
Choose your hero, form your group and battle through dungeons together in a Multiplayer Online Dungeon Adventure. Progress through Leagues, endlessly scaling Dungeons and chase new rewards with every fresh season. With a growing roster of Heroes and content there’s always something new in FELLOWSHIP
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.75/day in the week to Aug 3 → 5.29/day in the week after.
About
FELLOWSHIP is a multiplayer online dungeon adventure set in an exciting fantasy setting, with endlessly scaling dungeon runs. Players must focus on working together as a team, with an emphasis on skill, cooperation, and strategy to defeat bosses, collect loot, and work together to overcome ever-present challenges.
Jump in through matchmaking or team up with friends to take on challenging Dungeons. Choose from a growing roster of Heroes spanning Tank, DPS, and Healer roles, and freely swap between them to tackle each Dungeon your way. Cooperation and strategy are key as you face enemies with unique, complex mechanics.
Every run rewards you with personal loot and account-wide resources, ensuring each victory pushes you toward greater power. As FELLOWSHIP grows, new Heroes encompassing classic archetypes and bold new designs will expand the roster so every player can find their perfect playstyle.
Unlock new Abilities, Talents, and powerful gear as you climb through Contender, Adept, Champion and Paragon Leagues.
Core League Dungeons feature a single Boss and take 10–15 minutes, perfect for fast, focused runs while Capstone Dungeons challenge you with three Bosses and must be conquered before advancing to the next League.
Each League introduces fresh twists with new enemy abilities, added Curses, and tougher encounters. The greater the challenge, the greater the reward: higher-level gear, Legendaries, Set items, Gems, and account-wide upgrades that fuel the progression of all your Heroes.
For players seeking the ultimate test, Eternal offers endlessly scaling Dungeons where strategy, teamwork, and mastery decide how far you can push.
Compete on FELLOWSHIP’s in-game Leaderboards and prove your place among our greatest players.
Every Season brings major content drops with new Heroes, Dungeons, features, and gameplay. Seasonal resets place everyone on a level playing field; perfect for jumping back in with friends.
All cosmetics, mounts, and account flair you've earned across previous Seasons stay with you permanently, letting you showcase your accomplishments throughout the lifetime of FELLOWSHIP.
Engagement
Reviews
Themes across 945 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This review isn't based on a quick glance at the game. I’ve put over 150 hours into Season 1, pushing high content and unlocking every single reward in the game. As someone who bought the supporter pack, the game hasn't just broken its initial contract after taking my money; it has turned the game into the exact opposite of what was promised. Imagine taking the dungeon system concept of an MMORPG and swapping it for a looter ARPG. I'm sure you can already see the problem. While in Path of Exile or Diablo you get hundreds of items per hour and have a marketplace to search for gear that actually works for you, here you can spend an entire afternoon playing only to get a handful of useless items, with no marketplace to get anything else. I still wonder why they would even make this change. I'm sure it has absolutely nothing to do with the fact that there’s barely any new content, or that the old content has just been given a cheap makeover with a pull changed here and there. I'm also sure it has nothing to do with them implementing queues that completely ignore the holy trinity just in case there aren't enough players. They did, however, have plenty of time to release very "cheap" skins—only 20 euros for a single skin. Despite widespread protests, the developers are locked in a standoff with their own community because they don't value your opinion; they only care about your money and keeping you hooked with a frustrating casino effect. Now it's up to you to decide whether to give in to the blackmail or make your voice heard. As for me, I've already uninstalled it.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Korean, Portuguese - Brazil, Japanese*languages with full audio support
Hours played at review time, across 947 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I played a very very small amount of WOW, probably less that a few hours. For some reason didnt really enjoy it. I found this way more enjoyable compared to WOW. For those saying you need dungeon experience. That is not true. I jumped into the dungeons, a brand new friend who has never played these types of games also tried it out. It is quite easy. Read your abilities, try a dungeon, fail, try again. I have had alot of other users who have played the game help out mid dungeon. No one has gotten mad at difficulty 1-4. Play a few characters, figure out you playstyle. Not to sure why others are saying this game is crazy difficult for beginners. The tutorial tells you the basics. after that do you own reading and just do some trial and error. Huge PRO: Not subscription based like WOW.
gam
Bad graphics but demanding on hardware at the same time. Tries to be customizable but fails. And obviously EasyAnticheat is a dealbreaker for many. Not refunding to give the studio some opportunity to turn this ship around. But currently they're heading straight for the iceberg.
垃圾游戏!浪费时间浪费钱!翻译给一半,另一半是错的!半小时崩溃3次!这种东西拿出来骗钱,好意思的?
Не в сети
Was having fun in the game but after a few days into the season I can no longer get into any groups. I have 2 characters in Champion and queued for over 2 hours today, with one actually popping after 57 minutes only to have the tank leave because 3 of the group voted for a particular dungeon. If I could have persuaded my friends to play this game I am certain that I would still be in it, but it is now a miserable experience playing solo, even using the game Discord. I am in a guild/ community too, but most of them stopped playing after getting to Eternals in the first week. I feel that I have had my money's worth for sure so no regrets. Great game for ready-made groups, not a great experience solo, more so as the season progresses.
its wow m+ without the grind
Разрабы русофобы. Игру запустить можно. Но на сервер не пускает!
A condensed MMO experience. You just do 4 player dungeons, no pointless fluff in between. Every character feels distinct. Each dungeon has it's own enemies and bosses with abilities and mechanics you need to learn to deal with them efficiently. Community can be a pain in the ass sometimes, like tanks pulling way too much, dying and instantly quitting. So far game has improved with every season, devs are actively trying to figure out how to fix stuff that community constantly complains about.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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