
A true, FIRST VR Street Fight! You’re just a regular guy, doing your best to get by, but you made your choices and now you’re in debt to the mafia. The only way you are going to save yourself is to fight. Prepare to engage in combat with no limits, no rules. You fight to win, you win to survive.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
If the developers want input they should contact me and I'd provide feedback. In a nutshell, the concept of the game is the only worthwhile part. The mechanics are completely unrealistic and totally not responsive. It's waaay too easy and punches are thrown and then land out of sync in totally unrealistic ways. I beat the entire game in less than 20 minutes, first try (and you probably will, too). The developers should try to get in touch with whoever made Thrill of the Fight. Those mechanics are the best I've experienced. I would not by this game unless some major work is done to improve the realism and responsiveness.
Shows great potential, a lot of ideas are still needed to change this from a demo into a full game though. The game itself seems fun and playable, its the complete lack of anything that's the current issue, but hopefully the dev's will put the time in and make this into something entertaining and satisfying
Не плохая игра по трейлеру, взял и купил Что сказать? Мне понравилась графика, гаймплей и звук) В vp играть было прикольно, хоть и уставал)). Рекомендую
I really liked this game. I did not even expect that she would entice me so with her gameplay. Play do not regret it. What is surprising this game is worth a penny for such quality.
very cool game! most interesting! worth the money 100% I think it will be more interesting than cs
I think there's good potential in Fighting Clans, and would encourage supporting it. Thoughts and recommendations in detail here: https://youtu.be/gcNDX-lUDMc Played on Oculus Quest, using Virtual Desktop to Stream.
A very modern and thoughtful fight, I am not particularly a fan of games of this genre, but this game suited me both for the price and the idea
I only need 5 minutes to see how bad this game is. First off, there are only 3 settings - Texture Quality, Post Processing Off or On and Effects. No sound, no shadows, shaders, model quality, no control remapping - nothing. Secondly, there's no indication that the "other" modes aren't there or anything. You try to select them and nothing happens - so why not put a note saying "These are not in the game yet"? Now, into the fighting - you are thrown in with no tutorial, no guidance, nothing. You have to figure out how to play this game yourself. So there's me, wondering what do I do? I use the left stick, I can't move, I use the right stick, I can't turn around??? How come the enemy gets the ability to go around me but I don't get that same luxury? The indicators of whether or not you've done damage or how much aren't there. You punched him but... Did it hit him? Did it hurt him? If so, how much did it hurt??? Then, there's the controls. You are not told what each button does but when you use it, it's still confusing. The only thing I figured out is that the face buttons on the right controller do a right kick (a detached foot comes up) and for the face buttons on the left one, you do a left kick. But both buttons work - is one a lower kick and a higher kick??? There's really no way to tell since it happens so fast. Then there's also the indication that you are "tired" which is just a heavy breathing noise. Not sure how I'm meant to tell at what point I can't kick/punch, but apparently I'm meant to. It also appears to be abandoned by the devs, who are updating a new game that they've released instead of finishing their current one. Overall, I'd say this could be fun with polish, clear guidance and better design, but in the end it lacks all of those.
まず返金リクエスト中であることを断っておきます 理由としては 第一にコントローラで視点移動が出来ないためにプレイ空間の確保が非常に難しいこと 第二に敵だけ蹴りが繰り出せるのでリーチの面で圧倒的に不利であること 第三に前に突き出して構えている左手でのリードジャブが異常に強く何度か小突かれると負けること などです まだ買うには早いと思われます
Attempted to play through this to find there is no locomotion nor turning so, I spent most of my time in game dangerously close to beating a wall. No instructions whatsoever, tried every button and couldn't manage to figure out how to kick. I enjoyed the grappling of arms but it wouldnt last long due to my enemies always backing out of my reach, then when they come back into range I get hit by a series of unblockable attacks. I love fighting games and I'd love to see this one improved upon later, but as it is now, its a swinging match.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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