
A true, FIRST VR Street Fight! You’re just a regular guy, doing your best to get by, but you made your choices and now you’re in debt to the mafia. The only way you are going to save yourself is to fight. Prepare to engage in combat with no limits, no rules. You fight to win, you win to survive.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i take it back i hate it
This game is a let-down. The mecanics are non-intuitive and slow, and the game content is limited to 3 opponents, who are +/- identical. A let-down for sure, compared to e.g. "Thrill of the Fight".
아직은 구매할 만한 게임이 아닙니다. 1) 3개의 스테이지에서 3명의 적과 싸웁니다. 이게 끝입니다. 스테이지 선택 하는 것과 옵션 설정하는 것이 전부 2) 게임 내 위치 조정이 불가하고 조작 캐릭터의 신체 동작도 이상합니다. 팔은 뜻대로 올라가지 않아 가드는 제대로 안되고 캐릭터의 머리보다 카메라가 높이 떠있는 느낌이라, 모든 적들을 내려다보네요. 3) 쉽습니다. 발차기는 버튼으로 된다고 해도 적 캐릭터는 정면 공격은 정말 잘 막는데, 위에서 휘두르는 공격 몇방에 휙휙 쓰러집니다. *얼리 액세스라 완성도는 이해하나, 진행도에 비해 가격은 사실 창렬하다고 봅니다.
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
As a lifelong martial art practitioner I enjoyed the simple gameplay and a real adrenaline rush associated with a sparring. Good cardio workout too. Looking forward to it being developed further; took me less than an hour to get through all the opponents, including generous breaks between fights.
Attempted to play through this to find there is no locomotion nor turning so, I spent most of my time in game dangerously close to beating a wall. No instructions whatsoever, tried every button and couldn't manage to figure out how to kick. I enjoyed the grappling of arms but it wouldnt last long due to my enemies always backing out of my reach, then when they come back into range I get hit by a series of unblockable attacks. I love fighting games and I'd love to see this one improved upon later, but as it is now, its a swinging match.
Abandonware.
a very realistic game, in the style of street skirmishes for money, only the multiplayer mode is missing
theres no street fighting moves that you can do, even though it was advertised that you could do them. the enemy just blocks everything and barely reacts to your punches, resulting in you having to do stupid ♥♥♥♥ to beat them.
2020/12/15追記 相手の手を掴めるようになり、極小体力からの謎判定で謎死することもなくなりました これからにさらに相手の首を掴む、足を掴む、投げる、タックルと独自のゲーム性が広がることに期待しています ver3から とりあえず一通り勝つまでやりましたけど負けになるのが早すぎるのと負けた理由が不可解なのが多すぎる ガードも素手の戦いという事を考慮してなのか成否が良く分りにくいというか ストリートファイトがモチーフという事でもっと首、肘、手首、足なんかを握れるようになったてタックルや投げまでできるようになれば面白いと思う そういう将来に期待したい トラッカー付けたら蹴りも足で出せれば素晴らしいと思う 少なくとも体力は今の10倍以上あってもいいと思う
まず返金リクエスト中であることを断っておきます 理由としては 第一にコントローラで視点移動が出来ないためにプレイ空間の確保が非常に難しいこと 第二に敵だけ蹴りが繰り出せるのでリーチの面で圧倒的に不利であること 第三に前に突き出して構えている左手でのリードジャブが異常に強く何度か小突かれると負けること などです まだ買うには早いと思われます
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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