main story, and even though I enjoyed some of them, a lot of em were really annoying, like the chocobo minigame for instance. About the bossfights, my main playthrough was on normal and compared to the first part of the remake this felt like hell. I didnt pay much attention to the builds and abilities I was using so when it came to the real deal I just had to suffer. Not only there's some back to back bossfights, there's also bossfights where you can play only with 2 characters that you may never used in your main party. The final bossfight also got me crying, I think it was about 7 back to back battles with different characters for each (almost smashed my controller) and I dont even think you can save between them so I had to restart multiple times. Anyway, back to the good part of the game, the characters are still amazing. I really enjoyed the diverse biomes and different regions that were included. The graphical aspects also met my expectations and the story truly touches your heart. P.S. I loved the queen's blood mini game
The game was a nightmare to get running, but when I finally did, the only setting it would run on was one that made the game look cheap and not good. Once I got rid of the stuttering, the game threw so many new mechanics at me that it felt less like new features and more like just a lot of bloat. Nothing but busy tasks and checklists. There's too much going on. They should've kept systems fairly simple like the first remake. Will be watching cutscenes later to skip the snore fest. Wish I could've got my money back but it's fine, sort of
I really want to like this game but it's so micromanaged...no choice in who i can use in party selection, wayyy too many minigames, wayyy too many cut scenes...no real control, combat is exhausting and not fun or fluid...glad i got it on sale
love this game. anyone complaining about minigames hates whimsy and doesn't know what optional means
[h1]人に到底オススメできるゲームではない[/h1] [b]ゲーム部分はどうでもよく、グラフィックがすべてだ!という思考のプレイヤーには逆におすすめ。[/b] ●開発のグラフィック0721ばかりでプレイヤーのことを意識しているとは思えない。確かに映像美はすごい。でもそれだけ。 ●前作リメイクもそうだが戦闘に緩急がなさ過ぎて面白味を感じない。(ここは自分とあっていないだけかも) ●イベントシーンのツッコミ所が多すぎる。セフィロスが住人を刺し殺しても血の一滴も流れないみたいなグラフィックがいいが故に細かい部分に余計気になる。てかこんだけムービーシーンばっかなのに要らないところでプレイヤーに操作させるのが本当に意味わからない。そんな部分こそムービーでいい 総括 [b]スクエニってもう駄目なんだと思わせてくれる作品[/b]
Really very big world/areas. Nothing like it's previous chapter that was a bit more on rails except in towns. I'm at about, may be, 25% of playthru and have to say that it's enjoyable and technically robust. Story is getting interesting and there's so much to discover in the world
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | $69.99 | |
| — | 0 | — | — | |
| $8.2M | 52.8K | 87% | $9.99 | |
| $12.7M | 33.7K | 78% | $19.99 | |
| $2.9M | 9K | 89% | $17.49 | |
| $15.5M | 12.5K | 87% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.9M | 17.8K | 77% | $29.99 | |
| $7.9M | 44.3K | 83% | $9.99 | |
| $7.9M | 7.9K | 75% | $29.99 | |
| $7.9M | 15K | 89% | $19.99 | |
| $7.9M | 13.4K | 88% | $29.99 | |
| $7.9M | 9.8K | 89% | $24.99 |