
Few Nights More is a roguelike turn-based RPG based in a world where Vampire Lords seek to conquer lost territories and their place in the world. Design and defend your stronghold, slay your enemies with traps, fulfill your Lord’s true potential, slowly conquering what is rightfully yours.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, Vietnamese, Simplified Chinese, French, German, Czech, Japanese, Korean, Polish, Portuguese - Portugal, Russian +3 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is a very polished and fun game. Plays a bit like a board game. I got it a full price a while back and Its been worth the money. It has occupied me for many evenings and pushed bedtime to the early hours more than once with its one more turn itch. It has alot of replayability with additional unlockable vampire castles, clans, and perm. boost / enhancements to various vampire powers/ disciplines at the end of each game.
:)
风格、系统、人物都是好的,还是简单的:希望推出血夜降临2 The aesthetics, mechanics, and characters are excellent. In short, I'm looking forward to the release of Few Nights More2!
Интересные механики дополняют формат "строй днем, защищайся ночью" Возможность собрать непобедимого героя со множеством сильных комбинаций Простенькая графика и отсутствие анимаций
- Abonded game (bad release) + mix of ideas - awful translate - bad UX \ UX (you can lvl up your castle, but button....hm...where...oh) - crazy random with uniting artifacts
Сыро,сыграть можно только по скидке под 90%,либо скачать где-то беслпатно,наполовину готово,не понимаю чё там они патчноутах делали,кривой и отсутствующий перевод далеко не единственные проблемы,вот эти вот текстовые события,где надо выбор делать это пздц,просто две,три пустых строчки,а игрок видимо должен наугад выбрать и получить например понижение макс ОД до 0.
游戏的底子(整体框架)非常不错,玩家作为吸血鬼领主在上一次战争中被封印,此次地狱归来,与正义(?)势力再次决一死战,在每一夜中可以获得属性、技能、房间、装备、仆从、陷阱等等物品提升自己,面对难度逐步提高的挑战。内容很丰富,8名不同的角色,四种不同的流派,每种流派至少有十几种技能和对应的装备,还可以用房间来建造城堡,装备还有着一些合成公式,看似内容相当丰富,实则槽点不少。 各方面都有一些略显粗糙的点,首先不得不提的是翻译,很像机翻而且还有一些内容没翻译完我真的没绷住。游戏共有两个模式,经典和无尽,经典模式就是活过18夜就算胜利,如果你用三个秘密宝珠合成了终极宝珠在18夜时佩戴在身上可以解锁隐藏的第四章19,20,21夜,这看似是个很好的设计,但是隐藏的3夜及其粗糙,就是把以前的敌人成批出现,仅此而已,比如第21夜的敌人是两个17夜的boss+18夜的boss,就这样,没什么新的内容,只有在第一次解锁隐藏关时有那么一丝期待,给我的感觉是诚意不足,既然都考虑到了隐藏为什么不做好点,哦对了,用来合成解锁隐藏关道具的宝石,需要在游戏中击败别的吸血鬼领主获得,有种击败与你同一时间竞争的玩家的感觉,设定上做的不错,但是隐藏关却没什么新内容,令人唏嘘。 在经典模式通关(打完最终boss)后,游戏的报幕阶段显示的是“恭喜您已击败测试版本的最终boss”,但是我去steam主页一看并不是测试版,这就是正式版,且在血液再临之后开发商还有在开发别的游戏,好吧,看来好像是被制作组放弃了。 再说无尽模式,无尽模式更是敷衍,我本来以为无尽模式就是经典模式的变种,到18/21夜不结束,但无尽模式没有城堡,没有房间建造,没有仆从、陷阱,只有纯粹的战斗,内容压缩得更为贫瘠,只玩了一次我就心生退意。 作为一个有着rogue要素齐全的游戏,局外成长有点多,两千点数为上限,在我点了一千点左右的时候,用一个没玩过的角色打基础难度,已经输不掉了,局外能成长的东西有点多,角色的技能、能选的城堡、开局自带两房间等等确实是有点多,而且有很大助力,但看在不同游戏难度的强度区别很大的份上倒也合理。 值得一提的是,作为一个roguelite游戏,是可以选择难度的,类比杀戮尖塔的进阶0到进阶20,本游戏的难度叫“辐射”,一看到这个词我就想到了吸血鬼对阳光的惧怕,这倒是挺有意思的。有些局外成长内容需要通过高难度(比如辐射8),离谱的来了,血液再临允许跨难度挑战,比如我刚打过辐射1,这次直接打辐射8,通过了,成就也跳了,但是那个局外成长内容点不了,重新选角色,推荐的是辐射3,也就是相当于你刚才打过的是辐射2,当时我确实有点顶不住了,允许跨难度挑战,却不能跨难度解锁,我还试了好几遍,最高难度都打了,还是不能解锁,玩到这里我就觉得差不多到此为止吧。 刚开始玩的10h非常有趣,内容看似丰富,但是既完成度不够又粗糙,欠缺打磨,明明设置了十几个难度和需要一定时间游玩解锁的局外内容,游戏的内容却完全撑不起这些时长。
画风好看,玩法丰富, 新人建议第二个人物开局,选第二个承诺,召唤流开局,围绕召唤仆人+陷阱发展,对面boss见面都是大残;提前注意小兵的出兵顺序,可以实现收益最大化; 局外养成前面8小时比较慢,建议多死多刷,不要太计较选什么技能和流派,因为你大概率会被某个boss秒掉,通过前期速刷,把局外等级养起来,随便爽。
过于复杂的机制,稀烂的平衡性,整体不建议游玩
good
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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