
Choose your hero, form your group and battle through dungeons together in a Multiplayer Online Dungeon Adventure. Progress through Leagues, endlessly scaling Dungeons and chase new rewards with every fresh season. With a growing roster of Heroes and content there’s always something new in FELLOWSHIP
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.75/day in the week to Aug 3 → 5.29/day in the week after.
About
FELLOWSHIP is a multiplayer online dungeon adventure set in an exciting fantasy setting, with endlessly scaling dungeon runs. Players must focus on working together as a team, with an emphasis on skill, cooperation, and strategy to defeat bosses, collect loot, and work together to overcome ever-present challenges.
Jump in through matchmaking or team up with friends to take on challenging Dungeons. Choose from a growing roster of Heroes spanning Tank, DPS, and Healer roles, and freely swap between them to tackle each Dungeon your way. Cooperation and strategy are key as you face enemies with unique, complex mechanics.
Every run rewards you with personal loot and account-wide resources, ensuring each victory pushes you toward greater power. As FELLOWSHIP grows, new Heroes encompassing classic archetypes and bold new designs will expand the roster so every player can find their perfect playstyle.
Unlock new Abilities, Talents, and powerful gear as you climb through Contender, Adept, Champion and Paragon Leagues.
Core League Dungeons feature a single Boss and take 10–15 minutes, perfect for fast, focused runs while Capstone Dungeons challenge you with three Bosses and must be conquered before advancing to the next League.
Each League introduces fresh twists with new enemy abilities, added Curses, and tougher encounters. The greater the challenge, the greater the reward: higher-level gear, Legendaries, Set items, Gems, and account-wide upgrades that fuel the progression of all your Heroes.
For players seeking the ultimate test, Eternal offers endlessly scaling Dungeons where strategy, teamwork, and mastery decide how far you can push.
Compete on FELLOWSHIP’s in-game Leaderboards and prove your place among our greatest players.
Every Season brings major content drops with new Heroes, Dungeons, features, and gameplay. Seasonal resets place everyone on a level playing field; perfect for jumping back in with friends.
All cosmetics, mounts, and account flair you've earned across previous Seasons stay with you permanently, letting you showcase your accomplishments throughout the lifetime of FELLOWSHIP.
Engagement
Reviews
Themes across 944 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This review isn't based on a quick glance at the game. I’ve put over 150 hours into Season 1, pushing high content and unlocking every single reward in the game. As someone who bought the supporter pack, the game hasn't just broken its initial contract after taking my money; it has turned the game into the exact opposite of what was promised. Imagine taking the dungeon system concept of an MMORPG and swapping it for a looter ARPG. I'm sure you can already see the problem. While in Path of Exile or Diablo you get hundreds of items per hour and have a marketplace to search for gear that actually works for you, here you can spend an entire afternoon playing only to get a handful of useless items, with no marketplace to get anything else. I still wonder why they would even make this change. I'm sure it has absolutely nothing to do with the fact that there’s barely any new content, or that the old content has just been given a cheap makeover with a pull changed here and there. I'm also sure it has nothing to do with them implementing queues that completely ignore the holy trinity just in case there aren't enough players. They did, however, have plenty of time to release very "cheap" skins—only 20 euros for a single skin. Despite widespread protests, the developers are locked in a standoff with their own community because they don't value your opinion; they only care about your money and keeping you hooked with a frustrating casino effect. Now it's up to you to decide whether to give in to the blackmail or make your voice heard. As for me, I've already uninstalled it.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Korean, Portuguese - Brazil, Japanese*languages with full audio support
Hours played at review time, across 946 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
a good game , this is just WoW Dungeons/ Raid the game. No levelling up. No nothing. Just dungeons . Fun and there is no sub fee. perfect. Just need freaking character customization soon.
Игра вроде и хорошая, а вроде и не играбельная, разрабы как будто не понимают базовых вещей, о том что нужно что бы люди в игру играли, ну в нее люди и не играют не байтитесь на хорошие отзывы, это отзывы об игре которой не существует
The concept is great honestly. However I would not say this game is for casual gamers. I logged on after a while hoping to continue where I left off with my characters to find all the progression wiped. Which is fine, the seasonal model surprised me but I get it. But I hoped the be able to still use my characters but maybe not be allowed to compete on leaderboards or whatever. I don't have time to grind up new characters every season. It would probably take me over a year to even get through story.
Отдельно обращусь к людям, пишущим отзывы, что в игре ничего не изменилось: поиграйте в игру. Купил на старте. Видел перегрузки и падения серверов, баги, проблемы, сидел очередях по 6к, пережил все виды уатизма со стороны сотен, если не тысяч рандомов в подборе: ливающие, ноющие, тупящие, неспособные выполнять примитивные действия, и просто дети, неумеющие слушать хоть какую-то критику. Апнул 13к дедом, познакомился с большим количеством хороших ребят через дискорд, отлично и весело проводил время, несмотря на описанные выше проблемы. В целом, со своим WoW стажем в 15 лет, остался доволен игрой. Вернулся в игру 3 дня назад, просто посмотреть чё как, потестить нового хила, и изменений масса, в том числе в отношении самых распространённых проблем: -Дисбаланс ролей в ММ пофиксили смешанным поиском, то есть в теории можно регнуть хоть в 4 хила, получить бафы на урон и броню, и дебаф на отхил, и почти спокойно занести инст. Это отличное решение, это работает, но теряет актуальность уже к парагону; -Долгие поиски всё же имеют место быть (хотя сильно зависит от времени суток и сложности), и для компенсации этого была добавлена отдельная локация, такой себе филлер времени ожидания, где можно чильно побегать и поделать примитивные квестики, еще и получая за это простенькие награды. Отличное, на мой взгляд, решение; -На 40 регов с рандомами у меня был ОДИН случай, где человек (конкретно танк) ливнул после первого вайпа. Либо нетерпеливых стало меньше, либо адекватных людей, способных с уважением относиться к времени других людей стало больше, но факт остаётся фактом; -Количество кретинсов ничтожно мало, ниже, чем вероятность резиста иммолейта. Касты кикаются, механики соблюдаются, жопы не цепляют паки, дпс даётся, танки знают роуты (нормальные роуты, а не то, что разраб подсветил синеньким). Возможно, это связано с тем, что в игре сейчас преимущественно не новички, но опять же, факт остаётся фактом: разница с тем, что было на старте КОЛОССАЛЬНАЯ. Есть ещё всякие другие плюсеки, но они совсем мелкие и не заслуживают отдельного внимания. Касаемо изменений в минус. На данный момент я вижу только один, это билдострой, а конкретно шмот: даже зная игру, понимая что к чему, я трачу большое количество усилий и времени на чтение и понимания всех трейтов, аффкисов на шмотках, как будто это не симулятор М+, а какая-то демо-версия ПоЕ. И дело даже не в общем количестве, а в отсутствии системности, порядка: один слот брони может включать сетбонус, сокет, пассивное значение ювелирки, трейт, плюс закалка. Всё это рандомится, всё это можно и нужно рероллить в последствии, из за чего в игре стало ещё больше реагентов, которые падают раз в 10 инстов. В итоге весь процесс превращается в рагу, салат, кашу, а фарм регов превращается в работу. НО, всё это становится действительно важным только на этернале 20+, а это уже вполне серьёзный уровень игры, куда большинство и не стремится, а до этого момента можно вполне успешно играть в игрульку тупо надевая всё, что лучше по илвл и не парить себе башку, главное - разобраться в механике персонажа. Заключение: игра по прежнему хороша как идея, вполне неплохо реализована технически, разраб работает, игра скромно, но живёт. И как в ЛЮБОЙ ДРУГОЙ игре, у неё есть проблемы, недостатки, но она относительно молода, по прежнему находится в раннем доступе. Дока 2, вон, стилл бета, и ничё, терпят же ;) Так что если вам приглянулась катка, вам нравится жанр\вы знакомы непосредственно с М+, то искренне рекомендую попробовать, НО кайфик прям кайфик будет после адепта, до этого придется потерпеть результат низкого общего онлайна, потому что по моим ощущениям 70% стабильных 1-2к играют в парагоне и выше, либо зовите друзей, и тогда проблем не будет вообще. Отдельно по техничке: системки прикрепил, на низко-средних (они тут почти ничего не меняют) с фпс локом в 60 испытываю редкие дропы до 40-50 только в двух новых инстах, либо исключительно редкие просадки на бурстах в гигапачки, когда в пати овергир танк, что бывает почти никогда. Это не значит, что игра хорошо оптимизирована, нет: при такой стилистике тут ещё оптимизировать и оптимизировать, но всё комфортно играется даже на топе с 1080 МХМ формата, с открытым браузером и дискордом. Спасибо за внимание, всем кискам пис, всем пискам кис <3
Les devs ont détruits le jeux avec la saison 3 en cours, on comprend plus riena vec les obejts et le forgeron et les donjons sont devenus tellement dur que personnes ne les finis et quittent sans finir. C'est plus un jeux ou tu peux jouer solo tu dois avoir 3 amis pour t'aider sinon impossible. Dommage la saison 2 était superbe.
[h1]Beautiful graphics, but lackluster gameplay[/h1] Even as a [i]WoW[/i] veteran of many years, I found the game to be incredibly confusing. The UI is poorly designed (talent tree, achievements, unlockables, etc.) and will leave new players confused as hell. On top of that, the gameplay loop isn't nearly as exciting as it initially sounds it just feels unresponsive. Combat essentially boils down to mashing buttons in a specific order, but it lacks any real sense of accomplishment. You never truly feel the impact of your spells or weapons; you only know you're doing something because you can see the funny numbers popping up on the damage meter. This may change sooner or later since the game is in Early Access, but I would not advise anyone to think this is a 100% alternative to your [i]WoW[/i] sessions. If you come here as a veteran and jump straight into the action without looking at some guides beforehand, you'll be just as confused as we were during [i]Shadowlands[/i]. On the positive side, all characters are really well-made and play very differently from one another. Customization (for you transmog enjoyers out there) is still limited, but it has some cool options available and it looks like they'll surely be adding more. Dungeons are, well... generic. For a game that's totally based on dungeon crawling, having forgettable early dungeons is not a good sign, to be honest. Making them as memorable as your first Deadmines run is a challenge they have yet to overcome. I would wait, buy it on a sale, and try it then. Right now, the game is still in a development phase where I can't find many fun or interesting things to say about it. It has a great concept, though, and I really hope they manage to pull it off. [i]P.S. As you can see, I have less than 2 hours of gameplay, even though I have been following development and community updates for more than a year. This review is therefore biased toward the first experiences and early game that threw me off fast. I know many of you will say that the game doesn't start until you get to Champion or Paragon, but keep in mind that not everyone comes from the MMORPG scene. Even some who do will get thrown off, just as I did, for some of these reasons. And I'm not even talking about the shortage of players after the start of a season that has plagued this game since it entered Early Access.[/i]
gam
亚服赛中基本无人,欧服美服基本都是高层后来的想要跟上进度只有找人带或者,有固定队伍,,独狼不推荐赛中进入,
I played a very very small amount of WOW, probably less that a few hours. For some reason didnt really enjoy it. I found this way more enjoyable compared to WOW. For those saying you need dungeon experience. That is not true. I jumped into the dungeons, a brand new friend who has never played these types of games also tried it out. It is quite easy. Read your abilities, try a dungeon, fail, try again. I have had alot of other users who have played the game help out mid dungeon. No one has gotten mad at difficulty 1-4. Play a few characters, figure out you playstyle. Not to sure why others are saying this game is crazy difficult for beginners. The tutorial tells you the basics. after that do you own reading and just do some trial and error. Huge PRO: Not subscription based like WOW.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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