
Choose your hero, form your group and battle through dungeons together in a Multiplayer Online Dungeon Adventure. Progress through Leagues, endlessly scaling Dungeons and chase new rewards with every fresh season. With a growing roster of Heroes and content there’s always something new in FELLOWSHIP
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
FELLOWSHIP is a multiplayer online dungeon adventure set in an exciting fantasy setting, with endlessly scaling dungeon runs. Players must focus on working together as a team, with an emphasis on skill, cooperation, and strategy to defeat bosses, collect loot, and work together to overcome ever-present challenges.
Jump in through matchmaking or team up with friends to take on challenging Dungeons. Choose from a growing roster of Heroes spanning Tank, DPS, and Healer roles, and freely swap between them to tackle each Dungeon your way. Cooperation and strategy are key as you face enemies with unique, complex mechanics.
Every run rewards you with personal loot and account-wide resources, ensuring each victory pushes you toward greater power. As FELLOWSHIP grows, new Heroes encompassing classic archetypes and bold new designs will expand the roster so every player can find their perfect playstyle.
Unlock new Abilities, Talents, and powerful gear as you climb through Contender, Adept, Champion and Paragon Leagues.
Core League Dungeons feature a single Boss and take 10–15 minutes, perfect for fast, focused runs while Capstone Dungeons challenge you with three Bosses and must be conquered before advancing to the next League.
Each League introduces fresh twists with new enemy abilities, added Curses, and tougher encounters. The greater the challenge, the greater the reward: higher-level gear, Legendaries, Set items, Gems, and account-wide upgrades that fuel the progression of all your Heroes.
For players seeking the ultimate test, Eternal offers endlessly scaling Dungeons where strategy, teamwork, and mastery decide how far you can push.
Compete on FELLOWSHIP’s in-game Leaderboards and prove your place among our greatest players.
Every Season brings major content drops with new Heroes, Dungeons, features, and gameplay. Seasonal resets place everyone on a level playing field; perfect for jumping back in with friends.
All cosmetics, mounts, and account flair you've earned across previous Seasons stay with you permanently, letting you showcase your accomplishments throughout the lifetime of FELLOWSHIP.
Engagement
Reviews
Themes across 947 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A great game with a impressive premisse, I recommend 100%
what a waste of time and money. No easy into this game. controls are new and nothing like other games. You have to jump into it because they do not easy you into anything. so disappointed
This game is incredible.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 3.75/day in the week to Aug 3 → 5.29/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Korean, Portuguese - Brazil, Japanese*languages with full audio support
Hours played at review time, across 949 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is one of the best ARPGs on the market. Its systems are streamlined into making the fast-paced dungeon crawling experience as pointed as possible. The game does not have a bunch of one-off minigames or "slop" content to waste players' time. It is a fantastic group game for up to 4 players that doesn't drag out the road to mastery. The only system not directly aimed at making the central game better is the questing hub, which acts more as a tutorial than an interesting game experience. It gets a lot of comparisons to WoW's Mythic + system which is an obvious source of inspiration but it takes strides to differentiate the utility of each character like MMOs and character RPGS from the 2000s had. Often times modern games flatten all classes into a functional copy, so all damage dealers play the same, but Fellowship puts a good bit of emphasis on each classes utility. Every character has an interesting talent and build path to figure out, and season 3 added so many new gearing systems that it often feels less like an MMO and more akin to Grim Dawn or Diablo with the affixes and augments. Love the game, hope the next few seasons continue to deliver on the promise of this game so far!!
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I've been looking for something to get that MMO PVE fix. I didn't want to do the grind for hours, since I don't have that free time anymore like before. I love how they took all the grinding out. Gives you multiple selection of heroes from the 3 roles. (DPS, TANK, HEALER) Then que up like matchmaking and do dungeons. You will wipe sometimes and fail. So far other players have been helpful explaining how mechanics work. Great game for MMO players that don't have the time to play like they did in the past.
Surprisingly this game is awesome. Every new difficulty adds new mechanics without being too crazy, and the public pick up groups are not bad. The characters all have pretty interesting mechanics
Never played WoW, I love this game. It teaches you all the mechanics as long as you're paying attention. The other reviews that say it doesn't are clearly just spamming buttons with zero thought. The only big downsides are visual clarity with green-on-green, yellow-on-yellow, etc. AoE effects AND MANA Mana feels like such a leftover from ancient games and the game would be so much better off without it The UI is also customizable, but some parts are weirdly not (health and mana can't be hidden, party health bars can't be scaled up or down, cleansable debuffs can't be made larger than uncleansable ones)
same as wow dungeons
Really having fun here. Its a wow mythic+ experience without extra padding like quests or dailies or craft and other stuff. Just pure dungeoneering - which is really good for me. Having a blast with tanking and healing. The dungeons are fun and difficulty curve is just tough enough. It is a bit rought on edges yet - would be great when proper dungeon codex is added to help me as tank to lear things ingame. Looking forward for what more the developers would bring. Will support with my money and grab a few things in store. Best games are done in Sweden indeed!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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