
Embark on an emotional journey of losing the love of one's life. Manipulate time, solve puzzles, reshape surroundings as you push forward into the bittersweet recollections of a past life. This is a story about happiness and hardship, joy and sorrow. A story that all of us will one day experience.
Modeled estimate, not a reported figure. How we estimate →
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Tek kelime etmeden duygusal ve harika bir hikaye anlatılabilir ve eşsiz bir deneyim yaşatılabilir mi? Oluyormuş. Arise: A Simple Story, hayli yaşlı olarak karakterimizin ölümünün ardından bedeninin yakılması ve ruhunun da başka bir diyarda uyanması ile başlıyor. Toplamda on bölümlük bir hikaye boyunca, karakterimizin çocukluğunda hayatının aşkı ile tanışmasından ölümüne kadar olan süreçteki anılarına ortak oluyoruz. Oynanış olarak iki kişilik tasarlanmış, ama eğer birlikte oynayabileceğiniz bir arkadaşınız yok ise aynı kontrol sistemi üzerinden oynayabilmeniz mümkün oluyor. Bir nevi A Tale of Two Sons gibi olsa da, iki karakter yönetmediğiniz için çok da zorlamayabileceğini düşünüyorum. Kontrolcüye göre anlatacak olursam, sol analog çubuk ile karakterimizi ve sağ analog çubuk ile de zamanın akışını ileriye-geriye sararak kontrol ediyoruz. Bu da oynanış mekaniklerini şekillendiriyor. Örnek vermem gerekirse, bir bölümde bir ayçiçeğinden diğerine atlayarak ulaşmamız gereken bir nokta var. Ayçiçeklerinin dizilimi düz bir şekilde hoplaya zıplaya gidemediğiniz için, bir tanesinin üzerine çıktıktan sonra diğerini üzerine atlamanıza uygun bir şekle getirmeniz gerekiyor. Bunun için de sağ analoğu kullanarak güneşin konumunu ayarlamak durumundasınız. Ayçiçeğinin de güneşin konumuna göre döneceği için, sizin için de üzerine çıkılabilir hale geliyor. Bunun haricinde, oyunda zamanı dondurmak gibi bir özellik de sunuluyor. Zamanın akışını kontrol etmeyle birleştirdiğiniz zaman, çıkmanın mümkün olmadığı yerlere ulaşabilmek mümkün olduğu gibi bazı yerlerden geçişinizi de kolaylaştırabiliyor. Elbette daha alengirli yerlerin olduğunu da söylemem lazım. Ne var ki dikkatli oynadığınız zaman, ne yapacağınızı anlamanız fazla zamanınızı almayacak. Genel olarak Arise: A Simple Story, hikaye anlatımının suyunu çıkartmadan, oynanışı, müzikleri ve görselliği ile gerçekten de etkileyici bir deneyimdi. *** Is it possible to tell an emotional and wonderful story—and create a unique experience—without saying a single word? Apparently, it is. Arise: A Simple Story begins with the cremation of our character’s body after his death at a very advanced age, and the awakening of his spirit in another realm. Over the course of a ten-episode story, we share in the memories of our character’s life—from meeting the love of his life in his childhood to his death. It’s designed for two players, but if you don’t have a friend to play with, you can still play using the same control scheme. While it’s somewhat similar to *A Tale of Two Sons*, I don’t think it’s too challenging since you’re not controlling two characters. In terms of controls, you use the left analog stick to move your character and the right analog stick to rewind or fast-forward time. This shapes the gameplay mechanics. For example, in one level, you need to reach a specific point by jumping from one sunflower to another. Since the sunflowers aren’t arranged in a straight line that lets you simply hop from one to the next, after landing on one, you’ll need to reposition it so you can jump onto the next one. To do this, you’ll have to use the right analog stick to adjust the sun’s position. Because the sunflower will rotate based on the sun’s position, it becomes possible for you to land on it. In addition, the game features the ability to freeze time. When combined with controlling the flow of time, this not only allows you to reach places you couldn’t otherwise access but also makes it easier to navigate certain areas. Of course, I should mention that there are some trickier sections as well. However, if you play carefully, it won’t take you long to figure out what to do. Overall, Arise: A Simple Story was a truly impressive experience—thanks to its gameplay, music, and visuals—without overdoing the storytelling. https://www.youtube.com/watch?v=fQlT-mQFmnE
一个人玩到第三关才发现是双人游戏 气死我了。 有人说视角调不了是败笔 其实我觉得不是的 这是一个讲死亡的故事 主线也是主角死了之后找寻这些记忆,正是因为重新走过他的一生 所以我们是不能再回头了。(可是找寻记忆本身就是在回头啊)不是的 是人死之后最后一遍回马灯 所以更告诉我们珍惜当下 和每一刻正在发生的美好 我想这也是为什么每一关玩完之后都只能进入下一关而不能重游上一关。 真正的败笔是路线引导吧 有很多次都不知道要怎么过 不过我觉得也能解释 人生就是有很多条路 你选择了其中一条 就很难再去走另外一条了 挫折也只能自己去摸索
اللعبة عبارة عن رحلة خلال ذكريات الماضي و كل ذكرى تصممت مرحلتها بمظهر يناسب مغزاها ، حل كل مرحلة يحتاج مجهود عقلي بسيط و ملاحظة للبيئة من حولك ، الموسيقى أبدعوا بتلحينها بطريقة تلامس مشاعرك لكل حدث مرت فيه الشخصية ، ايضًا تحولك ما بين الشروق و الغروب يعطيك مشاهد مختلفة و خلابة للمناطق ، تجربة جميلة و مؤثرة لأنها توضح لك مفهوم المودة و الرحمة ما بين الزوجين من خلال مواجهتهم لظروف الحياة المختلفة
Absolutely beautiful, emotional game, that manages to both break and heal your heart more than once during the playthrough. If you are a seasoned platformer, this will be an easy one for you, but the art style and the story are worth it even then! To me it gave enough challenge, and I could not wait to get to the next chapter. Emotional rollercoaster <3
二周目打了全成就,游玩肯定还是别扭,手感怪异不过没到replaced那种让人恶心的程度,适应适应能接受,要说最不满的地方就是配乐,不是其本身,是衔接,本作大部分章节内配乐的高潮部分都相当的短,只在数秒内将你的情绪推到顶,随后立马就自顾自地泄气了,转变回原来的类似氛围乐样的东西,两段间的转变相当突兀,同时前面疲软的高潮段落也不够让人尽兴,虽然其配乐水平不错但这方面还是太没下本了,实在遗憾,希望新作的配乐最起码别犯错,哎说到新作,制作组最新的Age Twisters我预计会在8月的科隆游戏展放出更多内容,目前据商店截图看为卡通风格双人合作俯视角解谜游戏,年轻的制作组呦,你也不希望你的游戏暴死吧(毕竟从文艺风转型了,希望游戏能做得好,可以用心慢慢打磨,但一定要快(bushi,总之我会买的,快端上来罢,你是谁?请支持Age Twisters
不知道从第几关开始感觉在 熬,通关游戏后故事平庸,如果我有其他选择,为什么我还要 熬,所以不推荐 视角鸡肋,玩法普通,故事平庸,画面还行,我想这就是为什么很多人第一关后就放弃的原因吧
The title of the game is very fitting, it is indeed a simple story and an emotional one on top of that. It is nothing ground breaking that will blow up your mind, just a man reliving his past, the highs and the lows. The story is accompanied by lovely visuals and nice music. The game is short, it took us around 4/5 hours to beat main story, then additional 2/3 to get all the achievements. It is not a game that should be played fast, just relax and get immersed in the story. The main gimmick of the game is time manipulation, you can stop, forward and reverse time, and I think it is utilized good. The controls are fine, main issue I have is camera, sometimes the perspective can be confusing and you will miss the jump. Air controls during jump also are not the greatest, if you jump in given direction it's really hard to stop and often you can overshoot. It's not a big issue, you can easily adjust your gameplay, but one thing that some people might find annoying. Co-op is a bit of letdown for me, it just splits time control and character control for player 1 and player 2. If one player likes more engaging gameplay it might lead to boredom. But if both of you just want to chill for few hours then it will be fine. I haven't run into bugs some people mentioned, grapple worked fine for me and webs although a bit confusing at start were also working just fine. One tip, if you struggle on webs or other bouncy platforms, the second jump will make you go much higher than the first one. There's not indication of that innerworkings so no wonder it can be frustrating and assumed a bug. Visuals are beautiful, you can feel the passion of the team behind them. Achievement hunting in this game is also nice, the only level I can complain about is level 4, it's hard to tell wether you've fulfilled the requirement for the achievement or not, there's not much of a visual or sound indication. Being touched by fire? You can see fire, die of cold, well... you die. But here, you either need to guess or keep your eyes focused on things that might lead to failure of requirement. Overall, game is good, if you like simple story games with simple gameplay, go for it! Though I wouldn't pay the full price for it though, it's too short for that price. On discount? For sure!
讲了个温馨而平凡的故事,让玩家以主人公的视角回味了自己的一生;即使最简单的平台跳跃玩法,通过时间回溯机制赋予主人公操控环境的能力,搭配优秀、立体的关卡设计和环境美术,游戏机制的威力也发挥的淋漓尽致,让玩家闯关的流程不致于单调乏味。
有点意思,画面非常好看
视觉和音乐算是良作,但是有时候视角横过来的判定有点难绷流汗😅看着是往右其实是在右下摔下去死了,看着是在右下实际又在右边又摔下去死了,别的没什么了我觉得这个砸瓦鲁多的关卡设计挺有意思的
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +2 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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