
Slay. Loot. Sell. Survive! Dive into a first-person blend of hack'n'slash roguelike and shop management. Plunder deadly dungeons for loot, escape with your life, craft, and stock your shelves. Then risk it all once more for profit!
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best FR #47, worst US #100 · 12 markets collected
US · last 30 days
About
Why buy from heroes when you can be one?
Be the ultimate shopkeeper in a gorgeous, stylized fantasy world—but getting your stock means getting your hands dirty.
Step into a fast-paced 3D first-person hack'n'slash roguelike shopkeeper where your business success relies just as much on how hard you can swing a sword and how fast you can run as your trading skills.
Your inventory costs blood, sweat, and steel.

If you are reading this, you haven’t been slaughtered by a skeleton (yet?)—congratulations!
Study these sacred tenets to survive the dungeon depths, forge shop fixtures, and ruthlessly price your way to the top.

Step through the doors behind your shop into a descending roguelike nightmare, or head to the local forest to forage.
The Dungeon Demands a Toll: Carve your way through hordes of skeletons and monstrous foes. The deeper you go, the rarer the loot. But beware: if you die, you lose your entire unbanked haul.
Do you secure the bag and head home, or risk it all for a legendary drop?
Crazy Build Potential: Find dungeon altars to alter your playstyle radically. Shrink down to a tiny size to dodge massive attacks, use the Midas Touch to melt heavy items into gold, or cycle through manic and depressed combat states to keep enemies guessing!
Survive the Living Forest: Nature has a mind of its own. Adapt on the fly to goblin raiding parties, sudden thunderstorms, and the mind-bending chaos of psychedelic mushroom season.

Surviving the wilds is only half the job. Once you make it back to your cabin in one piece, it's time to put your hard-earned materials and recipes to work.
Gear Up: Forge stronger weapons and craft tougher armor so you can push even deeper into the dungeon on your next run.
Check the Quest Board: Survived expedition? Make sure you stop by the local Quest Board to turn feats you've achieved during your expedition into gold, gear, and items.
Decorate (for Combat): Build specialized decor to customize your space. Your interior design isn't just cosmetic; the right furniture layout provides permanent combat buffs for your next dive and boosts your shop's overall sales appeal.

Unlock the front doors and let the gold flow.
Ruthless Economics: You control the tags. Read the market to set prices based on current supply, demand, your shop’s prestige, and your decoration bonuses.
Find the sweet spot—price too high and goods gather dust; price too low, and you go bankrupt.
Grow Your Business: Take your massive profits and reinvest. Transform your humble roadside cabin into the ultimate mercantile powerhouse.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 886 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i got my 8-9 dollars worth for sure it is entertaining pick it up when on sale worth it imo
Short game but fairly priced, I beat the dungeons in about 4 hours and had the 3000 coin shop The idea of upgrading your shop's decoration making you stronger as you delve was very clever and I liked it as a mechanic to make you engage with both parts of the game a lot. The movement and roguelite elements are great, the dungeons are fun to explore. The weakest part of the game is actually the shopkeeping part, there's not really a lot of strategy to it, and any strategy there might be doesn't really matter as coins are basically useless outside upgrading the size of your shop. I wish there was more staying power and reason to continue upgrading the shop once the game's final boss is defeated, if you just stack up on 30 health potions and go for it then you'll find weapon and armor upgrades as you go deeper 5x faster than crafting it yourself.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish, Italian +4 more
Hours played at review time, across 888 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game itself is basic and fun. I was hoping for more content, but it's worth the price as long as you are aware of what you're getting into. The premise of the game is perfect - go fight things, then sell what you got. The shopkeeping portion is just as fun as the fighting portion. Fighting is simple - there's not a lot to learn, it's just go click things. I appreciate that. The variety of monsters and locations is very limited. I'd love to see further expansions in this direction. The developers really seem to be trying to keep up with issues, but this does still feel like it may be early access. The last fight was definitely disappointing content wise - I'm still not 100% sure what it's supposed to mean. More balancing is also needed. Is it fun to be able to go in and one shot a boss? Of course. Should I be able to do so consistently? Maybe not (or maybe there should be an easy mode for people like me who enjoy that on occasion). I know I have a lot of hours compared to others - I just like to go everywhere and do everything (so many boxes to break open) and I was able to get to 100% on every achievement.
intresting game for a couple of hours
definitely returning. the demo was fun, but the full game got considerably harder and doesn't implement any actual use for the shop other than earning money to pay for crafting new gear. the way the game got harder in the "full" release is that they changed it so that holding your shield up at all just dumps your stamina extremely fast. i understand needing to make sure the shield isn't overpowered, but holding it up shouldn't cost stamina let alone completely dumping it in a few seconds. the system from before where stamina wouldn't recover while the shield is up worked way better in my opinion.
Incredible game! I impulse bought it cause it looked fun and ended up playing for 11 hours and getting all achievements. I highly recommend this game to anybody who needs a new short game to get temporarily obsessed with!
Esta piola
Has potential to be a unique take on the dungeon crawler genre, with the shopbuilding being a fun/cosy side event in the downtime between delving into the catacombs. However, many things with this game became stale/repetitive very quickly and made this game feel supremely like a very, very, VERY Early Access release. Here is my list of issues; - The power-ups you get at the end of each floor are way too overpowered and imbalanced currently. Yes, it can feel fun to go zoom-zoom boom-boom through content occasionally (this is the core essence to these kind of games, finally hitting that sweet, once in a blue moon run that makes you fell like a god temporarily), but this should be the exception, and not so easily achieved on every run. Gold, earned primarily through the shopkeeping part of the game, very quickly becomes redundant. After only 3-4 hours of gameplay, I had the biggest shop unlocked, completely decked out with decorations, merchandise stands, etc. and just piles of gold banking up - with nothing to use it on. The catacombs are repetitive and the different biomes still all feel the same. There aren't enough/any random events or challenge rooms (just the same 1 or 2 static rooms per biome). No elite enemies with special powers you need to consider, etc. The bosses at the end of each floor are trivial to defeat. I barely even used dodging, let alone the shield blocking for their attacks. I am able to defeat bosses by just running up to them and spamming my attack, brute forcing them down without any skill. The game still has a lot of bugs, mostly visual ones fortunately - NPCs walking through furniture, getting stuck in the shop, etc. For $10 I thought it was a low risk buy, but even now I am sitting here having doubts about the value gained from this purchase. I want to reiterate, I had fun with the game for the very short time I was still progressing through it. If the devs take on player feedback, and add a ton more content to this game and SOON before it gets review bombed into the ground, I think they will survive and do well.
---{ Graphismes }--- ☐ Magnifique ☐ Beau ☑ Correct ☐ Décent ☐ Mauvais ☐ À ne pas regarder trop longtemps ☐ MS-DOS ---{ Gameplay }--- ☐ Très bon ☐ Bon ☑ ça passe ☐ Bof ☐ Regarder de la peinture sécher serait plus intéressant ☐ J'en ai vu des choses, mais là c'est harr ---{ Audio }--- ☐ Extase auditive ☐ Très bon ☐ Bon ☑ Pas trop mal ☐ Mauvais ☐ Je suis maintenant sourd ---{ Exigences PC }--- ☐ Vérifie si tu peux faire tourner Paint ☐ Ordinateur bas de gamme ☑ Correct ☐ Rapide (si tu mets les paramètres en ultra) ☐ Riche héritier ☐ Demande à la NASA si elle a un ordinateur en trop ---{ Difficulté }--- ☐ Il suffit d'appuyer sur 'Z' ☑ Facile ☐ Facile à apprendre / Difficile à maîtriser ☐ Utilisation significative du cerveau ☐ Difficile ☐ Dark Souls ---{ Histoire / Mission }--- ☐ Pas d’histoire ☑ Quelques éléments de lore ☐ Moyenne ☐ Bonne ☐ Charmante ☐ Ça va remplacer ta vie ---{ Durée de jeu }--- ☑ Assez long pour un café ☐ Court ☐ Moyenne ☐ Long ☐ Vers l'infini et au-delà ---{ Prix }--- ☐ C'est gratuit ! ☐ Ça vaut le prix ☑ Si c’est en promo ☐ Si t’as un peu d’argent de côté ☐ Pas recommandé ☐ Tu pourrais aussi juste brûler ton argent ---{ Bugs }--- ☐ Jamais entendu parler ☑ Bugs mineurs ☐ Peut devenir agaçant ☐ ARK: Survival Evolved ☐ Le jeu lui-même est un grand terrarium de bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☑ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10 Jeu indé assez cool qui ressemble à un roguelike mélangé à supermarket simulator, les graphismes et musiques sont sympas. Maintenant faudrait développer le gameplay, rajouter de la difficulté et surtout AUGMENTER LA TAILLE DES MAGASINS, tu poses 2-3 meubles et t'as l'impression d'être un smicard au vietnam. Le gros problème est également le temps de jeu, je l'ai fini en 4h en fouillant de A à Z tous les niveaux y compris la forêt, c'est assez dommage mais je pense que y'aura de bonnes maj à l'avenir
嚴重卡死 饋我覺得應該會很好玩的 可惜一堆BUG
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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