
The original FINAL FANTASY II comes to life with completely new graphics and audio! A remodeled 2D take on the second game in the world-renowned FINAL FANTASY series! Enjoy the timeless story told through charming retro graphics.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, App Store, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.19−40% | 3.5Kreviews | 82% | — | $914.4K |
| $11.99 | 1.3Kratings | 87% | — | not modelled | |
Engagement
Reviews
Themes across 180 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bought the series. This was my least favorite out of all
Ta weno
踏出一条拯救世界的血路,成为最终的幻想。 [h1]美术:7.5/10[/h1] 二代的像素复刻的人物比一代刻画的更有意思,更有特点,也为后面几代奠定了基础。 [h1]音乐:7/10[/h1] 主题曲应许之地,非常符合整体的剧情内容,悲壮、凄凉但又必须坚强。 [h1]剧情:7/10[/h1] 牺牲了几乎所有队友才换来的惨烈和平,这剧情放在当年十分超前,而放在现在依旧不过时,主题刻画很明显,但有些细节不够到位(几乎潦草带过,比如皇帝炸城市、黑暗骑士莫名其妙投敌又莫名其妙回归队伍),这就缺少了很多记忆点。 不过又有一些细节很有趣,是直接影响了后面的作品,比如龙骑遗孤叫凯因,而四代主角也叫凯因。 [h1]主要玩法:6/10[/h1] 和初代几乎一样的回合制,但成长机制完全不同,有趣但又不够有趣,自由但又太过于自由,但这成长系统确实独树一帜且少见。 [h1]系统&交互:7.5/10[/h1] 复刻版系统依旧良心,自带遇敌开关、成长倍率自定义、地图收集进度、怪物图鉴都一应俱全。 而特色的成长系统,本作采用非常规等级的成长,而是类似于熟练度的成长,有好有坏。 好处是怎么练、练什么都不亏(除了魔法),不会被进度束缚,而且魔法自由度较高,不用考虑MP分配。 坏处是如果想数值全满会很肝,而且魔法竟然没提示数量上限,忘记了熟练度也丢了,因此魔法还得考虑搭配,而且熟练度数值越到后期越难升。 [h1]其他&锐评[/h1] 队友死太惨了,而且基本上都是剧情杀,以及第四个队友槽频繁换人还不能选,到最后的常驻队友黑暗骑士加入都快结局了,还得养一下这家伙才能打。 以及引入了个关键词的系统来推动剧情,带动记忆点,但实际作用不是很大。
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $914.3K | 760 | 50% | $29.99 | |
| $914.2K | 1.2K | 93% | $24.99 | |
| $914.1K | 963 | 71% | $24.99 | |
| $914.7K | 2.7K | 95% | $14.99 | |
| $914.7K | 2.2K | 80% | $19.99 | |
| $915.1K | 552 | 74% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 3.1K | 92% | $10.79 | |
| $1.1M | 2.9K | 93% | $10.79 | |
| $2.3M | 8.1K | 95% | $7.19 | |
| $2M | 5K | 92% | $10.79 | |
| $1M | 2.5K | 90% | $10.79 | |
| — | 0 | — | — |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.89/day in the week to Aug 4 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Thai, Traditional Chinese
| $7.19−40% |
| 320ratings |
| 82% |
| — |
| not modelled |
| $6.99 | 97ratings | 78% | — | not modelled |
| $7.19−40% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 182 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Jogasso, filho. A gameplay é bem esquisita no começo por causa do sistema de evolução, mas depois que você pega o jeito fica liso lisokkk. A história deu um salto absurdo em relação ao primeiro, com personagens muito mais marcantes e vários momentos que te prendem do início ao fim. Gostei da variedade de magias e do jeito que fizeram você ter que upa las ficou muito mais satisfatório do que no FF1. Esse jogo merece muito mais reconhecimento.
9/10
Unyu. Este juego es mejor que el anterior en la mayoría de todos los aspectos pero te deja decepcionado por algún motivo. El nuevo sistema de "subir de nivel" es horrible cuando los descubres pero cuando te acostumbras no esta tan mal, solo que esta tan mal hecho pero puedes ser ridiculamente poderoso antes de llegar a Fynn por primera vez si sabes que el amor duele. Y como decia mi abuelo, cuidado con Belgica y con la Hoja sangrienta, es increible lo rota que esta. Es un 5 raspado pero perdonaria todo sus errores si María se desnudase. El mejor FF que salio en 1988 sin ninguna duda!!!
Great quality of life changes for the Pixel Remaster of FF2. Leveling is very different than other Final Fantasy titles but is still fun and story was great as well.
I just cant believe this. The first game was an easy 10/10 for me and this one shot it up to like a 15/10. I seriously cannot believe how perfect this game is. I absolutely loved the tragic story and how everything unfolded all the way until the final boss. The gameplay for me personally was even better than the first. Sure there wasnt any normal numbered leveling system like the first game, but the fact that I can simply keep farming and get uncapped damage with combining spell cycles like Berserk and Haste, sign me up. The overall depth of building a character so OP to the point where you can finish the game without dying once is what I call true mastery. This series just keeps getting better in ways that make me think about how the next game is gonna make this whole experience even better. PS. hands down the Pandaemonium OST is like top 5 best OSTs of all time, it legit made me wanna put my controller down just to sit there and listen to that absolute masterpiece.
After having finally finished the second one, I can definitely understand why some people have gripes over how the game functions vs the first. The new mechanics were neat but exceedingly grindy which felt both good and bad depending on what or when you acquried something, overall I do still think it's fun but I would implore you to tailor the game to your liking with the boosts in the configuration settings screen. An example of my one personal issue gameplay wise is the acquisition and strength of late-game spells. An example is lets say 'Omega Damage Boom' (Calling it ODB for short and also to prevent potential spoilers for someone who may read this). You get ODB right in the last 10% of the game with a lot of the leading up to it being "This spell ODB is crazy you're gonna need it to win" I finally get the spell, I cast ODB and I see a huge whopping 20 damage due to it being ODB 1. Yes it gets stronger after taking bloody ages to grind it up but honestly at that point of the game you're better off using the main spells you had already levelled up to that point. Story wise good ol simple FF stuff with a lot more of a focus on interpersonal relationships between characters hence why they are named in this and all future entries (As far as I am aware) in comparison to the first game where the main cast is 'Class Name/Title'. A good 25 hours honestly, looking forward to the next one :>
總分: IG8/10 皇帝:有群傻子在我家的六根柱子附近逛了半小時,你們有什麼頭緒嗎? 優點: - 主角團會開口說話了,雖然角色描寫和塑造較為不足,但故事模式的雛形出來了 - 陸行鳥和源氏套裝的起始,偉大 - 個人認為音樂比一代豐富 - 與一代pr一樣有養成加速和取消遇敵的功能,偉大 - 裝備穿戴和學習魔法的限制變弱了,我的法師終於能換上最新的防具了,感動 - 雖然這代有可錯過的要素,但全成就難度依舊不算太高,好評 缺點: - 非常誇張的遇敵率,已經嚴重影響跑圖的節奏了,TOO MANY ENEMIES - MP和魔法依舊沒平衡好。上代前期MP過少,導致基本全靠平a,而這代前期MP給很多,回血+解debuff能從開頭用到結尾,但也導致了道具的作用基本為0。而且可能是因為MP多的關係,魔法傷害被削了,清怪效率極低,且因為傷害很大程度和魔法熟練度和弱點掛鉤,導致假如你想順順的用魔法清怪,你得先把三種魔法練好了,而且還是三個角色各三種屬性,超級麻煩且耗費時間,完全不如開ce加速純靠自動平a清怪,完全的鬧麻 - 依舊沒加速,勞累 - 引導依舊垃圾,雖然有關鍵字能多少給點提示,但有些時候你也不清楚要找誰聊這些關鍵字,兩頭堵了 - 依舊要頂著1/64的機率在暗雷系統下刷圖鑒,享受 - 好抽象的養成系統,什麼叫我要練hp的話要打自己?痛就對了,痛就在長hp? 武器熟練度還得換最弱的武器來特意練?而且還因此卡住讓你角色不好換武器?耗時費力且沒正反饋,不開加速功能下成長速度極慢,又臭又長,屬於是想創新但把腦子創傷了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.