
Let loose your inner swashbuckler with this Open World Adventure Pirate Game. Sail into unknown waters in search of grit, glory and gold. Become an infamous pirate, prolific tradesman, or respected general. Which discoveries, alliances, and treasures await you is your choice, captain.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Not normally the type of game I would play, but I love ferrets and thought it was cute. I will update this review as I progress. 1 hour - 3/5 stars: I am enjoying it's simplicity, and relaxing effect of zipping around on the high seas while conducting business. There is VERY little UI and everything is pretty cut and dry. Currently sailing from island to island doing random tasks. Haven't encountered much of any action, just casual sailing. Add multiplayer eventually please, even if it's buggy and terrible, it will open up a world of silliness.
I want to like this game! But there are a few things that make it unplayable for me. The BAD; The worst thing for me is that when you save and exit the game the map is erased. You have your stuff and damage as well but the islands on the map you were on are gone! This a deal breaker for me. When I have to stop playing and do something and come back to pick up where I left off.....You can't. That is stupid and not a feature. I don't care what the devs think. The GOOD: Graphics are simple but the sea looks good. Most machines should be able to play this. I rather like it. The game play is very simple and there is a lot of room to add later to spice things up. I do like the game but the inability to save the game SUX and should be told up front!
*Review may be biased as I am an absolute ferret lover* Ferret Scoundrels: Business on the High Seas (yes, the full title is important!) is clearly a work of love that attempts to rectify the absolutely criminal lack of ferrets in video games. It is a procedurally generated open-world game where you play as a ferret captain sailing the high-seas and pirating, trading, or privateering your way to treasure and vengeance. It includes a tutorial that teaches the game basics in a streamlined manner before releasing you and your first mate, Hobs, upon the world. The sailing is mostly enjoyable and relaxing, with your sails competing with ferret cuteness for screen time. Fortunately, a free camera and mouse wheel zoom allows you some freedom to ignore your sails' fancy new colors and pay attention to adorable ferrets and not run aground. Night time is the only other inconvenience and it's a big one as half the day cycle is night. It has all the charm of drunkenly sneaking through an unfamiliar house in the dark trying not to stub your big toe on someone's ottoman. You can get a ship lantern to light up your ship at least, but this mainly serves to allow you to continue looking at your captain and crew in their fancy new duds even in the dark. Since you can't leave your ship, you can dock at various locations on the map, presumably yelling at the shore while peering through your spyglass (which you also can use to zoom and display npc ship stats). There's a wonderful variety of points of interest ranging from capturing wild pigs and pillaging shipwrecks, to setting up a bank account and trading/upgrading ships with the shipwright. Ship combat is mostly enjoyable as long as you don't think of all the absolutely adorable fuzzbutts you're sending to a watery grave. You have to eyeball your canons, of course, but your front-firing canons are constantly obscured by the ever-attention-seeking main sails. There's a lot of upgrades, including costume pieces for your ship, crew, and captain. This leads to a weird sort of ferret dress-up mini-game that you won't regret. Ships can also get various upgrades, resulting in a near-borderlands style near-infinite (though much more limited) possibility of stat combos (variations on hp, speed, turning, cargo space, and canon damage) and each shipwright offers a trade-in ship if you're not keen on buying upgrades. The game has the standard three factions: pirate, trade, military which have the standard following mechanics: everybody (even pirates) hates pirates, trade is lucrative, and military wants you to shoot all the pirates. By doing your job, though, you can increase faction standing, unlocking a neat little skill tree that opens up extra abilities. There's also a card mini-game for high-stakes gambling. It is currently almost entirely based on luck and little to no skill, but doesn't feel entirely shoe-horned in and at least has rules a little more complex than a game of high-low. For as extremely early access as this game is, it is a lot of fun and does not crash. I played for 6 hours straight with no issues. The game is currently limited in scope, but with plenty of upgrading, trading, and costume bits and dongles to collect, it can keep you entertained way past the bang-for-your-buck standard. I'm glad I purchased this!
buyer beware: this game is abandoned.
По порядку: +Плюсы: 1. Хорьки пираты-забавно 2. Красивое море 3. Персонализация (наверное, вкладка по крайней мере есть) 4. При явном отсутствии игр в данном (весьма востребованном) жанре, попытка сделать что то реальное в духе Корсаров и Sid Meier's Pirates!... НО!!!... - Минусы: 1. ПАРУС НА ВЕСЬ ЭКРАН!!! (это как в той загадке про ямщика: Сидит на жопе и в жопу смотрит) Реально ничего не видно кроме паруса, он не убирается даже если остановить судно!!! Оно просто стоит под ПАРУСОМ!!! 2. Довольно примитивное управление 3. Нет понятия куда полетят ядра и нет возможности как бы то ни было повлиять на этот процесс. Блин самое удобное и понятное, на мой взгляд, было управление в Assassin's Creed 4: Black Flag. Не вижу зачем после этого изобретать велосипед... 4. Невозможность сменить управление. 5. Вырви глазные цвета, которые хоронят и без того примитивную графику. 6. Мало контента, вообще очень скудно для игры про торговлю и пиратов.. 7. Отсутствие в пиратской игре АБОРДАЖА!!!! 8. Ну и напоследок отсутствие локализации. Потому как даже местный шрифт не дает воспользоваться переводчиками для игр Maverik и др... Короче пока возврат но буду следить за игрой.... А вдруг?! (наивный я наверное)))
Abandoned game. No update in couple of years now and seen like the dev just went AWOL altogether.
The part that i was able to play was absolute fun. The dialogues are both fun and sarcastic, there are consequences for the choices you make and a vast open sea to explore. yes there are still some bug and glitches but they are working on it. There is a discord server and the option to send them feedback. So imo i'd say this is a pretty nice game with lots op potential and team that actually wants to improve their product. EDIT: So a little update. After the devs fixed the bug in the tutorial I was able to put in a lot of extra hours of game play and man is it worth it. Some new feature have been added like a world map and local map. More quests and some new items to collect and/or sell. For those wandering about the game, what it is what to do: You start as a cast away on a raft, trying to make a profit, improve your ship and take revenge on someone who stole your ship and part of the treasue map. How you go about achieving all of that is up to you. Either you join one of the 3 faction or work for all of them and use them against each other. That aside there is a whole open world to explore, seas to roam and islands to discover. Factions: Merchant: Focus - trade Difficulty- easy Enemy faction - none How to earn points - trading goods, doing missions, discovering deserted islands and shipwrecks. Bonus when flying their flag you get: - speed boost - other trading vessels will aid you in combat - when you are higher level allows you to trade with ships as well ( this include ALL ships), so no need to go find a port anymore. Admirality: Focus - keeping order and protecting ships againt pirates Difficulty - medium Enemy faction - Pirates How to earn points - sinking pirate ships, checking ships for illegal cargo, missions, reporting illegal goods and contraband Bonus: - Flying their flag will get you the protection + aid of all nearby admiral vessels - when flying the flag with a high enough rank some pirate ships will surrender when they spot you - when flying their flag it counts as combat mode, so you can fight pirates while getting aid from the other ships - you can check other ships for illegal cargo and/or contraband items. - once you are the highest rank, you can requests ships to give you a free escort Pirates: Focus - raiding other ships, stealing goods/cargo Difficulty - Hard Enemy faction - Admirality How to earn points - sinking other ships, stealing cargo, laundering illegal goods, missions Bonus: - while flying their flag all pirates ship are your allies - can use the pirate flag to safely pass through pirate infested zones without being attacked - can steal cargo from other ships, launder them and then sell em for a high profit - Once you have the intimidation perk you can have ships surrender to you out of fear, so basicly free loot without a fight NOTE: The pirate one is a bit tricker rn than the other two factions, this is due to every pirate ship attacking you on sight ( unless you are higherst rank admiral or 2nd rank pirate and you can wave that flag). Obviously you will protect your ship and fight back, this however will cause minus points with the pirate faction. example: you need 500 points for the next rank, but every ship you sink causes -10, -50, -100 depending on the ship type that you sunk. the admirality works the same way, but they do not attack you on sight so you have no reason to sink them and loose points over it
I like where the development is going. Enjoying it so far.
You're a captain who loses his ship due to mutiny, left only with a raft, one cannon and his lieutenant. I don't know why you and him are Ferrets or why the game puts so much emphasis on this, but I honestly do not care. It's a straight up pirate game and nothing less. The map is procedurally generated and split into grids. The further a grid is from origin, the stronger the ships roaming in it become. The grids are small enough to traverse them in a few minutes, but large enough to not see any land sometimes. Within each grid you start with a blank map and have to discover islands on your own, or you can buy map data from a cartographer (if you find one). Islands have various houses at which you can dock, like Fishermen, Farmers, Shipwrights, Merchants, Artists, Bankers, etc. You interact with these exclusively through the UI, you never actually leave your ship. In the early game, you'll want to do some trading so you can buy a new ship. Or if you're feeling lucky you can try to board a bigger ship and take it over, however this has a low rate of success. After you have a decently large ship, you'll probably want to upgrade it further. There is an NPC on islands who sells upgrades, but they always only sell one kind, out of speed, maneuverability, cannon power and storage capacity. So you will be busy exploring and finding multiple Shipwrights who can satisfy your upgrading needs. If your ship gets destroyed, you lose it, as well as your unbanked money (or half of it in softcore) and it's back to raft business. However there is also some permanent progression with the three existing factions. You constantly gain and lose reputation with factions according to your actions and under which flag you sail. This way you can rank up and gain a number of perks, most of which require you to sail under a specific flag. Your flags are basically your skills, depending on what you want to do, you raise a different flag that gives you different bonuses. [h3]Bottom Line[/h3] It's a neat roguelite pirating experience. The sailing feels weighty and your ship accurately floats with the volumetric waves. The world is endless and you can go wherever you want. It has the trinity of exploration, trade and combat and while neither of those are exceptional, they are all decent, and most importantly, not annoying. I like the lack of flashy telegraphs for cannons and wind, it makes the game surprisingly immersive for what it is. Compared to Sea of Thieves I like that this is a singleplayer game, with progress beyond visuals. Compared to Atlas I like its simplicity, at least when it comes to stripping away everything that is not sailing related, and compared to Salt, it's actually a game and looks better too. [h3]My Suggestions[/h3] What this game needs most in my opinion is in-depth ship customization, to enable greatly different playstyles (even within combat itself). I would take a look at the battle royale pirate game "Maelstrom" for some inspiration on how to do satisfying functional customization that goes beyond just upgrading 4 numbers straight-forwardly. Also perhaps some "mysterious" grids that have undead ships roaming around, that are high risk / high reward in some way. A first person view and ability to walk around on your ship would be awesome too. [h3]Meta[/h3] The dev is putting out huge content updates, bugfixes and performance improvements left and right, even in the short time since I started playing. In this light I'm perfectly happy with the price tag. If you only care about the immediate bang for the buck I would place this at around 10€ (Yes you can play this potentially infinitely, but so far the content/systems aren't thrilling enough to make that happen yet) Ahoy https://steamcommunity.com/sharedfiles/filedetails/?id=2231563888
Do you like the cuteness of ferrets? Do you like adventure on the high seas? Then set sail, as these fuzzy noodles become the carpet sharks of the sea. Sail around in an open, randomly generated world of nautical adventure. From small rafts to three-mast tall ships, with loads of customization. You have the option to sail as a Guild Merchant, buying and trading goods with ports and doing odd jobs. There is also the military Admiralty faction, where you may gun down pirates and inspect merchants for black market cargo. Or you can just be a scoundrel with the Pirate faction, where plunder and pillage is the name of the game. There's enough variety to keep you entertained. I'll keep an eye on this early access game and hope it continues to improve.
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