
Slay. Loot. Sell. Survive! Dive into a first-person blend of hack'n'slash roguelike and shop management. Plunder deadly dungeons for loot, escape with your life, craft, and stock your shelves. Then risk it all once more for profit!
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best FR #47, worst US #100 · 12 markets collected
US · last 30 days
About
Why buy from heroes when you can be one?
Be the ultimate shopkeeper in a gorgeous, stylized fantasy world—but getting your stock means getting your hands dirty.
Step into a fast-paced 3D first-person hack'n'slash roguelike shopkeeper where your business success relies just as much on how hard you can swing a sword and how fast you can run as your trading skills.
Your inventory costs blood, sweat, and steel.

If you are reading this, you haven’t been slaughtered by a skeleton (yet?)—congratulations!
Study these sacred tenets to survive the dungeon depths, forge shop fixtures, and ruthlessly price your way to the top.

Step through the doors behind your shop into a descending roguelike nightmare, or head to the local forest to forage.
The Dungeon Demands a Toll: Carve your way through hordes of skeletons and monstrous foes. The deeper you go, the rarer the loot. But beware: if you die, you lose your entire unbanked haul.
Do you secure the bag and head home, or risk it all for a legendary drop?
Crazy Build Potential: Find dungeon altars to alter your playstyle radically. Shrink down to a tiny size to dodge massive attacks, use the Midas Touch to melt heavy items into gold, or cycle through manic and depressed combat states to keep enemies guessing!
Survive the Living Forest: Nature has a mind of its own. Adapt on the fly to goblin raiding parties, sudden thunderstorms, and the mind-bending chaos of psychedelic mushroom season.

Surviving the wilds is only half the job. Once you make it back to your cabin in one piece, it's time to put your hard-earned materials and recipes to work.
Gear Up: Forge stronger weapons and craft tougher armor so you can push even deeper into the dungeon on your next run.
Check the Quest Board: Survived expedition? Make sure you stop by the local Quest Board to turn feats you've achieved during your expedition into gold, gear, and items.
Decorate (for Combat): Build specialized decor to customize your space. Your interior design isn't just cosmetic; the right furniture layout provides permanent combat buffs for your next dive and boosts your shop's overall sales appeal.

Unlock the front doors and let the gold flow.
Ruthless Economics: You control the tags. Read the market to set prices based on current supply, demand, your shop’s prestige, and your decoration bonuses.
Find the sweet spot—price too high and goods gather dust; price too low, and you go bankrupt.
Grow Your Business: Take your massive profits and reinvest. Transform your humble roadside cabin into the ultimate mercantile powerhouse.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 886 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've played about 8.4 hours of the game and I've already beat the game. It's easy, fun, but then you hit the end and I just want more dungeon levels or something else. That being said, the game is great and very new. I feel like the potential of making this game great can easily be done and I look forward to the future content. This game reminds me of an old game called Fate where you can dive deeper into lower levels of a massive dungeon that auto-generates each time. The crafting element is very nice though I think I'd like to see more custom items that can only be obtained in the dungeon. The combat is decent, easy and I only died twice. I feel like the MOBS need to be more challenging and give better rewards. I know they are brining in a skill tree, which will be exciting because I feel like killing MOBS should give experience and maybe some experience for wiping a whole dungeon level. Dungeon design is pretty great, I love the visuals. The store selling is pretty fun, but I feel like when you hit the max shops, you should be able to have 4-5 buyers in a que line instead of just 3. The shop decorations need more, but I appreciate all the shop content already. The pricing items can be annoying at times when you upgrade your shop because it currently overprices everything on the tables. Now onto my spoilers and deep dives. (Spoiler) 1. The End Game - It's really just getting to the Dungeon level 15 and beating a boss. There isn't much after that and I think we need more. I know they plan on giving us more, but for $10 I think this game needs at least 15 hours of content. I'd also like to see some variety in bosses, mix up the floor types and better rewards. 2. Weapons and Armor - The weapons and armor aren't very exciting. I'd like to see more custom specialized weapons that generate with their own stats. It would be cool to give users a way to build a character they'd want to play as. Like at special features to weapons that are random. This could lead into a new feature called enchanting. 3. Enchanting - A game like this needs an enchanting table so we can create unique weapons and build up our characters the way we want them. Currently you get to choose: a Hammer, a Staff, a Sword, an Axe, etc. I'd like to give my weapons special names and abilities and I think it would be awesome to create an enchanting table. 4. The Town - The gold coins in the game only do two things: Improve the size of your shop and help craft items. I'd like to see if the creators could develop a town game mechanic. Have other shops that you can use your gold to purchase things with or use items in your inventory to do trades. You could have shops that sell different food types, different potions, crafting recipes, etc. 5. Skill Tree - I know the skill tree is coming, but I feel like characters will get too powerful. So to balance skill trees, we will need to have bigger dungeons or prestige dungeons (ones that the enemies get harder, but yield better rewards). I'm excited for the skill tree. 6. Weapon types - Need to add archery and crossbows. The game feels like it's missing additional weapon types. Maybe daggers could also be included and maybe two handed weapons. Something to think about. Overall, I think this game has endless potential, but will we ever get to see it? Who knows. I do enjoy this game, but after beating it, I feel like there isn't really another reason for me to spend 5, 10, or 20+ more hours in the game. I think the demo is a decent way to decide if you really want to spend $10 to play 10 more hours of new content.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish, Italian +4 more
Hours played at review time, across 888 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
b
top
Top spiel. Braucht nur noch mehr Inhalt da es relativ schnell durch ist. Hoffe auf mehr :)
wciagajaca, idealna na jeden weekend
Game good
Really great shop management aswell as a fantastic rogue like dungeon crawl. Zero complaints and cant wait for the future updates that are planned!
good
high potential for the future, will for sure try it again in a bit! (100% it)
Что могу сказать, игра довольно приятная, но пока пустая. Проходится менее чем за час, в спокойном темпе. Еще 2-4 уходит на гринд всех рецептов и денег на все домики. Затем уже ситуативно можно убить 10-15 часов на открытие всем предметам "идеальной цены". В общем и целом поиграть можно, но будто-бы лучше дождаться апдейтов. [spoiler] Не смотрите на время игры в стиме, я купил ее только после прохождения пиратки c: [/spoiler]
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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