
The Unknown Journey Continues... After escaping the city of Midgar, Cloud and his friends set out on a journey across the planet. New adventures await in a vibrant, expansive world in this standalone entry of the FFVII remake trilogy.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 649 reviews with recorded playtime.
Reviews
Themes across 647 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Incredibly annoying to play. The changes to combat and its systems feel pointless. I much preferred how building characters worked in Intergrade. The open world is insanely boring and the constant minigames are driving me insane. Runs a lot worse than Intergrade with constant stuttering even with pretty good specs. I'd really just watch a condensed playthrough or something. This really isn't worth your time.
I've got 60 hours into this game, I'm 95% done with the Corel region in Chapter 9, and I'm uninstalling it... I just don't know what they wanted to do with this game. It has so much bloat and filler and just nonsense that doesn't serve the gameplay or the story and really doesn't fit with this whole "save the world" story. I'm no FF7 purist, I'm not mad at things they changed to tell a "new story", but.... Everything is a minigame, everything is a QTE, everything is a "this could have been a 30sec cutscene, not 2 minutes of me holding Y". Like, the goofy, anime trope stuff didn't bother me, but it was silly. it was stuff like multiple indicators for every objective, the neon squares and yellow paint with the Interact icon just incase you missed it. It was the filler "world info" objectives that hide key items that have a multiple indicators and that (*(*$#@& Chadley running his mouth when ever you get close. And EVERYTHING runs through Chadley! Chadley starts the subquest with 1 min dialog, he chimes in when you are close, the environmental indicators kick in (birds, glowing rocks, big compass roses...), then Chadley again, then you do the thing with either a cutscene or QTE, wait for the animation to finish, THEN CHADLEY EXPLAINS IT ALL AGAIN! I lost all interest before I left the first region.... Combat can be fun, but lacks any weight. Enemies just agro whichever character you control (yes, there is a provoke materia, but no...). Taking and dealing damage feels hollow until you get stun locked. And too many basic enemies are just damage spounges. The minigames... the ♥♥♥♥♥♥♥ minigames.... This is Wario Inc. in FF clothes. The difficulty is arbitrary, the controls are purposely unintuitive, sometimes the patterns and mechanics just change between attempts, and they take way.... too...... long...... but so much content is locked behind them, including main story points. Want all the weapon tomes so your characters actually get stronger? Get ready to grind minigames in the Golden Saucer! And if its not the minigames, its the QTEs or button press/hold events. The opening flashback chapter, Cloud has to turn a crank. Cool. To do so, hold L2 and R2, for 5 secs... ok... Now do it again after Cloud resets.... and then another 3 or 4 times..... Every chocobo stop in the overworld is a long hold to activate, every lever, every elevator switch..... And there are moments that have none of these, yet still feel like total waists of time and bloat! Cloud forced to LIMP or crawl through Nibelheim for no real reason but to pad time and artificially inflate tension when it is already there. There is a sequence with Zach that starts off with a cutscene, then without any indication or shift in POV, you are in control of him. When you realize this after he stares at you for a few awkward seconds, your goal is to leave this room and go to another for the next cutscene. 10 seconds of thrilling walking gameplay between minutes of cutscenes.... for filler and player experience..... I did like the world though, it is beautiful, as long as you are not going from dark to light areas and getting blinded or staring at a black screne, or waiting for the textures to pop in.... It absolutely lacks the charm and unique atmosphere of the old games, as everything looks "our world" real, but it is very pretty. I also liked the character interactions. I loved how Tifa and Aerith interacted, I liked Yuffie as the over-enthusiastic anime girl. Barret and Red were ok, but their more dramatic story points were totally overshadowed by the goofy stuff happening around them. and so many of the reveals and twists are telegraphed way too early. So yeah.... massively disappointed in this utterly bloated game with a serious lack of real direction or character. I don't think this does anything good for FF7 as a brand or the FF series as a whole franchise. If this was my first experience with JRPGs, I would be turned off of them.
.... Man I dont even care enough to leave a proper review. I'm five hours in. Never played the original. It's a timesink, and it just weighs you down with the sheer amount of just useless extraneous ♥♥♥♥ you can do. The idea of how much precious time of my single life on this good earth, that I'd have to invest in side quests, card games and *♥♥♥♥♥♥♥ flower picking* to "experience the game to its fullest" is exhausting and overwhelming. I guess if you like a timesink, then this game is for you. Otherwise give it a pass. I hate openworld games atp.
Wow this game just straight up ♥♥♥♥♥♥♥ sucks. I started it when it first released on PC and just never found motivation to continue because of how awful the first two open worlds were. So i forced myself to finish it with the announcement of the final entry... and yeah I seriously kinda hate this game. The open worlds are horrifically bad and just flat out uninteresting. Final Fantasy VII does not need towers that you interact with to show points of interest on the map!!! This game feels so misguided in every single direction. All the new characters are awful and Chadley is worse than ever. And why the hell are their characters from the FF7 fortnite ripoff mobile game here that you're expected to soyface at? Who gives a ♥♥♥♥ about GLENN??????? It's also just disgustingly drawn out. We're at the point now where these remakes total 3x the length of the original and its not even slightly justified itself. I'm also just sick of seeing Zack Fair. I will never like this fanfiction ass character. I'll probably go for all achievements anyway. because the combat is decent sometimes i guess. looks like hell though! I hate to think this is someone's first experience with FF7. Remake far better. Also had some pretty bad performance issues, especially in the open world it got REALLY bad at points.
Before I get into the review, I played on Steam Deck with the FSR4 mod, it was much better than it was out of the box. This game is in no way optimised for the Steam Deck but FS4 with Optiscaler and Frame Gen does the job. Now onto the review: Here's 90 hours I'll never get back. Absolute disaster. A masterpiece that has been put into the wrong hands, complete sabotage of what made the original story so impactful. I wasn't a fan of the ending of Part 1, but figured I'd give Part 2 a shot. I should have followed my instinct when it told me that there was no way on earth they could save this mess of a story. This is by far the biggest gaming disappointment I've had that I can remember. Don't get me wrong, there are good things in this game. The camaraderie, the sense of adventure, some of the locations are brilliant. Pretty much whatever was kept from the original is great. But the rest, what's new and what they did to the story and its tone is an absolute disgrace to the original material. If you like generic open worlds, convoluted story, irrelevant fetch quests, and mini games ad nauseam, look no further. This is one of the most frustrating, incoherent and bipolar game I've played, period. I would strongly recommend AVOIDING this, unless you're prepared to go on a bloated, uninspired and awfully paced adventure that will take at least 80 very long hours of your time. Not even the combat and gameplay can save this game from the utter boredom and frustration that comes with almost every aspect of the game. I am furious at the dev for taking a massive dump on the gem the original game was. I don't mind if others like the story (to each their own), I'm just devastated that this is probably the only remake we'll ever get of FF7, and this is what we get. Purely incompetent and greedy. Oh and also, how many times are we gonna fight this guy (you know who I'm talking about) throughout the three remakes? Seriously, the creatives at SquareEnix have understood NOTHING about the original game. A complete mess, and a regretful experience for me.
Played Remake Integrade and loved it. So I bought this thinking it'll be awesome too. This one is so poorly optimized for PC that mods are required in order to play. Had the same experience playing FF16 on PC. Wtf squareenix...
This is by far the weakest Final Fantasy game the studio has ever created. it is extremely sad to see that the first part of the Remake was so good and then the second part is just a Fan Service game that forces you to play mini games and card games that i hate with a passion. I do have to praise the game for it's graphics and camera though but that's literally all the game has to offer. In my almost 20 hours i can count on one hand of how many things the game presented that may have been a valuable contibution to some story or character building but hell, how many more hours do i have to play until the Story starts? Anyways i'm quitting the game as there is no point in playing any further as it now even locks my main story until i learn how to play this card game and defeat several opponents for the stupidest reason anyone could ever come up with. Worst game i've played this year, what a dissapointment...
6/10!!!!! Game filled with bloat sidestuff that doesnt have ANYTHING to do with the main story and unfortunatly some of those "minigames"are mandatory to progress. also, STOP taking away the controls of my character or slow pace walking! Its cheap and annoying! The last big moment at the end of the game didn't do much for me because of all of this. It still get a recommended for the visuals and sephiroth is just a badass villain, but overall very meh and not worth the hype
I 100%'d every zone until Cosmo Canyon then uninstalled. Platinumed FF7 Remake on PS5. TL;DR Chadley almost single-handedly ruins this game, and there's a bunch of other irritating elements. If I were to describe this game in a word: Annoying. To elaborate: If you liked Remake, then you'll probably like a lot about this game too. Cutscenes are mostly faithful while some moments are more elaborated on, just like Remake. A few things are spun very differently but still generally the same story, just like Remake. Soundtrack is full of masterpieces, just like Remake. Cutscenes are great whenever Nomura's dumb kingdom-heartsy-destiny-ghost garbage isn't involved, just like Remake. Then there's [b]Chadley Chores(tm)[/b]. (foreboding music) Unfortunately, about 60% of this game's gameplay hours is just Uninspired Ubisoft Game #38, and the worst part is, Chadley talks to you about it the entire time. I genuinely think I've heard Chadley deliver more dialogue than most of my own party members. Yet somehow, he never, ever, has said something important. He only tells you something you just did, or something you're about to do, and that's it. Worse still, he doesn't even match the tone of the game. He's a futuristic android kid in a steampunk fantasy setting. Chadley, and by extension the rest of the game, trusts you to do nothing. It's extremely handholdy about every trivial objective. Here's an example. I'm walking down a canyon. Its a dead-end with a warehouse. Quest indicator is highlighting the warehouse. A quest description on the side of my screen reads "Enter the warehouse in the canyon." I approach the warehouse. Chadley calls me. "I think that's the warehouse you're looking for. You should check it out." I approach the warehouse. The door lights up; it says "Press O to enter the warehouse." I press O. A slow animation plays of a confirmation menu fading onto my screen, and after a few seconds, it asks me, "Are you sure you want to enter the warehouse? Yes/No." Uh, yes already, why the ♥♥♥♥ else would I be here? That was not hyperbole. That was a legitimate sequence in this game. Also, the pause menu design is asinine. "Materia & Equipment" and "Upgrade Weapons" menus can be the same menu. "Save / Load" can be in System, Combat Settings is what the Party menu should be, while Party menu can just be deleted. Icing on the cake is that the live-rendered models and special effects cause more framerate drops in the pause menu than in combat. Just total top-down dysfunctional failure. Some more rapid-fire issues: [list] [*]The optimization is bad; [*]The movement is super clunky. The parkour is jarring as hell; [*]While your chocobo has a need for speed, every world map is so cluttered that you can't move in a straight line for more than 3 seconds without crashing into something and watching your chocobo or character whine about it for a few seconds; [*][spoiler]Red XIII is the equivalent of about a 16ish year-old trained warrior, the last Watcher, but he acts and sounds like he's 8;[/spoiler] [*]Dynamic difficulty is generally fine most of the time but the Battle Square, Deity battles, and a spare few other fights are SO poorly upscaled. Just a really weird pitfall that feels like it severely lacked QA testing; [/list] There's probably more but I'm sick of ♥♥♥♥♥♥♥♥ about how much of a disappointment this game was. 4/10 at best.
They really did figure out how to stretch what was originally a 60-80 hour jrpg into the 3 part 100+ hour slopfest that this trilogy is. Maybe in the third installment, they'll actually let us play a ♥♥♥♥♥♥♥ action rpg instead of ♥♥♥♥♥♥♥ MARIO PARTY MINIGAMES. Even if you bought this game on sale at a heavy discount like I did, you still paid way too much. Do yourself a favor and sail the seven seas if you really wanna torture yourself with this piece of god-awful software.
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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