
Choose your hero, form your group and battle through dungeons together in a Multiplayer Online Dungeon Adventure. Progress through Leagues, endlessly scaling Dungeons and chase new rewards with every fresh season. With a growing roster of Heroes and content there’s always something new in FELLOWSHIP
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
FELLOWSHIP is a multiplayer online dungeon adventure set in an exciting fantasy setting, with endlessly scaling dungeon runs. Players must focus on working together as a team, with an emphasis on skill, cooperation, and strategy to defeat bosses, collect loot, and work together to overcome ever-present challenges.
Jump in through matchmaking or team up with friends to take on challenging Dungeons. Choose from a growing roster of Heroes spanning Tank, DPS, and Healer roles, and freely swap between them to tackle each Dungeon your way. Cooperation and strategy are key as you face enemies with unique, complex mechanics.
Every run rewards you with personal loot and account-wide resources, ensuring each victory pushes you toward greater power. As FELLOWSHIP grows, new Heroes encompassing classic archetypes and bold new designs will expand the roster so every player can find their perfect playstyle.
Unlock new Abilities, Talents, and powerful gear as you climb through Contender, Adept, Champion and Paragon Leagues.
Core League Dungeons feature a single Boss and take 10–15 minutes, perfect for fast, focused runs while Capstone Dungeons challenge you with three Bosses and must be conquered before advancing to the next League.
Each League introduces fresh twists with new enemy abilities, added Curses, and tougher encounters. The greater the challenge, the greater the reward: higher-level gear, Legendaries, Set items, Gems, and account-wide upgrades that fuel the progression of all your Heroes.
For players seeking the ultimate test, Eternal offers endlessly scaling Dungeons where strategy, teamwork, and mastery decide how far you can push.
Compete on FELLOWSHIP’s in-game Leaderboards and prove your place among our greatest players.
Every Season brings major content drops with new Heroes, Dungeons, features, and gameplay. Seasonal resets place everyone on a level playing field; perfect for jumping back in with friends.
All cosmetics, mounts, and account flair you've earned across previous Seasons stay with you permanently, letting you showcase your accomplishments throughout the lifetime of FELLOWSHIP.
Engagement
Reviews
Themes across 947 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Do dungeons get loots 10/10
If you enjoy Mythic+ in World of Warcraft, you'll enjoy this. Think hero games meet WoW. No bugs that I've seen, and very intuitive. Very enjoyable, especially since you don't have to worry about raiding or pvp to keep up with everyone else.
The game is evolving and the foudations are solid. Fun right now and a lot of potential.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 3.75/day in the week to Aug 3 → 5.29/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Korean, Portuguese - Brazil, Japanese*languages with full audio support
Hours played at review time, across 949 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game really scratches that WoW itch for folks who can't invest the time needed into playing a full-on MMORPG with all the timesinks that involves. My only real criticism would be that you play as heroes, rather than making your own character and picking the class. You hop in and out easily enough doing short dungeon runs, though it would be nice if they'd add raids or longer-form content as well. I also think we could benefit from just a bit of ingame lore (i.e. loading screen text) since, as things stand, you just get thrown into dungeons with absolutely no narrative context. Dungeons also lack setpieces or scripted events, meaning you don't get anything as iconic as, say, the temple top in Zul'Farrak back on WoW. A lot of other reviews here mention the toxicity of the playerbase... to be honest, I haven't encountered that yet (though I am only on the first of the timed tiers now, Adept); yes, people will leave your group if you really fluff up and make certain you won't beat the time limit but, if you stick to your lane and learn the dungeons first and, if you do mess up, just go back and work on your gearing, it's not that bad. Nobody's been rude to me or actively cussed me out, it just happens sometimes that people will drop and leave if they think things are going badly. Given that a dungeon only takes about ten minutes, it's not the end of the world.
Personally, as a fan of rapiers, I’d love to see a new character wielding a rapier—or better yet, two, like a Duelist-Gladiator. I think that would be really cool and would make a little dream of mine come true. Otherwise, the game concept is fantastic; I’ve never liked having to replay the story in *Path of Exile* or level up a new character in *WoW*—here, you just jump in, wait for the matchmaking, and play!
S3 and "odd comp" feature in particular is awesome Huge potential in this game i see Just try it)
Bon jeux
Excellent take on the team-based dungeon grind sub-genre. Fellowship compresses the fundamental elements around repeatedly running dungeons to improve one's own performance and equipment into an easily digestible loop without the time sinks in between. The game employs a "dungeon finder" mechanic to accelerate the rate at which one is able to play dungeons. Naturally, this chips away at the social interaction in-game, but without this tech, the game would slow down it's core gameplay idea too much. And since the community uses Discord to organize groups after a certain level - which is necessary due to the rising difficulty - the dungeon finder is virtually a non issue, if one develops the ambition and drive to push past a certain entry-level difficulty. The rising difficulty does, however, also mean that the game highly encourages a permanent team of four, which constantly plays together and learns to interact like a well-oiled machine. There is a certain soft-ceiling one can reach with purely random teams. During early access, there are and will be balancing issues between classes/heroes - after all, its a work in progress. Sometimes this hero might be the undisputable best at a job, next patch it will be a different one. The vastly different playstyles and mechanics between heroes (which is a large fun factor), however, outshines - personally, for me - the need to pick the "best" hero. What's there in the game - right now during EA season 3 - is already amazing. The plans for the future, even if the roadmap is still very dynamic, sound extremely promising and exciting. 5/5 recommend
good
Extremely fun with a premade.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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